MediaWiki:Script/Calculator.js : Différence entre versions
Ligne 138 : | Ligne 138 : | ||
"lycan": [5, 8] | "lycan": [5, 8] | ||
} | } | ||
− | var allowedWeapons = allowedWeaponsPerRace[raceChoice.value] | + | var allowedWeapons = allowedWeaponsPerRace[raceChoice.value]; |
if (!selectValueIsChanged) { | if (!selectValueIsChanged) { | ||
Ligne 161 : | Ligne 161 : | ||
− | function filterUpgrade(weaponUpgrade, weaponChoice, randomAttackValue, currentUpgrade) { | + | function filterUpgrade(raceChoice, weaponUpgrade, weaponChoice, randomAttackValue, randomMagicAttackValue, currentUpgrade) { |
var weaponName = weaponChoice.value; | var weaponName = weaponChoice.value; | ||
+ | var raceName = raceChoice.value; | ||
if (isValueInArray("serpent", weaponName.toLowerCase())) { | if (isValueInArray("serpent", weaponName.toLowerCase())) { | ||
showElement(randomAttackValue); | showElement(randomAttackValue); | ||
+ | |||
+ | if (raceName === "sura" || raceName === "shaman") { | ||
+ | showElement(randomMagicAttackValue); | ||
+ | } | ||
} else { | } else { | ||
hideElement(randomAttackValue); | hideElement(randomAttackValue); | ||
+ | hideElement(randomMagicAttackValue); | ||
} | } | ||
Ligne 209 : | Ligne 215 : | ||
filterClass(characters.raceChoice, characters.classChoice); | filterClass(characters.raceChoice, characters.classChoice); | ||
filterWeapon(characters.raceChoice, characters.weaponChoice); | filterWeapon(characters.raceChoice, characters.weaponChoice); | ||
+ | filterUpgrade(characters.raceChoice, characters.weaponUpgrade, characters.weaponChoice, characters.randomAttackValue, characters.randomMagicAttackValue); | ||
}); | }); | ||
Ligne 214 : | Ligne 221 : | ||
characters.weaponChoice.addEventListener("change", function(event) { | characters.weaponChoice.addEventListener("change", function(event) { | ||
− | filterUpgrade(characters.weaponUpgrade, characters.weaponChoice, characters.randomAttackValue); | + | filterUpgrade(characters.raceChoice, characters.weaponUpgrade, characters.weaponChoice, characters.randomAttackValue, characters.randomMagicAttackValue); |
}); | }); | ||
Ligne 302 : | Ligne 309 : | ||
function saveButtonGreen(characters, animation) { | function saveButtonGreen(characters, animation) { | ||
if (animation) { | if (animation) { | ||
− | + | characters.saveButton.classList.add("save-animation"); | |
} else { | } else { | ||
− | characters. | + | characters.saveButton.classList.remove("save-animation"); |
− | |||
} | } | ||
+ | characters.saveButton.classList.remove("unsaved-button"); | ||
} | } | ||
function saveButtonOrange(characters) { | function saveButtonOrange(characters) { | ||
− | characters. | + | characters.saveButton.classList.remove("save-animation"); |
− | characters. | + | characters.saveButton.classList.add("unsaved-button"); |
} | } | ||
Ligne 396 : | Ligne 403 : | ||
function deleteCharacter(characters, pseudo, displayedPseudo, element, battle) { | function deleteCharacter(characters, pseudo, displayedPseudo, element, battle) { | ||
+ | battle.battleForm.reset(); | ||
delete characters.savedCharacters[pseudo]; | delete characters.savedCharacters[pseudo]; | ||
− | |||
element.remove(); | element.remove(); | ||
Ligne 412 : | Ligne 419 : | ||
function deleteMonster(characters, monsterName, element, battle) { | function deleteMonster(characters, monsterName, element, battle) { | ||
− | + | ||
+ | battle.battleForm.reset(); | ||
characters.savedMonsters.splice(characters.savedMonsters.indexOf(monsterName), 1); | characters.savedMonsters.splice(characters.savedMonsters.indexOf(monsterName), 1); | ||
− | |||
element.remove(); | element.remove(); | ||
Ligne 422 : | Ligne 429 : | ||
− | function handleStyle( | + | function handleStyle(characters, selectedElement) { |
+ | |||
+ | var currentCharacter = characters.currentCharacter; | ||
− | + | if (currentCharacter) { | |
− | + | currentCharacter.classList.remove("selected-character"); | |
− | if ( | ||
− | |||
} | } | ||
− | selectedElement. | + | selectedElement.classList.add("selected-character"); |
− | currentCharacter | + | characters.currentCharacter = selectedElement; |
} | } | ||
Ligne 439 : | Ligne 446 : | ||
saveButtonGreen(characters); | saveButtonGreen(characters); | ||
showElement(characterCreation); | showElement(characterCreation); | ||
− | handleStyle(characters | + | handleStyle(characters, selectedElement); |
characterCreation.reset(); | characterCreation.reset(); | ||
Ligne 451 : | Ligne 458 : | ||
filterClass(characters.raceChoice, characters.classChoice, true); | filterClass(characters.raceChoice, characters.classChoice, true); | ||
filterWeapon(characters.raceChoice, characters.weaponChoice, true); | filterWeapon(characters.raceChoice, characters.weaponChoice, true); | ||
− | filterUpgrade(characters.weaponUpgrade, characters.weaponChoice, characters.randomAttackValue, formData.upgrade); | + | filterUpgrade(characters.raceChoice, characters.weaponUpgrade, characters.weaponChoice, characters.randomAttackValue, characters.randomMagicAttackValue, formData.upgrade); |
} | } | ||
Ligne 860 : | Ligne 867 : | ||
var keys = Object.keys(characters.savedCharacters); | var keys = Object.keys(characters.savedCharacters); | ||
− | |||
for (var index = 0; index < keys.length; index++) { | for (var index = 0; index < keys.length; index++) { | ||
Ligne 870 : | Ligne 876 : | ||
addBattleChoice(battle, monsterName, true); | addBattleChoice(battle, monsterName, true); | ||
}); | }); | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
} | } | ||
Ligne 953 : | Ligne 953 : | ||
var minAttackValueSlash = 0; | var minAttackValueSlash = 0; | ||
var maxAttackValueSlash = 0; | var maxAttackValueSlash = 0; | ||
− | + | ||
if (isPC(attacker)) { | if (isPC(attacker)) { | ||
if (!isValueInArray("serpent", attacker.weapon.toLowerCase())) { | if (!isValueInArray("serpent", attacker.weapon.toLowerCase())) { | ||
− | minAttackValue | + | minAttackValue = attackerWeapon[2][2]; |
− | maxAttackValue | + | maxAttackValue = attackerWeapon[2][3]; |
} else { | } else { | ||
Ligne 965 : | Ligne 965 : | ||
var rawAttackValue = attackerWeapon[3][attacker.upgrade]; | var rawAttackValue = attackerWeapon[3][attacker.upgrade]; | ||
− | minAttackValue | + | minAttackValue = attacker.randomAttackValueMin - rawAttackValue; |
− | maxAttackValue | + | maxAttackValue = attacker.randomAttackValueMax - rawAttackValue; |
minAttackValue = Math.max(0, minAttackValue); | minAttackValue = Math.max(0, minAttackValue); | ||
Ligne 985 : | Ligne 985 : | ||
attackValueOther += calcStatAttackValue(attacker); | attackValueOther += calcStatAttackValue(attacker); | ||
− | var | + | var weaponInterval = maxAttackValue - minAttackValue; |
− | var | + | var slashInterval = maxAttackValueSlash - minAttackValueSlash; |
− | var totalCardinal = ( | + | var totalCardinal = (weaponInterval + 1) * (slashInterval + 1) * 10000; |
− | var | + | var minInterval = Math.min(weaponInterval, slashInterval) + 1; |
minAttackValue += minAttackValueSlash; | minAttackValue += minAttackValueSlash; | ||
maxAttackValue += maxAttackValueSlash; | maxAttackValue += maxAttackValueSlash; | ||
− | return [minAttackValue, maxAttackValue, attackValueOther, | + | return [minAttackValue, maxAttackValue, attackValueOther, minInterval, totalCardinal]; |
} | } | ||
+ | |||
+ | |||
+ | // function calcMagicAttackValue(attacker, attackerWeapon) { | ||
+ | |||
+ | // var magicAttackValues = []; | ||
+ | // var weights = []; | ||
+ | |||
+ | // var minMagicAttackValue = 0; | ||
