MediaWiki:Script/Calculator.js
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function removeAccent(str) {
return str.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
}
function pseudoFormat(str) {
return removeAccent(str).replace(/[^A-Za-z0-9 \(\)\+_-]+/g, "");
}
function isValueInArray(value, array) {
return array.indexOf(value) !== -1;
}
function splitFirst(value, delimiter) {
var parts = value.split(delimiter);
var first = parts[0];
var rest = parts.slice(1).join(delimiter);
return [first, rest];
}
function copyObject(object) {
var copy = {};
for (var key in object) {
copy[key] = object[key];
}
return copy;
}
function compareNumbers(a, b) {
return b - a;
}
function isChecked(attribute) {
return attribute === "on";
}
function floorMultiplication(firstFactor, secondFactor) {
return Math.floor((firstFactor * secondFactor).toFixed(8));
}
function truncateNumber(number, precision) {
return Math.floor(number * 10 ** precision) / 10 ** precision;
}
function newChangeEvent() {
return new Event("change", { bubbles: true });
}
function addKeyValue(object, key, value) {
if (object.hasOwnProperty(key)) {
object[key] += value;
} else {
object[key] = value;
}
}
function openTargetTab(target) {
var tabberContainer = target.closest(".tabber-container");
if (!tabberContainer) {
return;
}
var [buttonsContainer, tabsContainer] = tabberContainer.children;
var buttons = buttonsContainer.children;
var tabs = tabsContainer.children;
for (var index = 0; index < tabs.length; index++) {
var tab = tabs[index];
if (tab.contains(target) && !tab.checkVisibility()) {
buttons[index].click();
break;
}
}
}
function openTargetCollapsible(target) {
var collapsible = target.closest(".improved-collapsible");
if (!collapsible) {
return;
}
var span = collapsible.firstElementChild;
if (!span.classList.contains("mw-collapsible-toggle-expanded")) {
span.click();
}
}
function editTableResultRow(row, valuesToDisplay, numberFormat) {
row.innerHTML = "";
for (var index = 0; index < valuesToDisplay.length; index++) {
var cell = row.insertCell();
var textContent;
if (index >= 3) {
textContent = numberFormat.format(valuesToDisplay[index]);
} else {
textContent = valuesToDisplay[index];
}
cell.textContent = textContent;
}
return row;
}
function addRowToTableResultHistory(
tableResultHistory,
valuesToDisplay,
deleteFightTemplate,
numberFormat
) {
var row = tableResultHistory.insertRow();
editTableResultRow(row, valuesToDisplay, numberFormat);
var cell = row.insertCell();
cell.appendChild(deleteFightTemplate.cloneNode(true));
}
function calcMeanDamage(damageWeightedByType, totalCardinal) {
var sumDamage = 0;
for (var damageTypeName in damageWeightedByType) {
if (damageTypeName === "miss") {
continue;
}
var damageWeighted = damageWeightedByType[damageTypeName];
for (var damage in damageWeighted) {
sumDamage += damage * damageWeighted[damage];
}
}
return sumDamage / totalCardinal;
}
function prepareDamageData(damageWeightedByType, attackValues) {
var totalCardinal = attackValues.totalCardinal;
var minDamage = Infinity;
var maxDamage = 0;
var scatterDataByType = {};
var sumDamage = 0;
var possibleDamageCount = 0;
var possibleDamageCountTemp = 0;
var uniqueDamageCount = 0;
for (var damageTypeName in damageWeightedByType) {
if (damageTypeName === "miss") {
scatterDataByType.miss = damageWeightedByType.miss;
possibleDamageCount++;
uniqueDamageCount++;
continue;
} else if (
(damageTypeName === "criticalHit" ||
damageTypeName === "criticalPiercingHit") &&
attackValues.isPlayerVsPlayer
) {
possibleDamageCountTemp =
attackValues.possibleDamageCount * attackValues.weapon.interval;
} else {
possibleDamageCountTemp = attackValues.possibleDamageCount;
}
var firstIteration = true;
var damageWeighted = damageWeightedByType[damageTypeName];
var scatterData = [];
scatterDataByType[damageTypeName] = scatterData;
for (var damage in damageWeighted) {
damage = +damage;
if (firstIteration) {
if (damage < minDamage) {
minDamage = damage;
}
firstIteration = false;
}
var weight = damageWeighted[damage];
var probability = weight / totalCardinal;
sumDamage += damage * weight;
damageWeighted[damage] = probability;
scatterData.push({ x: damage, y: probability });
}
var scatterDataLength = scatterData.length;
possibleDamageCount += possibleDamageCountTemp;
uniqueDamageCount += scatterDataLength;
if (damage > maxDamage) {
maxDamage = damage;
}
}
if (minDamage === Infinity) {
minDamage = 0;
}
attackValues.possibleDamageCount = possibleDamageCount;
return [
sumDamage / totalCardinal,
minDamage,
maxDamage,
scatterDataByType,
uniqueDamageCount,
];
}
function aggregateDamage(scatterData, maxPoints) {
var dataLength = scatterData.length;
var remainingData = dataLength;
var aggregateScatterData = [];
for (var groupIndex = 0; groupIndex < maxPoints; groupIndex++) {
var groupLength = Math.floor(remainingData / (maxPoints - groupIndex));
var startIndex = dataLength - remainingData;
var aggregateDamage = 0;
var aggregateProbability = 0;
for (var index = startIndex; index < startIndex + groupLength; index++) {
var { x: damage, y: probability } = scatterData[index];
aggregateDamage += damage * probability;
aggregateProbability += probability;
}
aggregateScatterData.push({
x: aggregateDamage / aggregateProbability,
y: aggregateProbability,
});
remainingData -= groupLength;
}
return aggregateScatterData;
}
function addToDamageChart(
scatterDataByType,
damageChart,
isReducePointsChecked
) {
var { chart, datasetsStyle, maxPoints, reduceChartPointsContainer } =
damageChart;
var isFirstDataset = true;
var datasets = chart.data.datasets;
datasets.length = 0;
for (var index = 0; index < datasetsStyle.length; index++) {
var dataset = copyObject(datasetsStyle[index]);
if (!scatterDataByType.hasOwnProperty(dataset.name)) {
continue;
}
var scatterData = scatterDataByType[dataset.name];
var canBeReduced = scatterData.length > 2 * maxPoints;
dataset.hidden = !isFirstDataset;
dataset.canBeReduced = canBeReduced;
if (canBeReduced && isReducePointsChecked) {
dataset.data = aggregateDamage(scatterData, maxPoints);
} else {
dataset.data = scatterData;
}
if (isFirstDataset) {
isFirstDataset = false;
if (canBeReduced) {
