MediaWiki:Script/Calculator.js : Différence entre versions
Ligne 307 : | Ligne 307 : | ||
updateForm(characterDataObject, characters.characterCreation, characters); | updateForm(characterDataObject, characters.characterCreation, characters); | ||
} | } | ||
− | + | ||
saveCharacter(characters.savedCharacters, characters.characterCreation, battle, true, characterDataObject); | saveCharacter(characters.savedCharacters, characters.characterCreation, battle, true, characterDataObject); | ||
} | } | ||
} catch (error) { | } catch (error) { | ||
− | // | + | if (error.name === "TypeError") { |
+ | // delete the character | ||
+ | } | ||
} | } | ||
}; | }; | ||
Ligne 746 : | Ligne 748 : | ||
− | function calcDamageWithSecondaryBonuses(attacker, victim, damages) { | + | function calcDamageWithSecondaryBonuses(attacker, victim, damages, battleValues) { |
+ | |||
+ | damages = parseInt(damages * battleValues.weaponDefenseCoeff); | ||
+ | damages = parseInt(damages * battleValues.averageDamageCoeff); | ||
+ | damages = parseInt(damages * battleValues.averageDamageResistanceCoeff); | ||
+ | damages += Math.floor(battleValues.defensePercent); | ||
+ | |||
+ | return damages; | ||
+ | } | ||
+ | |||
+ | function createBattleValues(attacker, victim, mapping) { | ||
+ | |||
+ | var weaponDefense = 0; | ||
+ | var averageDamage = 0; | ||
+ | var averageDamageResistance = 0; | ||
+ | var defensePercent = 0; | ||
+ | |||
if (isPC(attacker)) { | if (isPC(attacker)) { | ||
− | + | ||
− | + | var weaponType = 8; | |
+ | |||
+ | if (weaponData.hasOwnProperty(attacker.weapon)) | ||
+ | weaponType = weaponData[attacker.weapon][1]; | ||
+ | |||
+ | var weaponDefenseName = mapping.defense[weaponType]; | ||
+ | var weaponDefenseBreakName = mapping.break[weaponType] | ||
+ | |||
+ | if (victim.hasOwnProperty(weaponDefenseName)) { | ||
+ | weaponDefense = victim[weaponDefenseName]; | ||
+ | } | ||
+ | |||
+ | if (isPC(victim) && attacker.hasOwnProperty(weaponDefenseBreakName)) { | ||
+ | weaponDefense -= attacker[weaponDefenseBreakName]; | ||
+ | } | ||
+ | |||
+ | averageDamage = attacker.averageDamage; | ||
} | } | ||
if (isPC(victim)) { | if (isPC(victim)) { | ||
+ | |||
+ | averageDamageResistance = victim.averageDamageResistance; | ||
if (victim.race === "shaman" || victim.class === "black_magic") { | if (victim.race === "shaman" || victim.class === "black_magic") { | ||
− | + | defensePercent = -2 * victim.magicDefense * victim.defensePercent / 100; | |
− | + | ||
} else { | } else { | ||
− | + | defensePercent = -2 * victim.defense * victim.defensePercent / 100; | |
} | } | ||
} | } | ||
− | return | + | var battleValues = { |
+ | weaponDefenseCoeff: (1 - weaponDefense / 100), | ||
+ | averageDamageCoeff: (1 + averageDamage / 100), | ||
+ | averageDamageResistanceCoeff: (1 - Math.min(99, averageDamageResistance) / 100), | ||
+ | defensePercent: defensePercent | ||
+ | } | ||
+ | |||
+ | return battleValues; | ||
} | } | ||
− | function calcBattleDamages(attacker, victim) { | + | function calcBattleDamages(attacker, victim, mapping) { |
var allDamages = []; | var allDamages = []; | ||
Ligne 773 : | Ligne 816 : | ||
var attackerWeapon = null; | var attackerWeapon = null; | ||
var minDamageIsReached = false; | var minDamageIsReached = false; | ||
+ | var battleValues = createBattleValues(attacker, victim, mapping); | ||
var maxDamages = 0; | var maxDamages = 0; | ||
Ligne 811 : | Ligne 855 : | ||
for (damages = 5; damages >= 1; damages--) { | for (damages = 5; damages >= 1; damages--) { | ||
− | var finalDamages = calcDamageWithSecondaryBonuses(attacker, victim, damages); | + | var finalDamages = calcDamageWithSecondaryBonuses(attacker, victim, damages, battleValues); |
allDamages.push(finalDamages); | allDamages.push(finalDamages); | ||
Ligne 828 : | Ligne 872 : | ||
} else { | } else { | ||
− | finalDamages = calcDamageWithSecondaryBonuses(attacker, victim, damages); | + | finalDamages = calcDamageWithSecondaryBonuses(attacker, victim, damages, battleValues); |