+ | // var maxMagicAttackValue = 0; | ||
+ | |||
+ | // var minMagicAttackValueSlash = 0; | ||
+ | // var maxMagicAttackValueSlash = 0; | ||
+ | |||
+ | // var rawMagicAttackValue = 0; | ||
+ | |||
+ | // if (attacker.upgrade) { | ||
+ | // rawMagicAttackValue = attackerWeapon[3][attacker.upgrade]; | ||
+ | // } | ||
+ | |||
+ | // if (!isValueInArray("serpent", attacker.weapon.toLowerCase())) { | ||
+ | |||
+ | // minMagicAttackValue = attackerWeapon[2][0] + rawMagicAttackValue; | ||
+ | // maxMagicAttackValue = attackerWeapon[2][1] + rawMagicAttackValue; | ||
+ | |||
+ | // } else { | ||
+ | |||
+ | // minMagicAttackValue = attacker.randomMagicAttackValueMin; | ||
+ | // maxMagicAttackValue = attacker.randomMagicAttackValueMax; | ||
+ | |||
+ | // minMagicAttackValue = Math.max(0, minMagicAttackValue); | ||
+ | // maxMagicAttackValue = Math.max(minMagicAttackValue, maxMagicAttackValue); | ||
+ | // } | ||
+ | |||
+ | // var weaponInterval = maxMagicAttackValue - minMagicAttackValue; | ||
+ | // var slashInterval = 0; | ||
+ | |||
+ | // var totalCardinal = (weaponInterval + 1) * (slashInterval + 1) * 10000; | ||
+ | // var minInterval = Math.min(weaponInterval, slashInterval) + 1; | ||
+ | |||
+ | // return [minMagicAttackValue, maxMagicAttackValue, minInterval, totalCardinal]; | ||
+ | // } | ||
Ligne 1 002 : | Ligne 1 043 : | ||
damages = floorMultiplication(damages, battleValues.attackValueCoeff); | damages = floorMultiplication(damages, battleValues.attackValueCoeff); | ||
damages = floorMultiplication(damages, battleValues.typeBonusCoeff); | damages = floorMultiplication(damages, battleValues.typeBonusCoeff); | ||
+ | damages = floorMultiplication(damages, battleValues.stoneBonusCoeff); | ||
damages = floorMultiplication(damages, battleValues.monsterBonusCoeff); | damages = floorMultiplication(damages, battleValues.monsterBonusCoeff); | ||
− | damages = floorMultiplication(damages, battleValues. | + | damages = floorMultiplication(damages, 1.8); |
+ | |||
+ | damages -= battleValues.defense; | ||
− | |||
− | |||
return damages; | return damages; | ||
} | } | ||
− | function calcDamageWithSecondaryBonuses(damages, battleValues, damagesType, | + | function calcDamageWithSecondaryBonuses(damages, battleValues, damagesType, minPiercingDamages) { |
damages = floorMultiplication(damages, battleValues.weaponDefenseCoeff); | damages = floorMultiplication(damages, battleValues.weaponDefenseCoeff); | ||
Ligne 1 020 : | Ligne 1 062 : | ||
if (damagesType.piercingHit) { | if (damagesType.piercingHit) { | ||
− | damages += battleValues.defense | + | damages += battleValues.defense + Math.min(0, minPiercingDamages); |
damages = floorMultiplication(damages, battleValues.extraPiercingHitCoeff); | damages = floorMultiplication(damages, battleValues.extraPiercingHitCoeff); | ||
} | } | ||
Ligne 1 037 : | Ligne 1 079 : | ||
var attackMeleeMagic = 0; | var attackMeleeMagic = 0; | ||
var typeBonus = 0; | var typeBonus = 0; | ||
+ | var stoneBonus = 0; | ||
var monsterBonus = 0; | var monsterBonus = 0; | ||
var damageMultiplier = 1; | var damageMultiplier = 1; | ||
Ligne 1 079 : | Ligne 1 122 : | ||
monsterBonus = attacker.monsterBonus; | monsterBonus = attacker.monsterBonus; | ||
+ | |||
+ | if (victim.race === 1) { | ||
+ | stoneBonus = attacker.stoneBonus; | ||
+ | } | ||
} | } | ||
Ligne 1 102 : | Ligne 1 149 : | ||
} | } | ||
+ | // if (magicSkill) { | ||
+ | // attackValuePercent = 0; | ||
+ | // victim.defense = 0; | ||
+ | // weaponDefense = 0; | ||
+ | // averageDamage = 0; | ||
+ | // averageDamageResistance = 0; | ||
+ | // } | ||
+ | |||
var battleValues = { | var battleValues = { | ||
attackValueCoeff: 1 + (attackValuePercent + Math.min(100, attackMeleeMagic)) / 100, | attackValueCoeff: 1 + (attackValuePercent + Math.min(100, attackMeleeMagic)) / 100, | ||
typeBonusCoeff: 1 + typeBonus / 100, | typeBonusCoeff: 1 + typeBonus / 100, | ||
monsterBonusCoeff: 1 + monsterBonus / 100, | monsterBonusCoeff: 1 + monsterBonus / 100, | ||
+ | stoneBonusCoeff: 1 + stoneBonus / 100, | ||
damageMultiplier: damageMultiplier, | damageMultiplier: damageMultiplier, | ||
defense: victim.defense, | defense: victim.defense, | ||
Ligne 1 126 : | Ligne 1 182 : | ||
return battleValues; | return battleValues; | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
} | } | ||
Ligne 1 154 : | Ligne 1 193 : | ||
var sumDamages = 0; | var sumDamages = 0; | ||
− | |||
var saveDamages = 0; | var saveDamages = 0; | ||
Ligne 1 165 : | Ligne 1 203 : | ||
var attackFactor = calcAttackFactor(attacker, victim); | var attackFactor = calcAttackFactor(attacker, victim); | ||
var mainAttackValue = calcMainAttackValue(attacker, attackerWeapon); | var mainAttackValue = calcMainAttackValue(attacker, attackerWeapon); | ||
− | var [minAttackValue, maxAttackValue, attackValueOther, | + | var [minAttackValue, maxAttackValue, attackValueOther, minInterval, totalCardinal] = calcSecondaryAttackValue(attacker, attackerWeapon); |
− | var lastWeightsLimit = maxAttackValue - | + | var lastWeightsLimit = maxAttackValue - minInterval + 1; |
− | var firstWeightLimit = minAttackValue + | + | var firstWeightLimit = minAttackValue + minInterval - 1; |
for (var damagesType of battleValues.damagesTypeCombinaison) { | for (var damagesType of battleValues.damagesTypeCombinaison) { | ||
Ligne 1 188 : | Ligne 1 226 : | ||
} else { | } else { | ||
− | weight = | + | weight = minInterval; |
} | } | ||
var secondaryAttackValue = 2 * attackValue + attackValueOther; | var secondaryAttackValue = 2 * attackValue + attackValueOther; | ||
+ | |||
var rawDamages = mainAttackValue + floorMultiplication(attackFactor, secondaryAttackValue); | var rawDamages = mainAttackValue + floorMultiplication(attackFactor, secondaryAttackValue); | ||
var damagesWithPrimaryBonuses = calcDamageWithPrimaryBonuses(rawDamages, battleValues); | var damagesWithPrimaryBonuses = calcDamageWithPrimaryBonuses(rawDamages, battleValues); | ||
Ligne 1 211 : | Ligne 1 250 : | ||
} else { | } else { | ||
− | var finalDamages = calcDamageWithSecondaryBonuses(damagesWithPrimaryBonuses, battleValues, damagesType, | + | var finalDamages = calcDamageWithSecondaryBonuses(damagesWithPrimaryBonuses, battleValues, damagesType, damagesWithPrimaryBonuses); |
addToTableResult(tableResult, finalDamages, weight * damagesType.weight / totalCardinal); | addToTableResult(tableResult, finalDamages, weight * damagesType.weight / totalCardinal); | ||
Ligne 1 221 : | Ligne 1 260 : | ||
return [sumDamages / totalCardinal, getMinDamages(tableResult), Math.max(saveDamages, finalDamages)]; | return [sumDamages / totalCardinal, getMinDamages(tableResult), Math.max(saveDamages, finalDamages)]; | ||
} | } | ||
+ | |||
+ | |||
+ | // function calcMagicSkills(attacker, victim, tableResult, mapping) { | ||
+ | |||
+ | // var primaryDamages = []; | ||
+ | // var weights = []; | ||
+ | // var attackerWeapon = weaponData[attacker.weapon]; | ||
+ | // var battleValues = createBattleValues(attacker, victim, mapping, true); | ||
+ | |||
+ | // var sumDamages = 0; | ||
+ | // var saveDamages = 0; | ||
+ | |||
+ | // clearTableResult(tableResult); | ||
+ | |||
+ | // var attackFactor = calcAttackFactor(attacker, victim); | ||
+ | // var [minMagicAttackValue, maxMagicAttackValue, minInterval, totalCardinal] = calcMagicAttackValue(attacker, attackerWeapon); | ||
+ | |||
+ | // var lastWeightsLimit = maxMagicAttackValue - minInterval + 1; | ||
+ | // var firstWeightLimit = minMagicAttackValue + minInterval - 1; | ||
+ | |||