showElement(reduceChartPointsContainer);
if (!isReducePointsChecked) {
handleChartAnimations(chart, false);
}
} else {
hideElement(reduceChartPointsContainer);
handleChartAnimations(chart, true);
}
}
datasets.push(dataset);
}
chart.data.missPercentage = scatterDataByType.miss;
chart.update();
}
function addToBonusVariationChart(
damageByBonus,
augmentationByBonus,
xLabel,
chart
) {
chart.data.datasets[0].data = damageByBonus;
chart.data.datasets[1].data = augmentationByBonus;
chart.options.scales.x.title.text = xLabel;
chart.update();
}
function handleChartAnimations(chart, addAnimations) {
chart.options.animation = addAnimations;
chart.options.animations.colors = addAnimations;
chart.options.animations.x = addAnimations;
chart.options.transitions.active.animation.duration = addAnimations * 1000;
}
function updateDamageChartDescription(
uniqueDamageCounters,
uniqueDamageCount,
formatNumber
) {
uniqueDamageCounters.forEach(function (element) {
if (uniqueDamageCount <= 1) {
hideElement(element.parentElement);
} else {
showElement(element.parentElement);
element.textContent = formatNumber.format(uniqueDamageCount);
}
});
}
function getMonsterName(monsterVnum) {
var monsterAttributes = monsterData[monsterVnum];
return monsterAttributes[monsterAttributes.length - 1];
}
function filterClass(selectedRace, classChoice, selectValueIsChanged = false) {
for (var radioNode of classChoice) {
var radioGrandParent = radioNode.parentElement.parentElement;
if (radioNode.getAttribute("data-race") === selectedRace) {
if (!selectValueIsChanged) {
radioNode.checked = true;
selectValueIsChanged = true;
}
showElement(radioGrandParent);
} else {
hideElement(radioGrandParent);
}
}
}
function filterWeapon(
selectedRace,
weaponElement,
weaponCategory,
allowedWeaponsPerRace,
selectValueIsChanged = false
) {
var allowedWeapons = allowedWeaponsPerRace[selectedRace];
if (!selectValueIsChanged) {
var weaponType = createWeapon(weaponElement.value).type;
if (!isValueInArray(weaponType, allowedWeapons)) {
weaponElement.value = 0;
}
}
var children = weaponCategory.children;
for (var index = 0; index < children.length; index++) {
var child = children[index];
if (isValueInArray(index, allowedWeapons)) {
showElement(child);
} else {
hideElement(child);
}
}
}
function changePolymorphValues(characterCreation, monsterVnum, monsterImage) {
var { polymorphMonster, polymorphMonsterImage } = characterCreation;
polymorphMonster.value = monsterVnum;
polymorphMonsterImage.value = monsterImage;
polymorphMonster.dispatchEvent(newChangeEvent());
}
function resetImageFromWiki(image) {
image.removeAttribute("srcset");
image.removeAttribute("data-file-width");
image.removeAttribute("data-file-height");
}
function handleImageFromWiki(image, newSrc) {
image.src = newSrc;
image.alt = newSrc.split("/").pop();
}
function handlePolymorphDisplay(polymorphDisplay, monsterVnum, monsterSrc) {
var oldImage = polymorphDisplay.firstChild;
var oldLink = oldImage.nextElementSibling;
var monsterName = getMonsterName(monsterVnum);
var newLink = createWikiLink(monsterName);
resetImageFromWiki(oldImage);
handleImageFromWiki(oldImage, monsterSrc);
polymorphDisplay.replaceChild(newLink, oldLink);
}
function createWikiLink(pageName) {
var wikiLink = document.createElement("a");
wikiLink.href = mw.util.getUrl(pageName);
wikiLink.title = pageName;
wikiLink.textContent = pageName;
return wikiLink;
}
function getSelectedWeapon(weaponCategory) {
return weaponCategory.querySelector("input[type='radio']:checked");
}
function handleWeaponDisplay(
weaponCategory,
weaponDisplay,
weaponVnum,
newWeapon
) {
var newWeapon = newWeapon || getSelectedWeapon(weaponCategory);
var newImage = newWeapon.nextElementSibling;
var newText = document.createElement("span");
var oldImage = weaponDisplay.firstChild;
var oldText = oldImage.nextElementSibling;
var weaponName = newImage.nextElementSibling.dataset.o;
if (weaponVnum == 0) {
newText.textContent = weaponName;
} else {
var weaponLink = createWikiLink(weaponName);
newText.appendChild(weaponLink);
}
weaponDisplay.replaceChild(newImage.cloneNode(), oldImage);
weaponDisplay.replaceChild(newText, oldText);
}
function filterUpgrade(
weaponUpgrade,
weaponVnum,
randomAttackValue,
randomMagicAttackValue
) {
var weapon = createWeapon(weaponVnum);
var currentUpgrade = Number(weaponUpgrade.value);
var weaponUpgradeChildren = weaponUpgrade.children;
if (weapon.isSerpent) {
showElement(randomAttackValue);
if (weapon.isMagic) {
showElement(randomMagicAttackValue);
}
} else {
hideElement(randomAttackValue);
hideElement(randomMagicAttackValue);
}
if (weapon.maxUpgrade < 1) {
hideElement(weaponUpgrade.parentElement);
} else {
showElement(weaponUpgrade.parentElement);
}
for (var upgrade = 0; upgrade <= weapon.maxUpgrade; upgrade++) {
showElement(weaponUpgradeChildren[upgrade]);
}
for (
var upgrade = weapon.maxUpgrade + 1;
upgrade < weaponUpgradeChildren.length;
upgrade++
) {
hideElement(weaponUpgradeChildren[upgrade]);
}
if (currentUpgrade > weapon.maxUpgrade) {
weaponUpgrade.value = weapon.maxUpgrade;
}
}
function filterCheckbox(checkbox, element) {
if (checkbox.checked) {
showElement(element);
} else {
hideElement(element);
}
}
function filterSkills(selectedClass, skillElementsToFilter) {
for (var element of skillElementsToFilter) {
if (isValueInArray(selectedClass, element.dataset.class)) {
showElement(element);
} else {
hideElement(element);
}
}
}
function filterForm(characters, battle) {
var { saveButton, characterCreation, toggleSiblings } = characters;
var allowedWeaponsPerRace = battle.constants.allowedWeaponsPerRace;
var battleChoice = battle.battleChoice;
characterCreation.addEventListener("change", function (event) {
var target = event.target;
var targetName = target.name;
saveButtonOrange(saveButton);
characters.unsavedChanges = true;
switch (targetName) {
case "race":
var selectedRace = target.value;
var classChoice = characterCreation.class;
var weaponElement = characterCreation.weapon;
filterClass(selectedRace, classChoice);
filterWeapon(
selectedRace,
weaponElement,
characters.weaponCategory,
allowedWeaponsPerRace
);
handleWeaponDisplay(
characters.weaponCategory,
characters.weaponDisplay,