allDamages.push(finalDamages); | allDamages.push(finalDamages); | ||
weights.push(weight); | weights.push(weight); | ||
Ligne 867 : | Ligne 911 : | ||
"randomAttackValueMin": data[5], | "randomAttackValueMin": data[5], | ||
"randomAttackValueMax": data[6], | "randomAttackValueMax": data[6], | ||
− | "defense": data[7] + data[0] + data[3] | + | "defense": data[7] + data[0] + data[3], |
+ | "fistDefense": data[8], | ||
+ | "swordDefense": data[9], | ||
+ | "twoHandedDefense": data[10], | ||
+ | "daggerDefense": data[11], | ||
+ | "bellDefense": data[12], | ||
+ | "fanDefense": data[13], | ||
+ | "bowDefense": data[14], | ||
+ | "clawDefense": data[15] | ||
} | } | ||
Ligne 898 : | Ligne 950 : | ||
} | } | ||
− | var [meanDamages, minDamages, maxDamages] = calcBattleDamages(attacker, victim); | + | var [meanDamages, minDamages, maxDamages] = calcBattleDamages(attacker, victim, battle.mapping); |
battle.damageResult.textContent = attacker.name + " inflige " + damageFormat(meanDamages, 1) + " dégâts en moyenne à " + victim.name + " (minimum : " + minDamages + ", maximum : " + maxDamages + ")."; | battle.damageResult.textContent = attacker.name + " inflige " + damageFormat(meanDamages, 1) + " dégâts en moyenne à " + victim.name + " (minimum : " + minDamages + ", maximum : " + maxDamages + ")."; | ||
Ligne 925 : | Ligne 977 : | ||
} | } | ||
var savedCharacters = getSavedCharacters(); | var savedCharacters = getSavedCharacters(); | ||
+ | |||
+ | for (var [pseudo, character] of Object.entries(savedCharacters)) { | ||
+ | characters.savedCharacters[pseudo] = character; | ||
+ | } | ||
− | + | var mapping = { | |
− | + | defense: { | |
− | + | 0: "swordDefense", | |
+ | 1: "daggerDefense", | ||
+ | 2: "bowDefense", | ||
+ | 3: "twoHandedSwordDefense", | ||
+ | 4: "bellDefense", | ||
+ | 5: "clawDefense", | ||
+ | 6: "fanDefense", | ||
+ | 7: "swordDefense", | ||
+ | 8: "fistDefense" | ||
+ | }, | ||
+ | break: { | ||
+ | 0: "breakSwordDefense", | ||
+ | 1: "breakDaggerDefense", | ||
+ | 2: "breakBowDefense", | ||
+ | 3: "breakTwoHandedSwordDefense", | ||
+ | 4: "breakBellDefense", | ||
+ | 5: "breakClawDefense", | ||
+ | 6: "breakFanDefense", | ||
+ | 7: "breakSwordDefense" | ||
+ | } | ||
} | } | ||
Ligne 935 : | Ligne 1 010 : | ||
attackerSelection: document.getElementById("attacker-selection"), | attackerSelection: document.getElementById("attacker-selection"), | ||
victimSelection: document.getElementById("victim-selection"), | victimSelection: document.getElementById("victim-selection"), | ||
− | damageResult: document.getElementById("result-damage") | + | damageResult: document.getElementById("result-damage"), |
+ | mapping: mapping | ||
} | } | ||
Version du 9 octobre 2023 à 07:21
function showElement(element) {
element.classList.remove("tabber-noactive");
}
function hideElement(element) {
element.classList.add("tabber-noactive");
}
function isValueInArray(value, array) {
return array.indexOf(value) !== -1;
}
function copyObject(object) {
var copy = {};
for (var key in object) {
copy[key] = object[key];
}
return copy;
}
function averageArray(arr, weights, cardinal) {
var average = 0;
for (var indexArray = 0; indexArray < arr.length; indexArray++) {
average += arr[indexArray] * weights[indexArray];
}
return average / cardinal;
}
function addWeapon(weaponChoice) {
for (var weapon in weaponData) {
var option = document.createElement("option");
option.textContent = weaponData[weapon][0];
option.value = weapon;
var weaponType = weaponData[weapon][1];
if (weaponType !== 0 && weaponType !== 3) {
hideElement(option);
}
weaponChoice.appendChild(option);
}
}
function filterClass(raceChoice, classChoice, selectValueIsChanged = false) {
var selectedRace = raceChoice.value;
if (selectedRace == "lycan") {
hideElement(classChoice.parentElement);
} else {
showElement(classChoice.parentElement);
for (var option of classChoice.options) {
if (option.getAttribute("data-race") === selectedRace) {