+ | // for (var damagesType of battleValues.damagesTypeCombinaison) { | ||
+ | |||
+ | // if (!damagesType.weight) { | ||
+ | // continue; | ||
+ | // } | ||
+ | |||
+ | // addRowToTableResult(tableResult, damagesType.name); | ||
+ | |||
+ | // for (var magicAttackValue = minMagicAttackValue; magicAttackValue <= maxMagicAttackValue; magicAttackValue++) { | ||
+ | // var weight; | ||
+ | |||
+ | // if (magicAttackValue > lastWeightsLimit) { | ||
+ | // weight = maxAttackValue - magicAttackValue + 1; | ||
+ | |||
+ | // } else if (magicAttackValue < firstWeightLimit) { | ||
+ | // weight = magicAttackValue - minAttackValue + 1; | ||
+ | |||
+ | // } else { | ||
+ | // weight = minInterval; | ||
+ | // } | ||
+ | |||
+ | // var rawDamages = Math.floor(70 + 5 * attacker.level + (18 * attacker.int + attacker.str * 7 + 5 * magicAttackValue) * attackFactor * 1.25); | ||
+ | |||
+ | // var damagesWithPrimaryBonuses = calcDamageWithPrimaryBonuses(rawDamages, battleValues); | ||
+ | |||
+ | // if (damagesWithPrimaryBonuses <= 2) { | ||
+ | |||
+ | // for (var damages = 1; damages <= 5; damages++) { | ||
+ | |||
+ | // var finalDamages = calcDamageWithSecondaryBonuses(damages, battleValues, damagesType, damagesWithPrimaryBonuses); | ||
+ | // addToTableResult(tableResult, finalDamages, weight * damagesType.weight / (5 * totalCardinal)); | ||
+ | |||
+ | // if (damages === 5) { | ||
+ | // saveDamages = finalDamages; | ||
+ | // } | ||
+ | |||
+ | // sumDamages += finalDamages * weight * damagesType.weight / 5; | ||
+ | // } | ||
+ | |||
+ | // } else { | ||
+ | |||
+ | // var finalDamages = calcDamageWithSecondaryBonuses(damagesWithPrimaryBonuses, battleValues, damagesType, 0); | ||
+ | // addToTableResult(tableResult, finalDamages, weight * damagesType.weight / totalCardinal); | ||
+ | |||
+ | // sumDamages += finalDamages * weight * damagesType.weight; | ||
+ | // } | ||
+ | // } | ||
+ | // } | ||
+ | |||
+ | // return [sumDamages / totalCardinal, getMinDamages(tableResult), Math.max(saveDamages, finalDamages)]; | ||
+ | // } | ||
Ligne 1 286 : | Ligne 1 396 : | ||
var victim = createMonster(victimName); | var victim = createMonster(victimName); | ||
} | } | ||
− | + | ||
− | var [meanDamages, minDamages, maxDamages] = calcBattleDamages(attacker, victim, battle.tableResult, battle.mapping); | + | var meanDamages, minDamages, maxDamages; |
+ | |||
+ | if (attackType === "physical") { | ||
+ | [meanDamages, minDamages, maxDamages] = calcBattleDamages(attacker, victim, battle.tableResult, battle.mapping); | ||
+ | } else if (attackType === "skill") { | ||
+ | [meanDamages, minDamages, maxDamages] = calcMagicSkills(attacker, victim, battle.tableResult, battle.mapping); | ||
+ | } | ||
battle.damageResult.textContent = attacker.name + " inflige " + numberFormat(meanDamages, 1) + " dégâts en moyenne à " + victim.name + " (minimum : " + minDamages + ", maximum : " + maxDamages + ")."; | battle.damageResult.textContent = attacker.name + " inflige " + numberFormat(meanDamages, 1) + " dégâts en moyenne à " + victim.name + " (minimum : " + minDamages + ", maximum : " + maxDamages + ")."; | ||
Ligne 1 320 : | Ligne 1 436 : | ||
unsavedChanges: false, | unsavedChanges: false, | ||
savedCharacters: {}, | savedCharacters: {}, | ||
− | currentCharacter | + | currentCharacter: null, |
characterCreation: document.getElementById("character-creation"), | characterCreation: document.getElementById("character-creation"), | ||
addNewCharacterButton: document.getElementById("add-new-character"), | addNewCharacterButton: document.getElementById("add-new-character"), | ||
Ligne 1 332 : | Ligne 1 448 : | ||
monsterList: document.getElementById("monster-list"), | monsterList: document.getElementById("monster-list"), | ||
saveButton: document.getElementById("save-button"), | saveButton: document.getElementById("save-button"), | ||
− | |||
raceChoice: document.getElementById("race-choice"), | raceChoice: document.getElementById("race-choice"), | ||
classChoice: document.getElementById("class-choice"), | classChoice: document.getElementById("class-choice"), | ||
weaponChoice: document.getElementById("weapon-choice"), | weaponChoice: document.getElementById("weapon-choice"), | ||
weaponUpgrade: document.getElementById("upgrade-choice"), | weaponUpgrade: document.getElementById("upgrade-choice"), | ||
− | randomAttackValue: document.getElementById("random-attack-value") | + | randomAttackValue: document.getElementById("random-attack-value"), |
+ | randomMagicAttackValue: document.getElementById("random-magic-attack-value") | ||
} | } | ||
− | |||
− | |||
− | |||
delete characters.newCharacterTemplate.dataset.click; | delete characters.newCharacterTemplate.dataset.click; |
Version du 27 octobre 2023 à 20:56
function showElement(element) {
element.classList.remove("tabber-noactive");
}
function hideElement(element) {
element.classList.add("tabber-noactive");
}
function removeAccent(str) {
return str.normalize("NFD").replace(/[\u0300-\u036f]/g, "").toLowerCase()
}
function toNormalForm(str) {
return removeAccent(str).replace(/[^a-zA-Z0-9 ]/g, "");;
}
function isValueInArray(value, array) {
return array.indexOf(value) !== -1;
}
function copyObject(object) {
var copy = {};
for (var key in object) {
copy[key] = object[key];
}
return copy;
}
function floorMultiplication(firstFactor, secondFactor) {
return Math.floor((firstFactor * secondFactor).toFixed(8));
}
function numberFormat(number, precision) {
return Math.round((number) * 10**precision) / 10**precision;
}
function addRowToTableResult(tableResult, value) {
var newRow = tableResult.insertRow(-1);
var firstCell = newRow.insertCell(0);
firstCell.textContent = value;
firstCell.colSpan = 2;
newRow.style.backgroundColor = "#1f0e02";
newRow.style.color = "#f0d9a2";
newRow.style.fontWeight = "bold";
}
function addToTableResult(tableResult, value1, value2) {
var newRow = tableResult.insertRow(-1);
var firstCell = newRow.insertCell(0);
firstCell.textContent = value1;
var secondCell = newRow.insertCell(1);
secondCell.textContent = numberFormat(value2 * 100, 3) + " %";
}
function getMinDamages(tableResult) {
return tableResult.rows[2].cells[0].textContent;
}
function clearTableResult(tableResult) {
var tableHeaderRowCount = 1;
var rowCount = tableResult.rows.length;
for (var rowIndex = tableHeaderRowCount; rowIndex < rowCount; rowIndex++) {
tableResult.deleteRow(tableHeaderRowCount);
}
}
function addWeapon(weaponChoice) {
for (var weapon in weaponData) {
var option = document.createElement("option");
option.textContent = weaponData[weapon][0];
option.value = weapon;
var weaponType = weaponData[weapon][1];
if (weaponType !== 0 && weaponType !== 3) {
hideElement(option);
}
weaponChoice.appendChild(option);
}
}
function filterClass(raceChoice, classChoice, selectValueIsChanged = false) {
var selectedRace = raceChoice.value;
if (selectedRace == "lycan") {
hideElement(classChoice.parentElement);
} else {
showElement(classChoice.parentElement);
for (var option of classChoice.options) {
if (option.getAttribute("data-race") === selectedRace) {
if (!selectValueIsChanged) {
classChoice.value = option.value;
selectValueIsChanged = true;
}
showElement(option);
} else {
hideElement(option);
}
}
}
}
function filterWeapon(raceChoice, weaponChoice, selectValueIsChanged = false) {
var allowedWeaponsPerRace = {
"warrior": [0, 3, 8],
"ninja": [0, 1, 2, 8],
"sura": [0, 7, 8],
"shaman": [4, 6, 8],
"lycan": [5, 8]
}
var allowedWeapons = allowedWeaponsPerRace[raceChoice.value];