weaponElement.value
);
filterUpgrade(
characterCreation.weaponUpgrade,
weaponElement.value,
characters.randomAttackValue,
characters.randomMagicAttackValue
);
filterSkills(classChoice.value, characters.skillElementsToFilter);
handleBonusVariationUpdate(
characterCreation,
characters.bonusVariation,
true
);
battleChoice.resetAttackType = true;
break;
case "class":
filterSkills(target.value, characters.skillElementsToFilter);
handleBonusVariationUpdate(
characterCreation,
characters.bonusVariation,
true
);
battleChoice.resetAttackType = true;
break;
case "weapon":
var weaponElement = characterCreation.weapon;
handleWeaponDisplay(
characters.weaponCategory,
characters.weaponDisplay,
weaponElement.value,
target
);
filterUpgrade(
characterCreation.weaponUpgrade,
target.value,
characters.randomAttackValue,
characters.randomMagicAttackValue
);
handleBonusVariationUpdate(
characterCreation,
characters.bonusVariation
);
break;
case "isRiding":
battleChoice.resetAttackType = true;
break;
case "isPolymorph":
battleChoice.resetAttackType = true;
break;
}
if (toggleSiblings.hasOwnProperty(targetName)) {
filterCheckbox(target, toggleSiblings[targetName]);
}
if (
targetName.startsWith("attackSkill") ||
targetName.startsWith("horseSkill")
) {
battleChoice.resetAttackType = true;
}
});
}
function addUniquePseudo(characterDataObject, savedCharactersPseudo) {
var characterPseudo = String(characterDataObject.name);
var originalPseudo = characterPseudo;
var count = 0;
var regex = /(.*)(\d)$/;
var match = characterPseudo.match(regex);
if (match) {
originalPseudo = match[1];
count = match[2];
}
while (isValueInArray(characterPseudo, savedCharactersPseudo)) {
characterPseudo = originalPseudo + count;
count++;
}
characterDataObject.name = characterPseudo;
return [characterDataObject, characterPseudo];
}
function convertToNumber(value) {
var valueNumber = Number(value);
return isNaN(valueNumber) ? value : valueNumber;
}
function getLocalStorageValue(key, defaultValue) {
var storedValue = localStorage.getItem(key);
if (storedValue) {
return JSON.parse(storedValue);
}
return defaultValue;
}
function getSavedCharacters() {
return getLocalStorageValue("savedCharactersCalculator", {});
}
function getSavedMonsters() {
var savedMonsters = getLocalStorageValue("savedMonstersCalculator", {});
if (Array.isArray(savedMonsters)) {
return {};
}
var filteredMonsters = {};
for (var vnum in savedMonsters) {
if (
String(Number(vnum)) === vnum &&
savedMonsters[vnum].hasOwnProperty("category")
) {
filteredMonsters[vnum] = savedMonsters[vnum];
}
}
updateSavedMonsters(filteredMonsters);
return filteredMonsters;
}
function getSavedFights() {
return getLocalStorageValue("savedFightsCalculator", []);
}
function saveToLocalStorage(key, value) {
localStorage.setItem(key, JSON.stringify(value));
}
function updateSavedCharacters(savedCharacters) {
saveToLocalStorage("savedCharactersCalculator", savedCharacters);
}
function updateSavedMonsters(savedMonsters) {
saveToLocalStorage("savedMonstersCalculator", savedMonsters);
}
function updateSavedFights(savedFights) {
saveToLocalStorage("savedFightsCalculator", savedFights);
}
function saveCharacter(
savedCharacters,
characterCreation,
battle,
newCharacter,
characterDataObject
) {
if (!characterDataObject) {
var characterData = new FormData(characterCreation);
var characterDataObject = {};
characterData.forEach(function (value, key) {
characterDataObject[key] = convertToNumber(value);
});
}
var characterPseudo = characterDataObject.name;
var { battleChoice } = battle;
savedCharacters[characterPseudo] = characterDataObject;
updateSavedCharacters(savedCharacters);
if (newCharacter) {
addBattleChoice(battleChoice, characterPseudo, characterDataObject);
} else {
updateBattleChoiceImage(
battleChoice,
characterPseudo,
characterDataObject.race
);
}
if (battleChoice.resetAttackType) {
if (isCharacterSelected(characterPseudo, battleChoice.attacker.selected)) {
filterAttackTypeSelectionCharacter(
characterDataObject,
battleChoice.attackType
);
}
battleChoice.resetAttackType = false;
}
}
function saveButtonGreen(saveButton) {
saveButton.classList.remove("unsaved-character");
}
function saveButtonOrange(saveButton) {
saveButton.classList.add("unsaved-character");
}
function characterCreationListener(characters, battle) {
var { characterCreation, saveButton, weaponCategory } = characters;
characterCreation.addEventListener("submit", handleSubmitForm);
characterCreation.addEventListener("invalid", handleInvalidInput, true);
document.addEventListener("keydown", handleSaveShortcut);
weaponCategory.addEventListener("mouseover", handleTooltipOverflow);
function handleSubmitForm(event) {
event.preventDefault();
if (characters.unsavedChanges) {
saveCharacter(characters.savedCharacters, characterCreation, battle);
saveButtonGreen(saveButton);
characters.unsavedChanges = false;
}
}
function handleInvalidInput(event) {
var target = event.target;
if (target.checkVisibility()) {
return;
}
var autoCorrectInput = target.closest(".auto-correct-input");
if (
autoCorrectInput &&
autoCorrectInput.classList.contains("tabber-noactive")
) {
target.value = target.defaultValue;
return;
}
openTargetTab(target);
openTargetCollapsible(target);
}
function handleSaveShortcut(event) {
if (event.ctrlKey && event.key === "s") {
event.preventDefault();
saveButton.click();
}
}
function handleTooltipOverflow(event) {
var label = event.target.closest("label");
if (label) {
var tooltip = label.lastChild;
if (tooltip.classList.contains("popContenu")) {
var tooltipRect = tooltip.getBoundingClientRect();
var modalRect = weaponCategory.getBoundingClientRect();
if (tooltipRect.right > modalRect.right) {
tooltip.style.left = "-100%";
} else if (tooltipRect.left < modalRect.left) {
tooltip.style.left = "200%";
}
}
}
}
}
function downloadData(content, type, filename) {
var link = document.createElement("a");
var blob = new Blob([content], { type: type });
var blobURL = URL.createObjectURL(blob);
link.href = blobURL;
link.download = filename;
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
URL.revokeObjectURL(blobURL);
}
function uploadCharacter(
selectedFiles,
characters,
characterTemplate,