if (!selectValueIsChanged) {
classChoice.value = option.value;
selectValueIsChanged = true;
}
showElement(option);
} else {
hideElement(option);
}
}
}
}
function filterWeapon(raceChoice, weaponChoice, selectValueIsChanged = false) {
var allowedWeaponsPerRace = {
'warrior': [0, 3, 8],
'ninja': [0, 1, 2, 8],
'sura': [0, 7, 8],
'shaman': [4, 6, 8],
'lycan': [5, 8]
}
var allowedWeapons = allowedWeaponsPerRace[raceChoice.value]
if (!selectValueIsChanged) {
var weaponType = weaponData[weaponChoice.value][1];
if (!isValueInArray(weaponType, allowedWeapons)) {
weaponChoice.value = "Fist";
}
}
for (var option of weaponChoice.options) {
var weaponType = weaponData[option.value][1];
if (isValueInArray(weaponType, allowedWeapons)) {
showElement(option);
} else {
hideElement(option);
}
}
}
function filterUpgrade(weaponUpgrade, weaponChoice, randomAttackValue, currentUpgrade) {
var weaponName = weaponChoice.value;
if (isValueInArray("serpent", weaponName.toLowerCase())) {
showElement(randomAttackValue);
} else {
hideElement(randomAttackValue);
}
var upgradeNumber = weaponData[weaponName][3].length;
if (!upgradeNumber) {
hideElement(weaponUpgrade.parentElement);
} else {
showElement(weaponUpgrade.parentElement);
weaponUpgrade.innerHTML = "";
for (var upgrade = 0; upgrade < upgradeNumber; upgrade++) {
var option = document.createElement("option");
option.value = upgrade;
option.textContent = "+" + upgrade;
weaponUpgrade.appendChild(option);
}
if (currentUpgrade === undefined) {
option.selected = true;
} else {
weaponUpgrade.value = currentUpgrade;
currentUpgrade = undefined;
}
}
}
function filterForm(characters) {
addWeapon(characters.weaponChoice);
characters.raceChoice.addEventListener("change", function(event) {
filterClass(characters.raceChoice, characters.classChoice);
filterWeapon(characters.raceChoice, characters.weaponChoice);
});
characters.weaponChoice.addEventListener("change", function(event) {
filterUpgrade(characters.weaponUpgrade, characters.weaponChoice, characters.randomAttackValue);
});
}
function getSavedCharacters() {
var savedCharacters = localStorage.getItem("savedCharactersCalculator");
if (savedCharacters) {
return JSON.parse(savedCharacters);
}
return {};
}
function addUniquePseudo(characterDataObject, savedCharactersPseudo) {
var characterPseudo = characterDataObject.name;
var originalPseudo = characterPseudo;
var count = 0;
while (isValueInArray(characterPseudo, savedCharactersPseudo)) {
characterPseudo = originalPseudo + count;
count++;
}
characterDataObject.name = characterPseudo;
return [characterDataObject, characterPseudo]
}
function convertToNumber(value) {
var valueNumber = Number(value);
return isNaN(valueNumber) ? value : valueNumber;
}
function updateSavedCharacters(savedCharacters) {
localStorage.setItem("savedCharactersCalculator", JSON.stringify(savedCharacters));
}
function saveCharacter(savedCharacters, characterCreation, battle, newCharacter, characterDataObject) {
if (!characterDataObject) {
var characterData = new FormData(characterCreation);
var characterDataObject = {};
characterData.forEach(function(value, key) {
characterDataObject[key] = convertToNumber(value);
});
}
savedCharacters[characterDataObject.name] = characterDataObject;
updateSavedCharacters(savedCharacters);
if (newCharacter) {
addBattleChoice(battle, characterDataObject.name);
}
}
function saveButtonGreen(characters, animation) {
if (animation) {
characters.saveBar.style.animation = characters.saveButton.dataset.animation;
} else {
characters.saveBar.style.animation = "";
characters.saveBar.style.backgroundColor = "lightgreen";
}
}
function saveButtonOrange(characters) {
characters.saveBar.style.animation = "";
characters.saveBar.style.backgroundColor = "#ffdd40";
}
function characterCreationListener(characters, battle) {
characters.characterCreation.addEventListener("submit", function(event) {
event.preventDefault();
if (characters.unsavedChanges) {
saveCharacter(characters.savedCharacters, characters.characterCreation, battle);