if (!selectValueIsChanged) {
var weaponType = weaponData[weaponChoice.value][1];
if (!isValueInArray(weaponType, allowedWeapons)) {
weaponChoice.value = "Fist";
}
}
for (var option of weaponChoice.options) {
var weaponType = weaponData[option.value][1];
if (isValueInArray(weaponType, allowedWeapons)) {
showElement(option);
} else {
hideElement(option);
}
}
}
function filterUpgrade(raceChoice, weaponUpgrade, weaponChoice, randomAttackValue, randomMagicAttackValue, currentUpgrade) {
var weaponName = weaponChoice.value;
var raceName = raceChoice.value;
if (isValueInArray("serpent", weaponName.toLowerCase())) {
showElement(randomAttackValue);
if (raceName === "sura" || raceName === "shaman") {
showElement(randomMagicAttackValue);
}
} else {
hideElement(randomAttackValue);
hideElement(randomMagicAttackValue);
}
var upgradeNumber = weaponData[weaponName][3].length;
if (!upgradeNumber) {
hideElement(weaponUpgrade.parentElement);
} else {
showElement(weaponUpgrade.parentElement);
weaponUpgrade.innerHTML = "";
for (var upgrade = 0; upgrade < upgradeNumber; upgrade++) {
var option = document.createElement("option");
option.value = upgrade;
option.textContent = "+" + upgrade;
weaponUpgrade.appendChild(option);
}
if (currentUpgrade === undefined) {
option.selected = true;
} else {
weaponUpgrade.value = currentUpgrade;
currentUpgrade = undefined;
}
}
}
function filterForm(characters) {
addWeapon(characters.weaponChoice);
characters.raceChoice.addEventListener("change", function(event) {
filterClass(characters.raceChoice, characters.classChoice);
filterWeapon(characters.raceChoice, characters.weaponChoice);
filterUpgrade(characters.raceChoice, characters.weaponUpgrade, characters.weaponChoice, characters.randomAttackValue, characters.randomMagicAttackValue);
});
characters.weaponChoice.addEventListener("change", function(event) {
filterUpgrade(characters.raceChoice, characters.weaponUpgrade, characters.weaponChoice, characters.randomAttackValue, characters.randomMagicAttackValue);
});
}
function getSavedCharacters() {
var savedCharacters = localStorage.getItem("savedCharactersCalculator");
if (savedCharacters) {
return JSON.parse(savedCharacters);
}
return {};
}
function getSavedMonsters() {
var savedMonsters = localStorage.getItem("savedMonstersCalculator");
if (savedMonsters) {
return JSON.parse(savedMonsters);
}
return [];
}
function addUniquePseudo(characterDataObject, savedCharactersPseudo) {
var characterPseudo = characterDataObject.name;
var originalPseudo = characterPseudo;
var count = 0;
var regex = /(.*)(\d)$/;
var match = characterPseudo.match(regex);
if (match) {
originalPseudo = match[1];
count = match[2];
}
while (isValueInArray(characterPseudo, savedCharactersPseudo)) {
characterPseudo = originalPseudo + count;
count++;
}
characterDataObject.name = characterPseudo;
return [characterDataObject, characterPseudo]
}
function convertToNumber(value) {
var valueNumber = Number(value);
return isNaN(valueNumber) ? value : valueNumber;
}
function updateSavedCharacters(savedCharacters) {
localStorage.setItem("savedCharactersCalculator", JSON.stringify(savedCharacters));
}
function updateSavedMonsters(savedMonsters) {
localStorage.setItem("savedMonstersCalculator", JSON.stringify(savedMonsters));
}
function saveCharacter(savedCharacters, characterCreation, battle, newCharacter, characterDataObject) {
if (!characterDataObject) {
var characterData = new FormData(characterCreation);
var characterDataObject = {};
characterData.forEach(function(value, key) {
characterDataObject[key] = convertToNumber(value);
});
}
savedCharacters[characterDataObject.name] = characterDataObject;
updateSavedCharacters(savedCharacters);
if (newCharacter) {
addBattleChoice(battle, characterDataObject.name);
}
}
function saveButtonGreen(characters, animation) {
if (animation) {
characters.saveButton.classList.add("save-animation");
} else {
characters.saveButton.classList.remove("save-animation");
}
characters.saveButton.classList.remove("unsaved-button");
}
function saveButtonOrange(characters) {
characters.saveButton.classList.remove("save-animation");
characters.saveButton.classList.add("unsaved-button");
}
function characterCreationListener(characters, battle) {
characters.characterCreation.addEventListener("submit", function(event) {
event.preventDefault();
if (characters.unsavedChanges) {
saveCharacter(characters.savedCharacters, characters.characterCreation, battle);
saveButtonGreen(characters, true);
characters.unsavedChanges = false;
}
});
}
function downloadCharacter(character) {
var content = JSON.stringify(character);
var link = document.createElement("a");
var blob = new Blob([content], {type: "text/plain"});
var blobURL = URL.createObjectURL(blob);
link.href = blobURL;
link.download = character.name + ".txt";
link.click();
URL.revokeObjectURL(blobURL);
}
function uploadCharacter(characters, characterTemplate, charactersContainer, battle) {
var fileInput = document.createElement("input");
fileInput.type = "file";
fileInput.accept = ".txt";
fileInput.multiple = true;
fileInput.click();
fileInput.addEventListener("change", function(event) {
var selectedFiles = event.target.files;
var selectFilesLength = selectedFiles.length;
hideElement(characters.characterCreation);
for (var fileIndex = 0; fileIndex < selectFilesLength; fileIndex++) {
var selectedFile = selectedFiles[fileIndex];
if (selectedFile.type === "text/plain") {
var reader = new FileReader();
reader.onload = function(e) {
var fileContent = e.target.result;
try {
var characterDataObject = JSON.parse(fileContent);
var characterPseudo = characterDataObject.name;
if (characterPseudo) {
characterPseudo = validPseudo(characterPseudo);
[characterDataObject, characterPseudo] = addUniquePseudo(characterDataObject, Object.keys(characters.savedCharacters));
var selectedCharacter = handleNewCharacter(characters, characterTemplate, charactersContainer, battle, characterPseudo)[0];
if (selectFilesLength === 1) {
updateForm(characterDataObject, characters.characterCreation, characters, selectedCharacter);
}
saveCharacter(characters.savedCharacters, characters.characterCreation, battle, true, characterDataObject);
}
} catch (error) {
if (error.name === "TypeError") {
// delete the character
}
}
};
reader.readAsText(selectedFile);
}
}
});
}
function deleteCharacter(characters, pseudo, displayedPseudo, element, battle) {
battle.battleForm.reset();
delete characters.savedCharacters[pseudo];
element.remove();
updateSavedCharacters(characters.savedCharacters);
removeBattleChoice(battle, pseudo);
if (!Object.keys(characters.savedCharacters).length || characters.characterCreation.name.value === pseudo) {
saveButtonGreen(characters);
characters.unsavedChanges = false;
hideElement(characters.characterCreation);
}
}
function deleteMonster(characters, monsterName, element, battle) {
battle.battleForm.reset();
characters.savedMonsters.splice(characters.savedMonsters.indexOf(monsterName), 1);
element.remove();
updateSavedMonsters(characters.savedMonsters);
removeBattleChoice(battle, monsterName);
}
function handleStyle(characters, selectedElement) {
var currentCharacter = characters.currentCharacter;
if (currentCharacter) {
currentCharacter.classList.remove("selected-character");
}
selectedElement.classList.add("selected-character");
characters.currentCharacter = selectedElement;
}
function updateForm(formData, characterCreation, characters, selectedElement) {
saveButtonGreen(characters);
showElement(characterCreation);
handleStyle(characters, selectedElement);
characterCreation.reset();