charactersContainer,
battle
) {
var selectFilesLength = selectedFiles.length;
for (var fileIndex = 0; fileIndex < selectFilesLength; fileIndex++) {
var selectedFile = selectedFiles[fileIndex];
if (selectedFile.type === "text/plain") {
var reader = new FileReader();
reader.onload = function (e) {
var fileContent = e.target.result;
try {
var characterDataObject = JSON.parse(fileContent);
if (characterDataObject.hasOwnProperty("name")) {
var characterPseudo = String(characterDataObject.name);
hideElement(characters.characterCreation);
characterPseudo = validPseudo(characterPseudo);
[characterDataObject, characterPseudo] = addUniquePseudo(
characterDataObject,
Object.keys(characters.savedCharacters)
);
var selectedCharacter = handleNewCharacter(
characters,
characterTemplate,
charactersContainer,
battle,
characterPseudo
)[0];
if (selectFilesLength === 1) {
updateForm(
characterDataObject,
characters.characterCreation,
characters,
selectedCharacter,
battle
);
}
saveCharacter(
characters.savedCharacters,
characters.characterCreation,
battle,
true,
characterDataObject
);
}
} catch (error) {
console.log(error);
if (error.name === "TypeError") {
// delete the character
}
}
};
reader.readAsText(selectedFile);
}
}
}
function handleUploadCharacter(
characters,
characterTemplate,
charactersContainer,
battle
) {
var characterInput = characters.characterInput;
var dropZone = characters.dropZone;
characterInput.accept = ".txt";
characterInput.multiple = true;
dropZone.setAttribute("tabindex", "0");
dropZone.addEventListener("click", function () {
characterInput.click();
});
dropZone.addEventListener("dragover", function (event) {
event.preventDefault();
dropZone.classList.add("drop-zone--dragover");
});
["dragleave", "dragend"].forEach(function (type) {
dropZone.addEventListener(type, function () {
dropZone.classList.remove("drop-zone--dragover");
});
});
dropZone.addEventListener("drop", function (event) {
event.preventDefault();
uploadCharacter(
event.dataTransfer.files,
characters,
characterTemplate,
charactersContainer,
battle
);
dropZone.classList.remove("drop-zone--dragover");
});
characterInput.addEventListener("change", function (event) {
uploadCharacter(
event.target.files,
characters,
characterTemplate,
charactersContainer,
battle
);
});
}
function deleteCharacter(characters, pseudo, element, battle) {
delete characters.savedCharacters[pseudo];
element.remove();
updateSavedCharacters(characters.savedCharacters);
removeBattleChoice(battle.battleChoice, pseudo, "character");
if (
!Object.keys(characters.savedCharacters).length ||
characters.characterCreation.name.value === pseudo
) {
saveButtonGreen(characters.saveButton);
characters.unsavedChanges = false;
hideElement(characters.characterCreation);
showElement(characters.characterCreation.previousElementSibling);
}
}
function deleteMonster(characters, battle, monsterVnum) {
var monsterElements = characters.monsterElements;
var monsterType = characters.savedMonsters[monsterVnum].category;
if (monsterElements.hasOwnProperty(monsterVnum)) {
monsterElements[monsterVnum].remove();
delete monsterElements[monsterVnum];
}
delete characters.savedMonsters[monsterVnum];
updateSavedMonsters(characters.savedMonsters);
removeBattleChoice(battle.battleChoice, monsterVnum, monsterType);
}
function handleStyle(characters, selectedElement) {
var currentCharacter = characters.currentCharacter;
if (currentCharacter) {
currentCharacter.classList.remove("selected-character");
}
selectedElement.classList.add("selected-character");
characters.currentCharacter = selectedElement;
}
function updateForm(
formData,
characterCreation,
characters,
selectedElement,
battle
) {
saveButtonGreen(characters.saveButton);
hideElement(characterCreation.previousElementSibling);
showElement(characterCreation);
handleStyle(characters, selectedElement);
characterCreation.reset();
for (var [name, value] of Object.entries(formData)) {
var formElement = characterCreation[name];
if (!formElement) {
continue;
}
if (formElement.type === "checkbox") {
if (isChecked(value)) {
formElement.checked = true;
}
} else {
formElement.value = value;
}
}
var selectedRace = characterCreation.race.value;
var classChoice = characterCreation.class;
var weaponElement = characterCreation.weapon;
filterClass(selectedRace, classChoice, true);
filterWeapon(
selectedRace,
weaponElement,
characters.weaponCategory,
battle.constants.allowedWeaponsPerRace,
true
);
handlePolymorphDisplay(
characters.polymorphDisplay,
characterCreation.polymorphMonster.value,
characterCreation.polymorphMonsterImage.value
);
handleWeaponDisplay(
characters.weaponCategory,
characters.weaponDisplay,
weaponElement.value
);
filterUpgrade(
characterCreation.weaponUpgrade,
weaponElement.value,
characters.randomAttackValue,
characters.randomMagicAttackValue
);
for (var [targetName, sibling] of Object.entries(characters.toggleSiblings)) {
filterCheckbox(characterCreation[targetName], sibling);
}
filterSkills(classChoice.value, characters.skillElementsToFilter);
handleBonusVariationUpdate(characterCreation, characters.bonusVariation);
}
function handleClickOnCharacter(
spanInput,
target,
characters,
characterElement,
battle,
edition
) {
var displayedPseudo = characters.characterCreation.name.value;
var pseudo = spanInput.dataset.name;
if (edition) {
if (!characters.unsavedChanges) {
updateForm(
characters.savedCharacters[pseudo],
characters.characterCreation,
characters,
characterElement,
battle
);
} else if (displayedPseudo === pseudo) {
// pass
} else {
var result = confirm(
"Voulez-vous continuer ? Les dernières modifications ne seront pas sauvegardées."
);
if (result) {
updateForm(
characters.savedCharacters[pseudo],
characters.characterCreation,
characters,
characterElement,
battle
);
characters.unsavedChanges = false;
}
}
} else {
if (target.tagName === "path") {
target = target.parentElement;
}
switch (target.dataset.icon) {
case "duplicate":
if (!characters.unsavedChanges) {
addNewCharacter(
characters,
characters.newCharacterTemplate,
characters.charactersContainer,
battle,
pseudo
);
} else {
var result = confirm(
"Voulez-vous continuer ? Les dernières modifications ne seront pas sauvegardées."