saveButtonGreen(characters, true);
characters.unsavedChanges = false;
}
});
}
function downloadCharacter(character) {
var content = JSON.stringify(character);
var link = document.createElement("a");
var blob = new Blob([content], {type: "text/plain"});
var blobURL = URL.createObjectURL(blob);
link.href = blobURL;
link.download = character.name + ".txt";
link.click();
URL.revokeObjectURL(blobURL);
}
function uploadCharacter(characters, characterTemplate, charactersContainer, battle) {
var fileInput = document.createElement("input");
fileInput.type = "file";
fileInput.accept = ".txt";
fileInput.multiple = true;
fileInput.click();
fileInput.addEventListener("change", function(event) {
var selectedFiles = event.target.files;
var selectFilesLength = selectedFiles.length;
hideElement(characters.characterCreation);
for (var fileIndex = 0; fileIndex < selectFilesLength; fileIndex++) {
var selectedFile = selectedFiles[fileIndex];
if (selectedFile.type === "text/plain") {
var reader = new FileReader();
reader.onload = function(e) {
var fileContent = e.target.result;
try {
var characterDataObject = JSON.parse(fileContent);
var characterPseudo = characterDataObject.name;
if (characterPseudo) {
characterPseudo = validPseudo(characterPseudo);
[characterDataObject, characterPseudo] = addUniquePseudo(characterDataObject, Object.keys(characters.savedCharacters));
handleNewCharacter(characters, characterTemplate, charactersContainer, battle, characterPseudo);
if (selectFilesLength === 1) {
saveButtonGreen(characters);
showElement(characters.characterCreation);
updateForm(characterDataObject, characters.characterCreation, characters);
}
saveCharacter(characters.savedCharacters, characters.characterCreation, battle, true, characterDataObject);
}
} catch (error) {
if (error.name === "TypeError") {
// delete the character
}
}
};
reader.readAsText(selectedFile);
}
}
});
}
function deleteCharacter(characters, pseudo, displayedPseudo, element, battle) {
delete characters.savedCharacters[pseudo];
element.remove();
updateSavedCharacters(characters.savedCharacters);
removeBattleChoice(battle, pseudo);
if (!Object.keys(characters.savedCharacters).length || characters.characterCreation.name.value === pseudo) {
saveButtonGreen(characters);
characters.unsavedChanges = false;
hideElement(characters.characterCreation);
}
}
function updateForm(formData, characterCreation, characters) {
characterCreation.reset();
for (var [name, value] of Object.entries(formData)) {
var formElement = characterCreation[name];
if (formElement) {
formElement.value = value;
}
}
filterClass(characters.raceChoice, characters.classChoice, true);
filterWeapon(characters.raceChoice, characters.weaponChoice, true);
filterUpgrade(characters.weaponUpgrade, characters.weaponChoice, characters.randomAttackValue, formData.upgrade);
}
function handleClickOnCharacter(target, characters, battle, edition) {
var displayedPseudo = characters.characterCreation.name.value;
if (edition) {
var pseudo = target.querySelector("span.input").textContent;
saveButtonGreen(characters);
showElement(characters.characterCreation);
if (!characters.unsavedChanges) {
updateForm(characters.savedCharacters[pseudo], characters.characterCreation, characters);
} else if (displayedPseudo === pseudo) {
// pass
} else {
var result = confirm("Voulez-vous continuer ? Les dernières modifications ne seront pas sauvegardées.");
if (result) {
updateForm(characters.savedCharacters[pseudo], characters.characterCreation, characters);
saveButtonGreen(characters);
characters.unsavedChanges = false;
}
}
} else {
if (target.tagName === "path") {
target = target.parentElement;
}
var pseudo = target.parentElement.dataset.pseudo;
switch (target.dataset.icon) {
case 'duplicate':
if (!characters.unsavedChanges) {
addNewCharacter(characters, characters.newCharacterTemplate, characters.charactersContainer, battle, pseudo);
} else {
var result = confirm("Voulez-vous continuer ? Les dernières modifications ne seront pas sauvegardées.");