for (var [name, value] of Object.entries(formData)) {
var formElement = characterCreation[name];
if (formElement) {
formElement.value = value;
}
}
filterClass(characters.raceChoice, characters.classChoice, true);
filterWeapon(characters.raceChoice, characters.weaponChoice, true);
filterUpgrade(characters.raceChoice, characters.weaponUpgrade, characters.weaponChoice, characters.randomAttackValue, characters.randomMagicAttackValue, formData.upgrade);
}
function handleClickOnCharacter(spanInput, target, characters, characterElement, battle, edition) {
var displayedPseudo = characters.characterCreation.name.value;
var pseudo = spanInput.dataset.name;
if (edition) {
if (!characters.unsavedChanges) {
updateForm(characters.savedCharacters[pseudo], characters.characterCreation, characters, characterElement);
} else if (displayedPseudo === pseudo) {
// pass
} else {
var result = confirm("Voulez-vous continuer ? Les dernières modifications ne seront pas sauvegardées.");
if (result) {
updateForm(characters.savedCharacters[pseudo], characters.characterCreation, characters, characterElement);
characters.unsavedChanges = false;
}
}
} else {
if (target.tagName === "path") {
target = target.parentElement;
}
switch (target.dataset.icon) {
case "duplicate":
if (!characters.unsavedChanges) {
addNewCharacter(characters, characters.newCharacterTemplate, characters.charactersContainer, battle, pseudo);
} else {
var result = confirm("Voulez-vous continuer ? Les dernières modifications ne seront pas sauvegardées.");
if (result) {
addNewCharacter(characters, characters.newCharacterTemplate, characters.charactersContainer, battle, pseudo);
saveButtonGreen(characters);
characters.unsavedChanges = false;
}
}
break;
case "download":
downloadCharacter(characters.savedCharacters[pseudo]);
break;
case "delete":
var result = confirm("Voulez-vous vraiment supprimer définitivement le personnage " + pseudo + " ?");
if (result) {
deleteCharacter(characters, pseudo, displayedPseudo, characterElement, battle);
}
break;
}
}
}
function handleNewCharacter(characters, characterTemplate, charactersContainer, battle, pseudo) {
var newCharacterTemplate = characterTemplate.cloneNode(true);
var spanInput = newCharacterTemplate.querySelector("span.input");
var svgContainer = newCharacterTemplate.querySelector("div.svg-container");
newCharacterTemplate.setAttribute("tabindex", "0");
charactersContainer.appendChild(newCharacterTemplate);
if (pseudo) {
spanInput.textContent = pseudo;
spanInput.setAttribute("data-name", pseudo);
}
newCharacterTemplate.addEventListener("click", function(event) {
var target = event.target;
if (target.tagName === "path" || target.tagName === "svg") {
handleClickOnCharacter(spanInput, target, characters, newCharacterTemplate, battle);
} else {
handleClickOnCharacter(spanInput, null, characters, newCharacterTemplate, battle, true);
}
});
newCharacterTemplate.addEventListener("keydown", function(event) {
if (event.keyCode === 13) {
event.target.click();
}
});
return [newCharacterTemplate, spanInput, svgContainer];
}
function validPseudo(pseudo) {
var newPseudo = pseudo.replace(/[^A-Za-z0-9]+/g, "");
if (!newPseudo) {
return "Pseudo"
}
return newPseudo;
}
function addNewCharacter(characters, characterTemplate, charactersContainer, battle, pseudoToDuplicate) {
function editAndSetCharacterPseudoInput(selectedCharacter, spanInput, svgContainer) {
var maxPseudoLength = 15;
var selection = window.getSelection();
var range = document.createRange();
if (pseudoToDuplicate) {
spanInput.textContent = pseudoToDuplicate;
}
spanInput.contentEditable = true;
spanInput.focus();
range.selectNodeContents(spanInput);
selection.removeAllRanges();
selection.addRange(range);
function pseudoValidation() {
var characterPseudo = validPseudo(spanInput.textContent);
var characterDataObject = {name: characterPseudo};
if (pseudoToDuplicate) {
characterDataObject = copyObject(characters.savedCharacters[pseudoToDuplicate]);
characterDataObject.name = characterPseudo;
}
[characterDataObject, characterPseudo] = addUniquePseudo(characterDataObject, Object.keys(characters.savedCharacters));
selection.removeAllRanges();
spanInput.contentEditable = false;
spanInput.textContent = characterPseudo;
spanInput.setAttribute("data-name", characterPseudo);
updateForm(characterDataObject, characters.characterCreation, characters, selectedCharacter);
saveCharacter(characters.savedCharacters, characters.characterCreation, battle, true);
}
function handleMaxLength(event) {
if (spanInput.textContent.length > maxPseudoLength) {
spanInput.textContent = spanInput.textContent.slice(0, maxPseudoLength);
range.setStart(spanInput.childNodes[0], maxPseudoLength);
selection.removeAllRanges();
selection.addRange(range);
}
}
function handleBlur() {
spanInput.removeEventListener("blur", handleBlur);
spanInput.removeEventListener("input", handleMaxLength);
pseudoValidation();
}
function handleKeyDown(event) {
if (event.key === "Enter") {
event.preventDefault();
spanInput.removeEventListener("keydown", handleKeyDown);
spanInput.removeEventListener("blur", handleBlur);
spanInput.removeEventListener("input", handleMaxLength);
pseudoValidation();
}
}
spanInput.addEventListener("input", handleMaxLength);
spanInput.addEventListener("keydown", handleKeyDown);
spanInput.addEventListener("blur", handleBlur);
}
hideElement(characters.characterCreation);
var [selectedCharacter, spanInput, svgContainer] = handleNewCharacter(characters, characterTemplate, charactersContainer, battle);
editAndSetCharacterPseudoInput(selectedCharacter, spanInput, svgContainer);
}
function characterManagement(characters, battle) {
var characterTemplate = characters.newCharacterTemplate;
var charactersContainer = characters.charactersContainer;
Object.keys(characters.savedCharacters).forEach(function(pseudo) {
handleNewCharacter(characters, characterTemplate, charactersContainer, battle, pseudo);
});
characters.addNewCharacterButton.addEventListener("click", function(event) {
if (!characters.unsavedChanges) {
addNewCharacter(characters, characterTemplate, charactersContainer, battle);
} else {
var result = confirm("Voulez-vous continuer ? Les dernières modifications ne seront pas sauvegardées.");
if (result) {
addNewCharacter(characters, characterTemplate, charactersContainer, battle);
saveButtonGreen(characters);
characters.unsavedChanges = false;
}
}
});
characters.uploadCharacter.addEventListener("click", function(event) {
uploadCharacter(characters, characterTemplate, charactersContainer, battle);
});
characters.characterCreation.addEventListener("change", function() {
saveButtonOrange(characters)
characters.unsavedChanges = true;
})
filterForm(characters);
characterCreationListener(characters, battle);
window.addEventListener('beforeunload', function(event) {
if (characters.unsavedChanges) {
event.preventDefault();
event.returnValue = '';
return '';
}
});
}
function handleNewMonster(characters, monsterTemplate, monstersContainer, battle, monsterName, monsterList) {
var newMonsterTemplate = monsterTemplate.cloneNode(true);
var spanInput = newMonsterTemplate.querySelector("span.input");
var deleteSvg = newMonsterTemplate.querySelector("svg");
spanInput.textContent = monsterName;
monstersContainer.appendChild(newMonsterTemplate);
newMonsterTemplate.setAttribute("tabindex", "0");
newMonsterTemplate.setAttribute("data-name", monsterName);
monstersContainer.appendChild(newMonsterTemplate);
deleteSvg.addEventListener("click", function(event) {
deleteMonster(characters, monsterName, newMonsterTemplate, battle);