);
if (result) {
addNewCharacter(
characters,
characters.newCharacterTemplate,
characters.charactersContainer,
battle,
pseudo
);
saveButtonGreen(characters.saveButton);
characters.unsavedChanges = false;
}
}
break;
case "download":
var character = characters.savedCharacters[pseudo];
downloadData(
JSON.stringify(character),
"text/plain",
character.name + ".txt"
);
break;
case "delete":
var result = confirm(
"Voulez-vous vraiment supprimer définitivement le personnage " +
pseudo +
" ?"
);
if (result) {
deleteCharacter(characters, pseudo, characterElement, battle);
}
break;
}
}
}
function handleNewCharacter(
characters,
characterTemplate,
charactersContainer,
battle,
pseudo
) {
var newCharacterTemplate = characterTemplate.cloneNode(true);
var spanInput = newCharacterTemplate.querySelector("span.input");
newCharacterTemplate.setAttribute("tabindex", "0");
charactersContainer.appendChild(newCharacterTemplate);
if (pseudo) {
spanInput.textContent = pseudo;
spanInput.setAttribute("data-name", pseudo);
}
newCharacterTemplate.addEventListener("click", function (event) {
var target = event.target;
if (target.tagName === "path" || target.tagName === "svg") {
handleClickOnCharacter(
spanInput,
target,
characters,
newCharacterTemplate,
battle
);
} else {
handleClickOnCharacter(
spanInput,
null,
characters,
newCharacterTemplate,
battle,
true
);
}
});
newCharacterTemplate.addEventListener("keydown", function (event) {
if (event.keyCode === 13) {
event.target.click();
}
});
return [newCharacterTemplate, spanInput];
}
function validPseudo(pseudo) {
var newPseudo = pseudoFormat(pseudo);
if (!newPseudo) {
return "Pseudo";
}
return newPseudo;
}
function addNewCharacter(
characters,
characterTemplate,
charactersContainer,
battle,
pseudoToDuplicate
) {
function editAndSetCharacterPseudoInput(selectedCharacter, spanInput) {
var maxPseudoLength = 20;
var selection = window.getSelection();
var range = document.createRange();
if (pseudoToDuplicate) {
spanInput.textContent = pseudoToDuplicate;
}
spanInput.contentEditable = true;
spanInput.focus();
range.selectNodeContents(spanInput);
selection.removeAllRanges();
selection.addRange(range);
function pseudoValidation() {
var characterPseudo = validPseudo(spanInput.textContent);
var characterDataObject = { name: characterPseudo };
if (pseudoToDuplicate) {
characterDataObject = copyObject(
characters.savedCharacters[pseudoToDuplicate]
);
characterDataObject.name = characterPseudo;
}
[characterDataObject, characterPseudo] = addUniquePseudo(
characterDataObject,
Object.keys(characters.savedCharacters)
);
selection.removeAllRanges();
spanInput.contentEditable = false;
spanInput.textContent = characterPseudo;
spanInput.setAttribute("data-name", characterPseudo);
updateForm(
characterDataObject,
characters.characterCreation,
characters,
selectedCharacter,
battle
);
saveCharacter(
characters.savedCharacters,
characters.characterCreation,
battle,
true
);
}
function handleMaxLength(event) {
if (spanInput.textContent.length > maxPseudoLength) {
spanInput.textContent = spanInput.textContent.slice(0, maxPseudoLength);
range.setStart(spanInput.childNodes[0], maxPseudoLength);
selection.removeAllRanges();
selection.addRange(range);
}
}
function handleBlur() {
spanInput.removeEventListener("blur", handleBlur);
spanInput.removeEventListener("input", handleMaxLength);
pseudoValidation();
}
function handleKeyDown(event) {
if (event.key === "Enter") {
event.preventDefault();
spanInput.removeEventListener("keydown", handleKeyDown);
spanInput.removeEventListener("blur", handleBlur);
spanInput.removeEventListener("input", handleMaxLength);
pseudoValidation();
}
}
spanInput.addEventListener("input", handleMaxLength);
spanInput.addEventListener("keydown", handleKeyDown);
spanInput.addEventListener("blur", handleBlur);
}
hideElement(characters.characterCreation);
var [selectedCharacter, spanInput] = handleNewCharacter(
characters,
characterTemplate,
charactersContainer,
battle
);
editAndSetCharacterPseudoInput(selectedCharacter, spanInput);
}
function handleFocus() {
var tooltipLinks = document.querySelectorAll("div.tooltip a");
tooltipLinks.forEach(function (link) {
link.setAttribute("tabindex", -1);
});
}
function resetBonusVariation(bonusVariation) {
function resetInput(input) {
input.removeAttribute("min");
input.removeAttribute("max");
input.defaultValue = 0;
input.value = input.defaultValue;
}
var { minValue, maxValue, checkbox, container, disabledText, selectedText } =
bonusVariation;
resetInput(minValue);
resetInput(maxValue);
showElement(disabledText);
hideElement(selectedText);
hideElement(container);
checkbox.checked = false;
}
function handleBonusVariationUpdate(
characterCreation,
bonusVariation,
resetSkill
) {
var selectedBonus = characterCreation.bonusVariation.value;
var displayName = characterCreation.bonusVariationName.value;
if (
resetSkill &&
(selectedBonus.startsWith("attackSkill") ||
selectedBonus.startsWith("horseSkill") ||
selectedBonus.startsWith("skillBonus"))
) {
resetBonusVariation(bonusVariation);
return;
}
if (
characterCreation.hasOwnProperty(selectedBonus) &&
selectedBonus != 0 &&
displayName != 0
) {
handleBonusVariation(
characterCreation[selectedBonus],
bonusVariation,
displayName
);
} else {
resetBonusVariation(bonusVariation);
}
}
function getTargetContent(targetParent, targetName, isSkill) {
var targetContent = "";
if (targetParent.children.length <= 1) {
targetContent = targetParent.textContent;
} else if (targetName === "weaponUpgrade") {
targetContent = targetParent.children[1].textContent;
} else if (targetName === "level") {
targetContent = targetParent.textContent.replace("Lv", "").trim();
} else if (isSkill) {
var container = targetParent.children[1];
for (var index = 0; index < container.children.length; index++) {
var element = container.children[index];
if (element.checkVisibility()) {
targetContent += element.textContent;
}
}
} else {
for (var index = 1; index < targetParent.children.length; index++) {
var element = targetParent.children[index];
if (element.checkVisibility()) {
targetContent += element.textContent;
}
}
}
return targetContent.trim();
}
function handleBonusVariation(target, bonusVariation, displayName) {
var {
minValue,
maxValue,
checkbox,
container,
disabledText,
selectedText,
displaySpan,
} = bonusVariation;
var {
min: targetMin,
max: targetMax,
name: targetName,
value: targetValue,
parentElement: targetParent,
tagName,
} = target;
targetMin = Number(targetMin);
targetMax = Number(targetMax);
targetValue = Number(targetValue);
var isSkill = tagName === "SELECT";
if (isSkill) {
var options = target.options;
targetMin = options[0].value;
targetMax = options[options.length - 1].value;
}
minValue.min = targetMin;
minValue.max = targetMax;
minValue.defaultValue = targetMin;
maxValue.min = targetMin;
maxValue.max = targetMax;
maxValue.defaultValue = targetMin;
hideElement(disabledText);
showElement(selectedText);
if (displayName) {
minValue.value = Math.min(Math.max(minValue.value, targetMin), targetMax);
maxValue.value = Math.max(Math.min(maxValue.value, targetMax), targetMin);
displaySpan.textContent = displayName;
} else {
var { input, inputName, tabButton } = bonusVariation;
var targetContent = getTargetContent(targetParent, targetName, isSkill);
input.value = targetName;
inputName.value = targetContent;
displaySpan.textContent = targetContent;
minValue.value = Math.max(targetValue - 10, targetMin);
maxValue.value = Math.min(targetValue + 10, targetMax);
showElement(container);
checkbox.checked = true;
tabButton.click();
tabButton.scrollIntoView(true);
input.dispatchEvent(newChangeEvent());
}
}
function characterManagement(characters, battle) {
var {
newCharacterTemplate: characterTemplate,
charactersContainer,
addNewCharacterButton,
saveButton,
characterCreation,
bonusVariation,
} = characters;
Object.keys(characters.savedCharacters).forEach(function (pseudo) {
handleNewCharacter(
characters,
characterTemplate,
charactersContainer,
battle,
pseudo
);
});
addNewCharacterButton.addEventListener("click", function (event) {
if (!characters.unsavedChanges) {
addNewCharacter(
characters,
characterTemplate,
charactersContainer,
battle
);
} else {
var result = confirm(
"Voulez-vous continuer ? Les dernières modifications ne seront pas sauvegardées."