if (result) {
addNewCharacter(characters, characters.newCharacterTemplate, characters.charactersContainer, battle, pseudo);
saveButtonGreen(characters);
characters.unsavedChanges = false;
}
}
break;
case 'download':
downloadCharacter(characters.savedCharacters[pseudo]);
break;
case 'delete':
var result = confirm("Voulez-vous vraiment supprimer définitivement le personnage " + pseudo + " ?");
if (result) {
deleteCharacter(characters, pseudo, displayedPseudo, target.parentElement.parentElement, battle);
}
break;
}
}
}
function handleNewCharacter(characters, characterTemplate, charactersContainer, battle, pseudo) {
var newCharacterTemplate = characterTemplate.cloneNode(true);
var spanInput = newCharacterTemplate.querySelector("span.input");
var svgContainer = newCharacterTemplate.querySelector("div.svg-container");
newCharacterTemplate.setAttribute("tabindex", "0");
charactersContainer.appendChild(newCharacterTemplate);
if (pseudo) {
spanInput.textContent = pseudo;
svgContainer.setAttribute("data-pseudo", pseudo);
}
newCharacterTemplate.addEventListener("click", function(event) {
var currentTarget = event.currentTarget;
var target = event.target;
if (target.tagName === "path" || target.tagName === "svg") {
handleClickOnCharacter(target, characters, battle);
} else {
handleClickOnCharacter(currentTarget, characters, battle, true);
}
});
return [spanInput, svgContainer];
}
function validPseudo(pseudo) {
var newPseudo = pseudo.replace(/[^A-Za-z0-9]+/g, "");
if (!newPseudo) {
return "Pseudo"
}
return newPseudo;
}
function addNewCharacter(characters, characterTemplate, charactersContainer, battle, pseudoToDuplicate) {
function editAndSetCharacterPseudoInput(spanInput, svgContainer) {
var selection = window.getSelection();
var range = document.createRange();
if (pseudoToDuplicate) {
spanInput.textContent = pseudoToDuplicate;
}
spanInput.contentEditable = true;
spanInput.focus();
range.selectNodeContents(spanInput);
selection.removeAllRanges();
selection.addRange(range);
function pseudoValidation() {
var characterPseudo = validPseudo(spanInput.textContent);
var characterDataObject = {name: characterPseudo};
if (pseudoToDuplicate) {
characterDataObject = copyObject(characters.savedCharacters[pseudoToDuplicate]);
characterDataObject.name = characterPseudo;
}
[characterDataObject, characterPseudo] = addUniquePseudo(characterDataObject, Object.keys(characters.savedCharacters));
svgContainer.setAttribute("data-pseudo", characterPseudo);
selection.removeAllRanges();
spanInput.contentEditable = false;
spanInput.textContent = characterPseudo;
saveButtonGreen(characters);
showElement(characters.characterCreation);
updateForm(characterDataObject, characters.characterCreation, characters);
saveCharacter(characters.savedCharacters, characters.characterCreation, battle, true);
}
function handleBlur() {
spanInput.removeEventListener("blur", handleBlur);
pseudoValidation();
}
function handleKeyDown(event) {
if (event.key === "Enter") {
event.preventDefault();
spanInput.removeEventListener("keydown", handleKeyDown);
spanInput.removeEventListener("blur", handleBlur);
pseudoValidation();
}
}
spanInput.addEventListener("keydown", handleKeyDown);
spanInput.addEventListener("blur", handleBlur);
}
hideElement(characters.characterCreation);
var [spanInput, svgContainer] = handleNewCharacter(characters, characterTemplate, charactersContainer, battle);
editAndSetCharacterPseudoInput(spanInput, svgContainer);
}
function characterManagement(characters, battle) {
var characterTemplate = characters.newCharacterTemplate;
var charactersContainer = characters.charactersContainer;
Object.keys(characters.savedCharacters).forEach(function(pseudo) {
handleNewCharacter(characters, characterTemplate, charactersContainer, battle, pseudo);
});
characters.addNewCharacterButton.addEventListener("click", function(event) {
if (!characters.unsavedChanges) {
addNewCharacter(characters, characterTemplate, charactersContainer, battle);