var inputMonster = monsterList.querySelector("input[name='" + monsterName + "']");
inputMonster.checked = false;
});
}
function monsterManagement(characters, battle) {
function handleDropdown(searchMonster, monsterList) {
searchMonster.addEventListener("focus", function(event) {
showElement(monsterList);
});
document.addEventListener("mousedown", function(event) {
var target = event.target;
if (!monsterList.contains(target) && !searchMonster.contains(target)) {
hideElement(monsterList);
}
});
}
function addMonsterNames(monsterList) {
var monsterIndex = 0;
for (var monsterName in monsterData) {
var li = document.createElement("li");
var label = document.createElement("label");
var input = document.createElement("input");
var textNode = document.createTextNode(monsterName);
label.htmlFor = "monster" + monsterIndex;
input.id = "monster" + monsterIndex;
input.type = "checkbox";
input.name = monsterName;
label.appendChild(input);
label.appendChild(textNode);
li.appendChild(label);
monsterList.appendChild(li);
monsterIndex++;
}
}
function filterNames(searchMonster, monsterList) {
var debounceTimer;
searchMonster.addEventListener("input", function(event) {
clearTimeout(debounceTimer);
debounceTimer = setTimeout(function() {
var value = toNormalForm(event.target.value);
for (var element of monsterList.children) {
if (!isValueInArray(value, toNormalForm(element.textContent))) {
hideElement(element);
} else {
showElement(element);
}
}
}, 500);
});
}
var monsterTemplate = characters.newMonsterTemplate;
var monstersContainer = characters.monstersContainer;
var monsterList = characters.monsterList;
var searchMonster = characters.searchMonster;
var monsterListForm = characters.monsterListForm;
handleDropdown(searchMonster, monsterList);
addMonsterNames(monsterList, characters.monsterListTemplate);
filterNames(searchMonster, monsterList);
characters.savedMonsters.forEach(function(monsterName) {
handleNewMonster(characters, monsterTemplate, monstersContainer, battle, monsterName, monsterList);
var inputMonster = monsterList.querySelector("input[name='" + monsterName + "']");
if (inputMonster) {
inputMonster.checked = true;
} else {
deleteMonster(characters, monsterName, newMonsterTemplate, battle);
}
});
monsterListForm.addEventListener("submit", function(event) {
event.preventDefault();
})
monsterListForm.addEventListener("change", function(event) {
var target = event.target;
var monsterName = target.name;
if (monsterName === "search-monster") {
return;
}
if (target.checked) {
handleNewMonster(characters, monsterTemplate, monstersContainer, battle, monsterName, monsterList);
characters.savedMonsters.push(monsterName);
updateSavedMonsters(characters.savedMonsters);
addBattleChoice(battle, monsterName, true);
} else {
var currentMonsterTemplate = monstersContainer.querySelector("[data-name='" + monsterName + "']");
deleteMonster(characters, monsterName, currentMonsterTemplate, battle);
}
});
}
function removeBattleChoice(battle, name) {
var battleSelects = [battle.attackerSelection, battle.victimSelection];
battleSelects.forEach(function(battleSelect) {
for (var optionIndex = 0; optionIndex < battleSelect.options.length; optionIndex++) {
if (battleSelect.options[optionIndex].value === name) {
battleSelect.remove(optionIndex);
break;
}
}
});
}
function addBattleChoice(battle, name, isMonster = false) {
function createOption(text) {
var option = document.createElement("option");
option.textContent = text;
option.value = text;
if (!isMonster) {
option.classList.add("notranslate");
}
return option;
}
if (isMonster && monsterData[name][0]) {
// pass
} else {
battle.attackerSelection.appendChild(createOption(name));
}
battle.victimSelection.appendChild(createOption(name));
}
function updateBattleChoice(characters, battle) {
var keys = Object.keys(characters.savedCharacters);
for (var index = 0; index < keys.length; index++) {
var pseudo = keys[index];
addBattleChoice(battle, pseudo);
}
characters.savedMonsters.forEach(function(monsterName) {
addBattleChoice(battle, monsterName, true);
});
}
function isPC(character) {
if (character.race === 0 || character.race === 1) {
return false;
}
return true;
}
function calcAttackFactor(attacker, victim) {
function calcCoeffK(dex, level) {
return Math.min(90, Math.floor((2 * dex + level) / 3))
}
var K1 = calcCoeffK(attacker.dex, attacker.level);
var K2 = calcCoeffK(victim.dex, attacker.level);
var AR = (K1 + 210) / 300;
var ER = (2 * K2 + 5) / (K2 + 95) * 3 / 10;
return AR - ER
}
function calcMainAttackValue(attacker, attackerWeapon) {
var leadership = 0;
var rawWeaponAttackValue = 0;
if (isPC(attacker)) {
var rawWeaponAttackValue = attackerWeapon[3][attacker.upgrade];
if (!rawWeaponAttackValue) {
rawWeaponAttackValue = 0;
}
leadership = attacker.leadership;
}
return 2 * (attacker.level + rawWeaponAttackValue) + leadership;
}
function calcStatAttackValue(character) {
switch (character.race) {
case "warrior":
case "sura":
return 2 * character.str;
case "ninja":
return Math.floor(1 / 4 * (character.str + 7 * character.dex));
case "shaman":
return Math.floor(1 / 3 * (5 * character.int + character.dex));
case "lycan":
return character.vit + 2 * character.dex;
default:
return 2 * character.str;
}
}
function calcSecondaryAttackValue(attacker, attackerWeapon) {
var attackValues = [];
var weights = [];
var attackValueOther = 0;
var minAttackValue = 0;
var maxAttackValue = 0;
var minAttackValueSlash = 0;
var maxAttackValueSlash = 0;
if (isPC(attacker)) {
if (!isValueInArray("serpent", attacker.weapon.toLowerCase())) {
minAttackValue = attackerWeapon[2][2];
maxAttackValue = attackerWeapon[2][3];
} else {
var rawAttackValue = attackerWeapon[3][attacker.upgrade];
minAttackValue = attacker.randomAttackValueMin - rawAttackValue;
maxAttackValue = attacker.randomAttackValueMax - rawAttackValue;
minAttackValue = Math.max(0, minAttackValue);
maxAttackValue = Math.max(minAttackValue, maxAttackValue);
}
minAttackValueSlash += Math.min(attacker.slashMin, attacker.slashMax);
maxAttackValueSlash += Math.max(attacker.slashMin, attacker.slashMax);
attackValueOther += attacker.attackValue;
} else {
minAttackValue += attacker.randomAttackValueMin;
maxAttackValue += attacker.randomAttackValueMax;
}
attackValueOther += calcStatAttackValue(attacker);
var weaponInterval = maxAttackValue - minAttackValue;
var slashInterval = maxAttackValueSlash - minAttackValueSlash;
var totalCardinal = (weaponInterval + 1) * (slashInterval + 1) * 10000;
var minInterval = Math.min(weaponInterval, slashInterval) + 1;
minAttackValue += minAttackValueSlash;
maxAttackValue += maxAttackValueSlash;
return [minAttackValue, maxAttackValue, attackValueOther, minInterval, totalCardinal];
}
// function calcMagicAttackValue(attacker, attackerWeapon) {
// var magicAttackValues = [];
// var weights = [];
// var minMagicAttackValue = 0;
// var maxMagicAttackValue = 0;
// var minMagicAttackValueSlash = 0;
// var maxMagicAttackValueSlash = 0;
// var rawMagicAttackValue = 0;
// if (attacker.upgrade) {
// rawMagicAttackValue = attackerWeapon[3][attacker.upgrade];
// }
// if (!isValueInArray("serpent", attacker.weapon.toLowerCase())) {
// minMagicAttackValue = attackerWeapon[2][0] + rawMagicAttackValue;
// maxMagicAttackValue = attackerWeapon[2][1] + rawMagicAttackValue;
// } else {
// minMagicAttackValue = attacker.randomMagicAttackValueMin;
// maxMagicAttackValue = attacker.randomMagicAttackValueMax;
// minMagicAttackValue = Math.max(0, minMagicAttackValue);