);
if (result) {
addNewCharacter(
characters,
characterTemplate,
charactersContainer,
battle
);
saveButtonGreen(saveButton);
characters.unsavedChanges = false;
}
}
});
handleUploadCharacter(
characters,
characterTemplate,
charactersContainer,
battle
);
function handleLongPress(target) {
if (target.tagName !== "INPUT" && target.tagName !== "SELECT") {
target = target.querySelector("input");
}
if (
!target ||
(target.type !== "number" &&
!target.classList.contains("skill-select") &&
target.name !== "weaponUpgrade") ||
target.classList.contains("disabled-variation")
) {
return;
}
handleBonusVariation(target, bonusVariation, null);
}
characterCreation.addEventListener("click", function (event) {
if (event.shiftKey || event.ctrlKey) {
handleLongPress(event.target);
}
});
var longPressTimer;
characterCreation.addEventListener("touchstart", function (event) {
longPressTimer = setTimeout(function () {
handleLongPress(event.target);
}, 800);
});
characterCreation.addEventListener("touchend", function () {
clearTimeout(longPressTimer);
});
characterCreation.addEventListener("touchmove", function () {
clearTimeout(longPressTimer);
});
filterForm(characters, battle);
characterCreationListener(characters, battle);
handleFocus();
window.addEventListener("beforeunload", function (event) {
if (characters.unsavedChanges) {
event.preventDefault();
return "";
}
});
}
function addMonsterElement(characters, battle, monsterVnum, iframeInfo) {
var { monsterTemplate, monstersContainer } = characters;
var monsterElement = monsterTemplate.cloneNode(true);
var spanInput = monsterElement.querySelector("span.input");
var deleteSvg = monsterElement.querySelector("svg");
var monsterName = getMonsterName(monsterVnum);
var link = createWikiLink(monsterName);
monsterElement.setAttribute("tabindex", "0");
spanInput.appendChild(link);
monstersContainer.appendChild(monsterElement);
characters.monsterElements[monsterVnum] = monsterElement;
deleteSvg.addEventListener("click", function () {
var monster = characters.savedMonsters[monsterVnum];
iframeInfo[monster.category].shouldBeUpdated = true;
deleteMonster(characters, battle, monsterVnum);
});
}
function addNewMonster(
characters,
battle,
monsterVnum,
monsterImage,
iframeInfo,
category
) {
if (isValueInArray(monsterVnum, Object.keys(characters.savedMonsters)))
return;
var newMonster = {
image: monsterImage,
category: category,
};
characters.savedMonsters[monsterVnum] = newMonster;
addMonsterElement(characters, battle, monsterVnum, iframeInfo);
updateSavedMonsters(characters.savedMonsters);
addBattleChoice(battle.battleChoice, monsterVnum, newMonster, true);
}
function addButtonsToCards(characters, iframeDoc, iframeInfo, category) {
var buttonTemplates = characters.monsterButtonTemplates.children[0];
var cardToEdit = iframeDoc.getElementById("cards-container").children;
var { nameToVnum } = iframeInfo;
var vnumToButtons = iframeInfo[category].vnumToButtons;
for (var cardIndex = 0; cardIndex < cardToEdit.length; cardIndex++) {
var card = cardToEdit[cardIndex];
var cardName = card.querySelector("[data-name]").firstChild.title;
var buttonTemplatesClone = buttonTemplates.cloneNode(true);
cardName = cardName.replace(/\s/g, " ");
if (!nameToVnum.hasOwnProperty(cardName)) {
continue;
}
var monsterVnum = nameToVnum[cardName];
buttonTemplatesClone.dataset.monsterId = monsterVnum;
card.lastElementChild.appendChild(buttonTemplatesClone);
vnumToButtons[monsterVnum] = buttonTemplatesClone.children;
}
}
function updateiFrameButtons(characters, iframeInfo, category) {
var addedMonsters = Object.keys(characters.savedMonsters);
var { currentiFrameIsMonster } = iframeInfo;
var vnumToButtons = iframeInfo[category].vnumToButtons;
var isPolymorphModal = category === "monster" && !currentiFrameIsMonster;
for (var monsterVnum in vnumToButtons) {
var [addButton, deleteButton, selectButton] = vnumToButtons[monsterVnum];
if (isPolymorphModal) {
hideElement(addButton);
hideElement(deleteButton);
showElement(selectButton);
continue;
}
if (isValueInArray(monsterVnum, addedMonsters)) {
hideElement(addButton);
showElement(deleteButton);
hideElement(selectButton);
} else {
showElement(addButton);
hideElement(deleteButton);
hideElement(selectButton);
}
}
iframeInfo.lastiFrameIsMonster = currentiFrameIsMonster;
}
function getMonsterImage(buttonsContainer) {
var elder = buttonsContainer.parentElement.firstElementChild;
var image = elder.querySelector("img");
if (image) {
return image.getAttribute("src") || "";
}
return "";
}
function handleiFrame(iframeInfo, category) {
var { characters, battle } = iframeInfo;
var iframeInfoCategory = iframeInfo[category];
var { iframe, pageName, vnumToButtons } = iframeInfoCategory;
var loadingAnimation = iframeInfoCategory.iframe.previousElementSibling;
iframe.src = mw.util.getUrl(pageName);
iframe.addEventListener("load", function () {
var iframeDoc = this.contentDocument || this.contentWindow.document;
var iframeBody = iframeDoc.body;
var content = iframeDoc.getElementById("show-after-loading");
iframeBody.firstElementChild.replaceWith(content);
iframeBody.style.background = "transparent";
iframeBody.style.paddingRight = "10px";
addButtonsToCards(characters, iframeDoc, iframeInfo, category);
updateiFrameButtons(characters, iframeInfo, category);
iframeInfoCategory.loadIsFinished = true;
hideElement(loadingAnimation);
showElement(iframe);
iframeDoc.addEventListener("click", handleButtonClick);
function handleButtonClick(event) {
var target = event.target;
var link = target.closest("a");