} else {
var result = confirm("Voulez-vous continuer ? Les dernières modifications ne seront pas sauvegardées.");
if (result) {
addNewCharacter(characters, characterTemplate, charactersContainer, battle);
saveButtonGreen(characters);
characters.unsavedChanges = false;
}
}
});
characters.uploadCharacter.addEventListener("click", function(event) {
uploadCharacter(characters, characterTemplate, charactersContainer, battle);
});
characters.characterCreation.addEventListener("change", function() {
saveButtonOrange(characters)
characters.unsavedChanges = true;
})
filterForm(characters);
characterCreationListener(characters, battle);
window.addEventListener('beforeunload', function(event) {
if (characters.unsavedChanges) {
event.preventDefault();
event.returnValue = '';
return '';
}
});
}
function removeBattleChoice(battle, name) {
var battleSelects = [battle.attackerSelection, battle.victimSelection];
battleSelects.forEach(function(battleSelect) {
for (var optionIndex = 0; optionIndex < battleSelect.options.length; optionIndex++) {
if (battleSelect.options[optionIndex].value === name) {
battleSelect.remove(optionIndex);
break;
}
}
});
}
function addBattleChoice(battle, name) {
function createOption(text) {
var option = document.createElement("option");
option.textContent = text;
option.value = text;
return option;
}
battle.attackerSelection.appendChild(createOption(name));
battle.victimSelection.appendChild(createOption(name));
}
function updateBattleChoice(savedCharacters, battle) {
addBattleChoice(battle, "Chien errant");
Object.keys(savedCharacters).forEach(function(pseudo) {
addBattleChoice(battle, pseudo);
});
}
function isPC(character) {
if (character.race === "monster") {
return false;
}
return true;
}
function calcAttackFactor(attacker, victim) {
function calcCoeffK(dex, level) {
return Math.min(90, Math.floor((2 * dex + level) / 3))
}
var K1 = calcCoeffK(attacker.dex, attacker.level);
var K2 = calcCoeffK(victim.dex, attacker.level);
var AR = (K1 + 210) / 300;
var ER = (2 * K2 + 5) / (K2 + 95) * 3 / 10;
return AR - ER
}
function calcMainAttackValue(attacker, attackerWeapon) {
var leadership = 0;
var rawWeaponAttackValue = 0;
if (isPC(attacker)) {
var rawWeaponAttackValue = attackerWeapon[3][attacker.upgrade];
if (!rawWeaponAttackValue) {
rawWeaponAttackValue = 0;
}
leadership = attacker.leadership;
}
return 2 * (attacker.level + rawWeaponAttackValue) + leadership;
}
function calcStatAttackValue(character) {
switch (character.race) {
case 'warrior':
case 'sura':
return 2 * character.str
case 'ninja':
return parseInt(1 / 4 * (character.str + 7 * character.dex))
case 'shaman':
return parseInt(1 / 3 * (5 * character.int + character.dex))
case 'lycan':
return character.vit + 2 * character.dex;
default:
return 2 * character.str
}
}
function calcSecondaryAttackValue(attacker, attackerWeapon) {
var attackValues = [];
var weights = [];
var attackValueOther = 0;
var minAttackValue = 0;
var maxAttackValue = 0;
var minAttackValueSlash = 0;
var maxAttackValueSlash = 0;
if (isPC(attacker)) {
if (!isValueInArray("serpent", attacker.weapon.toLowerCase())) {
minAttackValue += attackerWeapon[2][2];
maxAttackValue += attackerWeapon[2][3];
} else {
var rawAttackValue = attackerWeapon[3][attacker.upgrade];
minAttackValue += attacker.randomAttackValueMin - rawAttackValue;
maxAttackValue += attacker.randomAttackValueMax - rawAttackValue;
minAttackValue = Math.max(0, minAttackValue);
maxAttackValue = Math.max(minAttackValue, maxAttackValue);
}
minAttackValueSlash += Math.min(attacker.slashMin, attacker.slashMax);
maxAttackValueSlash += Math.max(attacker.slashMin, attacker.slashMax);
attackValueOther += attacker.attackValue;
} else {
minAttackValue += attacker.randomAttackValueMin;
maxAttackValue += attacker.randomAttackValueMax;
}
attackValueOther += calcStatAttackValue(attacker);
var weaponRange = maxAttackValue - minAttackValue;
var slashRange = maxAttackValueSlash - minAttackValueSlash;