// maxMagicAttackValue = Math.max(minMagicAttackValue, maxMagicAttackValue);
// }
// var weaponInterval = maxMagicAttackValue - minMagicAttackValue;
// var slashInterval = 0;
// var totalCardinal = (weaponInterval + 1) * (slashInterval + 1) * 10000;
// var minInterval = Math.min(weaponInterval, slashInterval) + 1;
// return [minMagicAttackValue, maxMagicAttackValue, minInterval, totalCardinal];
// }
function calcDamageWithPrimaryBonuses(damages, battleValues) {
damages = floorMultiplication(damages, battleValues.attackValueCoeff);
damages = floorMultiplication(damages, battleValues.typeBonusCoeff);
damages = floorMultiplication(damages, battleValues.stoneBonusCoeff);
damages = floorMultiplication(damages, battleValues.monsterBonusCoeff);
damages = floorMultiplication(damages, 1.8);
damages -= battleValues.defense;
return damages;
}
function calcDamageWithSecondaryBonuses(damages, battleValues, damagesType, minPiercingDamages) {
damages = floorMultiplication(damages, battleValues.weaponDefenseCoeff);
if (damagesType.criticalHit) {
damages *= 2;
}
if (damagesType.piercingHit) {
damages += battleValues.defense + Math.min(0, minPiercingDamages);
damages = floorMultiplication(damages, battleValues.extraPiercingHitCoeff);
}
damages = floorMultiplication(damages, battleValues.averageDamageCoeff);
damages = floorMultiplication(damages, battleValues.averageDamageResistanceCoeff);
damages += Math.floor(battleValues.defensePercent);
return damages;
}
function createBattleValues(attacker, victim, mapping) {
var attackValuePercent = 0;
var attackMeleeMagic = 0;
var typeBonus = 0;
var stoneBonus = 0;
var monsterBonus = 0;
var damageMultiplier = 1;
var weaponDefense = 0;
var criticalHitPercentage = attacker.criticalHit;
var piercingHitPercentage = attacker.piercingHit;
var averageDamage = 0;
var averageDamageResistance = 0;
var defensePercent = 0;
if (isPC(attacker)) {
attackValuePercent = attacker.attackValuePercent;
attackMeleeMagic = attacker.attackMeleeMagic;
var weaponType = 8;
if (weaponData.hasOwnProperty(attacker.weapon))
weaponType = weaponData[attacker.weapon][1];
var weaponDefenseName = mapping.defenseWeapon[weaponType];
var weaponDefenseBreakName = mapping.breakWeapon[weaponType]
if (victim.hasOwnProperty(weaponDefenseName)) {
weaponDefense = victim[weaponDefenseName];
}
if (isPC(victim)) {
typeBonus = attacker.humanBonus;
if (attacker.hasOwnProperty(weaponDefenseBreakName)) {
weaponDefense -= attacker[weaponDefenseBreakName];
}
} else {
var victimType = victim.type;
if (victimType !== -1) {
typeBonus = attacker[mapping.typeFlag[victimType]];
}
monsterBonus = attacker.monsterBonus;
if (victim.race === 1) {
stoneBonus = attacker.stoneBonus;
}
}
averageDamage = attacker.averageDamage;
} else {
damageMultiplier = attacker.damageMultiplier;
}
if (isPC(victim)) {
criticalHitPercentage -= victim.criticalHitResistance;
piercingHitPercentage -= victim.piercingHitResistance;
averageDamageResistance = victim.averageDamageResistance;
if (victim.race === "shaman" || victim.class === "black_magic") {
defensePercent = -2 * victim.magicDefense * victim.defensePercent / 100;
} else {
defensePercent = -2 * victim.defense * victim.defensePercent / 100;
}
}
// if (magicSkill) {
// attackValuePercent = 0;
// victim.defense = 0;
// weaponDefense = 0;
// averageDamage = 0;
// averageDamageResistance = 0;
// }
var battleValues = {
attackValueCoeff: 1 + (attackValuePercent + Math.min(100, attackMeleeMagic)) / 100,
typeBonusCoeff: 1 + typeBonus / 100,
monsterBonusCoeff: 1 + monsterBonus / 100,
stoneBonusCoeff: 1 + stoneBonus / 100,
damageMultiplier: damageMultiplier,
defense: victim.defense,
weaponDefenseCoeff: 1 - weaponDefense / 100,
extraPiercingHitCoeff: 1 + Math.max(0, piercingHitPercentage - 100) / 200,
averageDamageCoeff: 1 + averageDamage / 100,
averageDamageResistanceCoeff: 1 - Math.min(99, averageDamageResistance) / 100,
defensePercent: defensePercent
}
criticalHitPercentage = Math.min(criticalHitPercentage, 100);
piercingHitPercentage = Math.min(piercingHitPercentage, 100);
battleValues.damagesTypeCombinaison = [
{criticalHit: false, piercingHit: false, weight: (100 - criticalHitPercentage) * (100 - piercingHitPercentage), name: "Coup classique"},
{criticalHit: true, piercingHit: false, weight: criticalHitPercentage * (100 - piercingHitPercentage), name: "Coup critique"},
{criticalHit: false, piercingHit: true, weight: (100 - criticalHitPercentage) * piercingHitPercentage, name: "Coup perçant"},
{criticalHit: true, piercingHit: true, weight: criticalHitPercentage * piercingHitPercentage, name: "Coup critique + coup perçant"}
]
return battleValues;
}
function calcBattleDamages(attacker, victim, tableResult, mapping) {
var primaryDamages = [];
var weights = [];
var attackerWeapon = null;
var battleValues = createBattleValues(attacker, victim, mapping);
var sumDamages = 0;
var saveDamages = 0;
clearTableResult(tableResult);
if (isPC(attacker)) {
attackerWeapon = weaponData[attacker.weapon];
}
var attackFactor = calcAttackFactor(attacker, victim);
var mainAttackValue = calcMainAttackValue(attacker, attackerWeapon);
var [minAttackValue, maxAttackValue, attackValueOther, minInterval, totalCardinal] = calcSecondaryAttackValue(attacker, attackerWeapon);
var lastWeightsLimit = maxAttackValue - minInterval + 1;
var firstWeightLimit = minAttackValue + minInterval - 1;
for (var damagesType of battleValues.damagesTypeCombinaison) {
if (!damagesType.weight) {
continue;
}
addRowToTableResult(tableResult, damagesType.name);
for (var attackValue = minAttackValue; attackValue <= maxAttackValue; attackValue++) {
var weight;
if (attackValue > lastWeightsLimit) {
weight = maxAttackValue - attackValue + 1;
} else if (attackValue < firstWeightLimit) {
weight = attackValue - minAttackValue + 1;
} else {
weight = minInterval;
}
var secondaryAttackValue = 2 * attackValue + attackValueOther;
var rawDamages = mainAttackValue + floorMultiplication(attackFactor, secondaryAttackValue);
var damagesWithPrimaryBonuses = calcDamageWithPrimaryBonuses(rawDamages, battleValues);
if (damagesWithPrimaryBonuses <= 2) {
for (var damages = 1; damages <= 5; damages++) {
var finalDamages = calcDamageWithSecondaryBonuses(damages, battleValues, damagesType, damagesWithPrimaryBonuses);
addToTableResult(tableResult, finalDamages, weight * damagesType.weight / (5 * totalCardinal));
if (damages === 5) {
saveDamages = finalDamages;
}
sumDamages += finalDamages * weight * damagesType.weight / 5;
}
} else {
var finalDamages = calcDamageWithSecondaryBonuses(damagesWithPrimaryBonuses, battleValues, damagesType, damagesWithPrimaryBonuses);
addToTableResult(tableResult, finalDamages, weight * damagesType.weight / totalCardinal);
sumDamages += finalDamages * weight * damagesType.weight;
}
}
}
return [sumDamages / totalCardinal, getMinDamages(tableResult), Math.max(saveDamages, finalDamages)];
}
// function calcMagicSkills(attacker, victim, tableResult, mapping) {
// var primaryDamages = [];
// var weights = [];
// var attackerWeapon = weaponData[attacker.weapon];
// var battleValues = createBattleValues(attacker, victim, mapping, true);
// var sumDamages = 0;
// var saveDamages = 0;
// clearTableResult(tableResult);
// var attackFactor = calcAttackFactor(attacker, victim);
// var [minMagicAttackValue, maxMagicAttackValue, minInterval, totalCardinal] = calcMagicAttackValue(attacker, attackerWeapon);
// var lastWeightsLimit = maxMagicAttackValue - minInterval + 1;
// var firstWeightLimit = minMagicAttackValue + minInterval - 1;
// for (var damagesType of battleValues.damagesTypeCombinaison) {