var buttonsContainer = target.closest(".handle-monster");
if (link) {
event.preventDefault();
window.open(link.href, "_blank");
} else if (buttonsContainer) {
var { monsterId: monsterVnum } = buttonsContainer.dataset;
// polymorph iframe
if (category === "monster" && !iframeInfo.currentiFrameIsMonster) {
var monsterImage = getMonsterImage(buttonsContainer);
changePolymorphValues(
characters.characterCreation,
monsterVnum,
monsterImage
);
handlePolymorphDisplay(
characters.polymorphDisplay,
monsterVnum,
monsterImage
);
iframe.dispatchEvent(newChangeEvent());
} else {
var addedMonsters = Object.keys(characters.savedMonsters);
var [addButton, deleteButton] = vnumToButtons[monsterVnum];
if (isValueInArray(monsterVnum, addedMonsters)) {
deleteMonster(characters, battle, monsterVnum);
showElement(addButton);
hideElement(deleteButton);
} else {
var monsterImage = getMonsterImage(buttonsContainer);
addNewMonster(
characters,
battle,
monsterVnum,
monsterImage,
iframeInfo,
category
);
hideElement(addButton);
showElement(deleteButton);
}
}
}
}
});
}
function getNameToVnumMapping() {
var nameToVnum = {};
for (var monsterVnum in monsterData) {
nameToVnum[monsterData[monsterVnum][monsterData[monsterVnum].length - 1]] =
monsterVnum;
}
return nameToVnum;
}
function monsterManagement(characters, battle) {
var { monsteriFrame, stoneiFrame } = characters;
var monsterVnums = Object.keys(monsterData);
var iframeInfo = {
lastiFrameIsMonster: false,
currentiFrameIsMonster: false,
characters: characters,
battle: battle,
nameToVnum: getNameToVnumMapping(),
monster: {
isLoaded: false,
loadIsFinished: false,
shouldBeUpdated: false,
vnumToButtons: {},
pageName: "Monstres",
iframe: monsteriFrame,
},
stone: {
isLoaded: false,
loadIsFinished: false,
shouldBeUpdated: false,
vnumToButtons: {},
pageName: "Pierres Metin",
iframe: stoneiFrame,
},
};
document.addEventListener("modalOpen", function (event) {
var modalName = event.detail.name;
if (modalName === "monster" || modalName === "stone") {
handleModal(event.target, modalName);
}
});
function handleModal(target, modalName) {
var iframeInfoCategory = iframeInfo[modalName];
if (modalName === "monster") {
var isMonsteriFrame = target.id === "add-new-monster";
iframeInfo.currentiFrameIsMonster = isMonsteriFrame;
if (
iframeInfoCategory.loadIsFinished &&
((isMonsteriFrame && !iframeInfo.lastiFrameIsMonster) ||
(!isMonsteriFrame && iframeInfo.lastiFrameIsMonster))
) {
iframeInfoCategory.shouldBeUpdated = true;
}
}
if (!iframeInfoCategory.isLoaded) {
handleiFrame(iframeInfo, modalName);
iframeInfoCategory.isLoaded = true;
}
if (
iframeInfoCategory.loadIsFinished &&
iframeInfoCategory.shouldBeUpdated
) {
updateiFrameButtons(characters, iframeInfo, modalName);
iframeInfoCategory.shouldBeUpdated = false;
}
}
Object.keys(characters.savedMonsters)
.slice()
.forEach(function (monsterVnum) {
if (isValueInArray(monsterVnum, monsterVnums)) {
addMonsterElement(characters, battle, monsterVnum, iframeInfo);
} else {
deleteMonster(characters, battle, monsterVnum);
}
});
}
function hideAttackType(container, input, attackType) {
hideElement(container);
if (input.checked) {
var defaultInput = attackType.defaultInput;
input.checked = false;
defaultInput.checked = true;
defaultInput.dispatchEvent(newChangeEvent());
}
}
function filterAttackTypeSelectionCharacter(attacker, attackType) {
var attackerClass = attacker.class;
var attackerIsNotPolymorph = !isPolymorph(attacker);
var { elements: attackTypeElements } = attackType;
for (var index = 0; index < attackTypeElements.length; index++) {
var { container, input, inputClass, inputValue } =
attackTypeElements[index];
if (
attackerIsNotPolymorph &&
attacker[inputValue] &&
(attackerClass === inputClass ||
(inputValue.startsWith("horseSkill") &&
isRiding(attacker) &&
(!inputClass || isValueInArray(attackerClass, inputClass))))
) {
showElement(container);
} else {
hideAttackType(container, input, attackType);
}
}
}
function filterAttackTypeSelectionMonster(attackType) {
var attackTypeElements = attackType.elements;
for (var index = 0; index < attackTypeElements.length; index++) {
var { container, input } = attackTypeElements[index];
hideAttackType(container, input, attackType);
}
}
function removeBattleElement(battleChoice, nameOrVnum, category, type) {
var elements = battleChoice[category][type].elements;
if (elements.hasOwnProperty(nameOrVnum)) {
elements[nameOrVnum].container.remove();
delete elements[nameOrVnum];
battleChoice[category][type].count--;
}
}
function removeBattleChoice(battleChoice, nameOrVnum, type) {
battleChoice.categories.forEach(function (category) {
if (category === "attacker" && type === "stone") {
return;
}
var selected = battleChoice[category].selected;
if (selected) {
var { type: selectedType, nameOrVnum: selectedNameOrVnum } =
parseTypeAndName(selected);
if (nameOrVnum === selectedNameOrVnum && type === selectedType) {
resetBattleChoiceButton(battleChoice, category);
battleChoice[category].selected = null;
}
}
removeBattleElement(battleChoice, nameOrVnum, category, type);
updateBattleChoiceText(battleChoice, category, type);
});
}
function addBattleElement(
battleChoice,
pseudoOrVnum,
characterOrMonster,
category,
isMonster
) {
var { template, raceToImage } = battleChoice;
var battleChoiceCategory = battleChoice[category];
var templateClone = template.cloneNode(true);
var label = templateClone.firstElementChild;
var [input, image, span] = label.children;
var imageSrc;
var name;
var type;
if (isMonster) {