var totalCardinal = (weaponRange + 1) * (slashRange + 1);
var minRange = Math.min(weaponRange, slashRange) + 1;
minAttackValue += minAttackValueSlash;
maxAttackValue += maxAttackValueSlash;
return [minAttackValue, maxAttackValue, attackValueOther, minRange, totalCardinal];
}
function calcDamageWithPrimaryBonuses(attacker, victim, damages) {
if (isPC(attacker)) {
damages = parseInt(damages * (1 + (attacker.attackValuePercent + Math.min(100, attacker.attackMeleeMagic)) / 100));
}
damages -= victim.defense;
return damages;
}
function calcDamageWithSecondaryBonuses(attacker, victim, damages, battleValues) {
damages = parseInt(damages * battleValues.weaponDefenseCoeff);
damages = parseInt(damages * battleValues.averageDamageCoeff);
damages = parseInt(damages * battleValues.averageDamageResistanceCoeff);
damages += Math.floor(battleValues.defensePercent);
return damages;
}
function createBattleValues(attacker, victim, mapping) {
var weaponDefense = 0;
var averageDamage = 0;
var averageDamageResistance = 0;
var defensePercent = 0;
if (isPC(attacker)) {
var weaponType = 8;
if (weaponData.hasOwnProperty(attacker.weapon))
weaponType = weaponData[attacker.weapon][1];
var weaponDefenseName = mapping.defense[weaponType];
var weaponDefenseBreakName = mapping.break[weaponType]
if (victim.hasOwnProperty(weaponDefenseName)) {
weaponDefense = victim[weaponDefenseName];
}
if (isPC(victim) && attacker.hasOwnProperty(weaponDefenseBreakName)) {
weaponDefense -= attacker[weaponDefenseBreakName];
}
averageDamage = attacker.averageDamage;
}
if (isPC(victim)) {
averageDamageResistance = victim.averageDamageResistance;
if (victim.race === "shaman" || victim.class === "black_magic") {
defensePercent = -2 * victim.magicDefense * victim.defensePercent / 100;
} else {
defensePercent = -2 * victim.defense * victim.defensePercent / 100;
}
}
var battleValues = {
weaponDefenseCoeff: (1 - weaponDefense / 100),
averageDamageCoeff: (1 + averageDamage / 100),
averageDamageResistanceCoeff: (1 - Math.min(99, averageDamageResistance) / 100),
defensePercent: defensePercent
}
return battleValues;
}
function calcBattleDamages(attacker, victim, mapping) {
var allDamages = [];
var weights = [];
var attackerWeapon = null;
var minDamageIsReached = false;
var battleValues = createBattleValues(attacker, victim, mapping);
var maxDamages = 0;
if (isPC(attacker)) {
attackerWeapon = weaponData[attacker.weapon];
}
var attackFactor = calcAttackFactor(attacker, victim);
var mainAttackValue = calcMainAttackValue(attacker, attackerWeapon);
var [minAttackValue, maxAttackValue, attackValueOther, minRange, totalCardinal] = calcSecondaryAttackValue(attacker, attackerWeapon);
var lastWeightsLimit = maxAttackValue - minRange + 1;
var firstWeightLimit = minAttackValue + minRange - 1;
for (var attackValue = maxAttackValue; attackValue >= minAttackValue; attackValue--) {
var weight;
if (attackValue > lastWeightsLimit) {
weight = maxAttackValue - attackValue + 1;
} else if (attackValue < firstWeightLimit) {
weight = attackValue - minAttackValue + 1;
} else {
weight = minRange;
}
if (!minDamageIsReached) {
var secondaryAttackValue = 2 * attackValue + attackValueOther;
var rawDamages = mainAttackValue + parseInt(attackFactor * secondaryAttackValue);
var damages = calcDamageWithPrimaryBonuses(attacker, victim, rawDamages);
if (damages <= 2) {
for (damages = 5; damages >= 1; damages--) {
var finalDamages = calcDamageWithSecondaryBonuses(attacker, victim, damages, battleValues);
allDamages.push(finalDamages);
weights.push(weight / 5);
minDamageIsReached = true;
if (damages == 5 && allDamages.length) {
if (finalDamages > allDamages[0]) {
maxDamages = finalDamages;
}
}
}
} else {
finalDamages = calcDamageWithSecondaryBonuses(attacker, victim, damages, battleValues);
allDamages.push(finalDamages);
weights.push(weight);
}
} else {
var weightsLength = weights.length;
for (var index = 1; index <= 5; index++) {
weights[weightsLength - index] += weight / 5;
}
}
}