// if (!damagesType.weight) {
// continue;
// }
// addRowToTableResult(tableResult, damagesType.name);
// for (var magicAttackValue = minMagicAttackValue; magicAttackValue <= maxMagicAttackValue; magicAttackValue++) {
// var weight;
// if (magicAttackValue > lastWeightsLimit) {
// weight = maxAttackValue - magicAttackValue + 1;
// } else if (magicAttackValue < firstWeightLimit) {
// weight = magicAttackValue - minAttackValue + 1;
// } else {
// weight = minInterval;
// }
// var rawDamages = Math.floor(70 + 5 * attacker.level + (18 * attacker.int + attacker.str * 7 + 5 * magicAttackValue) * attackFactor * 1.25);
// var damagesWithPrimaryBonuses = calcDamageWithPrimaryBonuses(rawDamages, battleValues);
// if (damagesWithPrimaryBonuses <= 2) {
// for (var damages = 1; damages <= 5; damages++) {
// var finalDamages = calcDamageWithSecondaryBonuses(damages, battleValues, damagesType, damagesWithPrimaryBonuses);
// addToTableResult(tableResult, finalDamages, weight * damagesType.weight / (5 * totalCardinal));
// if (damages === 5) {
// saveDamages = finalDamages;
// }
// sumDamages += finalDamages * weight * damagesType.weight / 5;
// }
// } else {
// var finalDamages = calcDamageWithSecondaryBonuses(damagesWithPrimaryBonuses, battleValues, damagesType, 0);
// addToTableResult(tableResult, finalDamages, weight * damagesType.weight / totalCardinal);
// sumDamages += finalDamages * weight * damagesType.weight;
// }
// }
// }
// return [sumDamages / totalCardinal, getMinDamages(tableResult), Math.max(saveDamages, finalDamages)];
// }
function createMonster(name) {
var data = monsterData[name];
var monster = {
"name": name,
"race": data[0],
"level": data[1],
"type": data[2],
"str": data[3],
"dex": data[4],
"vit": data[5],
"int": data[6],
"randomAttackValueMin": data[7],
"randomAttackValueMax": data[8],
"defense": data[9] + data[1] + data[5],
"criticalHit": data[10],
"piercingHit": data[11],
"fistDefense": data[12],
"swordDefense": data[13],
"twoHandedDefense": data[14],
"daggerDefense": data[15],
"bellDefense": data[16],
"fanDefense": data[17],
"bowDefense": data[18],
"clawDefense": data[19],
"damageMultiplier": data[33]
}
return monster;
}
function createBattle(characters, battle) {
function isPseudoSaved(pseudo) {
return characters.savedCharacters.hasOwnProperty(pseudo);
}
battle.battleForm.addEventListener("submit", function(event) {
event.preventDefault();
var battleInfo = new FormData(event.target)
var attackerName = battleInfo.get("attacker");
var attackType = battleInfo.get("attackTypeSelection");
var victimName = battleInfo.get("victim");
if (!attackerName && !attackType && !victimName) {
return;
}
if (isPseudoSaved(attackerName)) {
var attacker = characters.savedCharacters[attackerName];
} else {
var attacker = createMonster(attackerName);
}
if (isPseudoSaved(victimName)) {
var victim = characters.savedCharacters[victimName];
} else {
var victim = createMonster(victimName);
}
var meanDamages, minDamages, maxDamages;
if (attackType === "physical") {
[meanDamages, minDamages, maxDamages] = calcBattleDamages(attacker, victim, battle.tableResult, battle.mapping);
} else if (attackType === "skill") {
[meanDamages, minDamages, maxDamages] = calcMagicSkills(attacker, victim, battle.tableResult, battle.mapping);
}
battle.damageResult.textContent = attacker.name + " inflige " + numberFormat(meanDamages, 1) + " dégâts en moyenne à " + victim.name + " (minimum : " + minDamages + ", maximum : " + maxDamages + ").";
showElement(battle.tableContainer);
});
battle.attackerSelection.addEventListener("change", function(event) {
var name = event.target.value;
var attackTypeSelection = battle.attackTypeSelection;
if (isPseudoSaved(name)) {
//pass
} else {
var optionsLength = attackTypeSelection.options.length;
if (optionsLength <= 1) {
return;
}
for (var optionIndex = optionsLength - 1; optionIndex >= 2; optionIndex--) {
attackTypeSelection.remove(optionIndex);
}
}
});
}
function createDamageCalculatorInformation() {
var characters = {
unsavedChanges: false,
savedCharacters: {},
currentCharacter: null,
characterCreation: document.getElementById("character-creation"),
addNewCharacterButton: document.getElementById("add-new-character"),
uploadCharacter: document.getElementById("upload-character"),
newCharacterTemplate: document.getElementById("new-character-template").children[0],
charactersContainer: document.getElementById("characters-container"),
newMonsterTemplate: document.getElementById("new-monster-template").children[0],
monstersContainer: document.getElementById("monsters-container"),
monsterListForm: document.getElementById("monster-list-form"),
searchMonster: document.getElementById("search-monster"),
monsterList: document.getElementById("monster-list"),
saveButton: document.getElementById("save-button"),
raceChoice: document.getElementById("race-choice"),
classChoice: document.getElementById("class-choice"),
weaponChoice: document.getElementById("weapon-choice"),
weaponUpgrade: document.getElementById("upgrade-choice"),
randomAttackValue: document.getElementById("random-attack-value"),
randomMagicAttackValue: document.getElementById("random-magic-attack-value")
}
delete characters.newCharacterTemplate.dataset.click;
var savedCharacters = getSavedCharacters();
var savedMonsters = getSavedMonsters();
for (var [pseudo, character] of Object.entries(savedCharacters)) {
characters.savedCharacters[pseudo] = character;
}
characters.savedMonsters = savedMonsters;
var mapping = {
typeFlag: {
0: "animalBonus",
1: "humanBonus",
2: "orcBonus",
3: "mysticBonus",
4: "undeadBonus",
5: "insectBonus",
6: "desertBonus",
7: "devilBonus"
},
defenseWeapon: {
0: "swordDefense",
1: "daggerDefense",
2: "bowDefense",
3: "twoHandedSwordDefense",
4: "bellDefense",
5: "clawDefense",
6: "fanDefense",
7: "swordDefense",
8: "fistDefense"
},
breakWeapon: {
0: "breakSwordDefense",
1: "breakDaggerDefense",
2: "breakBowDefense",
3: "breakTwoHandedSwordDefense",
4: "breakBellDefense",
5: "breakClawDefense",
6: "breakFanDefense",
7: "breakSwordDefense"
}
}
var battle = {
battleForm: document.getElementById("create-battle"),
attackerSelection: document.getElementById("attacker-selection"),
attackTypeSelection: document.getElementById("attack-type-selection"),
victimSelection: document.getElementById("victim-selection"),
damageResult: document.getElementById("result-damage"),
tableContainer: document.getElementById("result-table-container"),
tableResult: document.getElementById("result-table").children[0],
mapping: mapping
}
return [characters, battle];
}
function loadScript(src, callback) {
var script = document.createElement("script");
script.src = src;
function onComplete() {
if (script.parentNode) {
script.parentNode.removeChild(script);
}
callback();
}
document.head.appendChild(script);
script.onload = onComplete;
script.onerror = onComplete;
}
function loadStyle(src) {
var link = document.createElement("link");
link.href = src;
link.rel = "stylesheet";
document.head.appendChild(link);
}
(function(){
var javascriptSource = "/index.php?title=Utilisateur:Ankhseram/Calculator.js&action=raw&ctype=text/javascript";
var cssSource = "/index.php?title=Utilisateur:Ankhseram/Style.css&action=raw&ctype=text/css";
loadStyle(cssSource);
function main() {
var [characters, battle] = createDamageCalculatorInformation();
characterManagement(characters, battle);
monsterManagement(characters, battle);
updateBattleChoice(characters, battle);
createBattle(characters, battle);
}
loadScript(javascriptSource, main);
})();