return [averageArray(allDamages, weights, totalCardinal), allDamages[allDamages.length - 1], Math.max(maxDamages, allDamages[0])];
}
function damageFormat(damage, precision) {
return Math.max(0, Math.round((damage) * 10**precision) / 10**precision);
}
function createMonster(name) {
var data = monsterData[name];
var monster = {
"name": name,
"level": data[0],
"race": "monster",
"vit": data[3],
"int": data[4],
"str": data[1],
"dex": data[2],
"randomAttackValueMin": data[5],
"randomAttackValueMax": data[6],
"defense": data[7] + data[0] + data[3],
"fistDefense": data[8],
"swordDefense": data[9],
"twoHandedDefense": data[10],
"daggerDefense": data[11],
"bellDefense": data[12],
"fanDefense": data[13],
"bowDefense": data[14],
"clawDefense": data[15]
}
return monster;
}
function createBattle(characters, battle) {
battle.battleForm.addEventListener("submit", function(event) {
event.preventDefault();
var battleInfo = new FormData(event.target)
var attackerName = battleInfo.get("attacker");
var victimName = battleInfo.get("victim");
if (attackerName === 'Chien errant') {
var attacker = createMonster('Chien errant');
} else {
var attacker = characters.savedCharacters[attackerName];
}
if (victimName === 'Chien errant') {
var victim = createMonster('Chien errant');
} else {
var victim = characters.savedCharacters[victimName];
}
var [meanDamages, minDamages, maxDamages] = calcBattleDamages(attacker, victim, battle.mapping);
battle.damageResult.textContent = attacker.name + " inflige " + damageFormat(meanDamages, 1) + " dégâts en moyenne à " + victim.name + " (minimum : " + minDamages + ", maximum : " + maxDamages + ").";
})
}
function createDamageCalculatorInformation() {
var characters = {
unsavedChanges: false,
savedCharacters: {},
characterCreation: document.getElementById("character-creation"),
addNewCharacterButton: document.getElementById("add-new-character"),
uploadCharacter: document.getElementById("upload-character"),
newCharacterTemplate: document.getElementById("new-character-template").children[0],
charactersContainer: document.getElementById("characters-container"),
saveButton: document.getElementById("save-button"),
saveBar: document.getElementById("save-bar"),
raceChoice: document.getElementById("race-choice"),
classChoice: document.getElementById("class-choice"),
weaponChoice: document.getElementById("weapon-choice"),
weaponUpgrade: document.getElementById("upgrade-choice"),
randomAttackValue: document.getElementById("random-attack-value")
}
var savedCharacters = getSavedCharacters();
for (var [pseudo, character] of Object.entries(savedCharacters)) {
characters.savedCharacters[pseudo] = character;
}
var mapping = {
defense: {
0: "swordDefense",
1: "daggerDefense",
2: "bowDefense",
3: "twoHandedSwordDefense",
4: "bellDefense",
5: "clawDefense",
6: "fanDefense",
7: "swordDefense",
8: "fistDefense"
},
break: {
0: "breakSwordDefense",
1: "breakDaggerDefense",
2: "breakBowDefense",
3: "breakTwoHandedSwordDefense",
4: "breakBellDefense",
5: "breakClawDefense",
6: "breakFanDefense",
7: "breakSwordDefense"
}
}
var battle = {
battleForm: document.getElementById("create-battle"),
attackerSelection: document.getElementById("attacker-selection"),
victimSelection: document.getElementById("victim-selection"),
damageResult: document.getElementById("result-damage"),
mapping: mapping
}
return [characters, battle];
}
function loadScript(src, callback) {
var script = document.createElement("script");
script.src = src;
function onComplete() {
if (script.parentNode) {
script.parentNode.removeChild(script);
}
callback();
}
document.head.appendChild(script);
script.onload = onComplete;
script.onerror = onComplete;
}
(function(){
var src = "/index.php?title=Utilisateur:Ankhseram/Calculator.js&action=raw&ctype=text/javascript";
function main() {
var [characters, battle] = createDamageCalculatorInformation();
characterManagement(characters, battle);
updateBattleChoice(characters.savedCharacters, battle);
createBattle(characters, battle);
}
loadScript(src, main);
})();