type = characterOrMonster.category;
if (type === "stone" && category === "attacker") {
return;
}
imageSrc = characterOrMonster.image;
name = getMonsterName(pseudoOrVnum);
} else {
type = "character";
imageSrc = raceToImage[characterOrMonster.race];
name = pseudoOrVnum;
label.classList.add("notranslate");
}
var value = type + "-" + pseudoOrVnum;
var id = category + "-" + value;
var currentBattleChoice = battleChoiceCategory[type];
label.setAttribute("for", id);
input.value = value;
input.id = id;
input.name = category;
span.textContent = name;
handleImageFromWiki(image, imageSrc);
currentBattleChoice.container.appendChild(templateClone);
currentBattleChoice.count++;
currentBattleChoice.elements[pseudoOrVnum] = {
container: templateClone,
image: image,
name: name,
};
updateBattleChoiceText(battleChoice, category, type);
}
function addBattleChoice(
battleChoice,
pseudoOrVnum,
characterOrMonster,
isMonster = false
) {
addBattleElement(
battleChoice,
pseudoOrVnum,
characterOrMonster,
"attacker",
isMonster
);
addBattleElement(
battleChoice,
pseudoOrVnum,
characterOrMonster,
"victim",
isMonster
);
}
function updateBattleChoiceImage(battleChoice, characterName, newRace) {
var imageSrc = battleChoice.raceToImage[newRace];
battleChoice.categories.forEach(function (category) {
handleImageFromWiki(
battleChoice[category].character.elements[characterName].image,
imageSrc
);
var selected = battleChoice[category].selected;
if (isCharacterSelected(characterName, selected)) {
updateBattleChoiceButton(battleChoice, category, selected);
}
});
}
function updateBattleChoiceText(battleChoice, category, type) {
var { count, container } = battleChoice[category][type];
var parentContainer = container.parentElement;
if (count === 0) {
hideElement(parentContainer);
showElement(parentContainer.nextElementSibling);
} else if (count === 1) {
showElement(parentContainer);
hideElement(parentContainer.nextElementSibling);
}
}
function updateBattleChoice(characters, battleChoice) {
var templateImage = battleChoice.template.querySelector("img");
var attackerImage = battleChoice.attacker.buttonContent.querySelector("img");
var victimImage = battleChoice.victim.buttonContent.querySelector("img");
resetImageFromWiki(templateImage);
resetImageFromWiki(attackerImage);
resetImageFromWiki(victimImage);
for (var [pseudo, character] of Object.entries(characters.savedCharacters)) {
addBattleChoice(battleChoice, pseudo, character);
}
for (var [vnum, monster] of Object.entries(characters.savedMonsters)) {
addBattleChoice(battleChoice, vnum, monster, true);
}
}
function updateBattleChoiceButton(battleChoice, category, data) {
var battleChoiceCategory = battleChoice[category];
var { defaultButtonContent, buttonContent } = battleChoiceCategory;
var [buttonImage, buttonSpan] = buttonContent.firstElementChild.children;
var { type, nameOrVnum } = parseTypeAndName(data);
var { name, image } = battleChoiceCategory[type].elements[nameOrVnum];
hideElement(defaultButtonContent);
showElement(buttonContent);
buttonSpan.textContent = name;
buttonImage.src = image.src;
battleChoiceCategory.selected = data;
}
function resetBattleChoiceButton(battleChoice, category) {
var { defaultButtonContent, buttonContent } = battleChoice[category];
showElement(defaultButtonContent);
hideElement(buttonContent);
if (category === "attacker") {
filterAttackTypeSelectionMonster(battleChoice.attackType);
}
}
function isPC(character) {
if (character.race === 0 || character.race === 1) {
return false;
}
return true;
}
function isBoss(character) {
return character.race === 0 && character.rank >= 5;
}
function isStone(character) {
return character.race === 1;
}
function isMeleeAttacker(monster) {
return monster.attack == 0;
}
function isRangeAttacker(monster) {
return monster.attack == 1;
}
function isMagicAttacker(monster) {
return monster.attack == 2;
}
function isMagicClass(character) {
return character.race === "shaman" || character.class === "black_magic";
}
function isDispell(character, skillId) {
return character.class === "weaponary" && skillId === 6;
}
function isPolymorph(character) {
return isChecked(character.isPolymorph);
}
function isRiding(character) {
return isChecked(character.isRiding);
}
function isBow(weaponType) {
return weaponType === 2;
}
function calcAttackFactor(attacker, victim) {
function calcCoeffK(dex, level) {
return Math.min(90, Math.floor((2 * dex + level) / 3));
}
var K1 = calcCoeffK(attacker.polymorphDex, attacker.level);
var K2 = calcCoeffK(victim.polymorphDex, attacker.level);
var AR = (K1 + 210) / 300;
var ER = (((2 * K2 + 5) / (K2 + 95)) * 3) / 10;
return truncateNumber(AR - ER, 8);
}
function calcMainAttackValue(attacker) {
var leadership = 0;
var weaponGrowth = 0;
if (isPC(attacker)) {
weaponGrowth = attacker.weapon.growth;
leadership = attacker.leadership;
}
return 2 * (attacker.level + weaponGrowth) + leadership;
}
function calcStatAttackValue(character) {
switch (character.race) {
case "warrior":
case "sura":
return 2 * character.str;
case "ninja":
return Math.floor((1 / 4) * (character.str + 7 * character.dex));
case "shaman":
return Math.floor((1 / 3) * (5 * character.int + character.dex));
case "lycan":
return character.vit + 2 * character.dex;
default:
return 2 * character.str;
}
}
function calcSecondaryAttackValue(attacker, isPlayerVsPlayer) {
var attackValueOther = 0;
var minAttackValue = 0;
var maxAttackValue = 0;
var minWeaponAttackValue = 0;
var maxWeaponAttackValue = 0;
var minAttackValueSlash = 0;
var maxAttackValueSlash = 0;
if (isPC(attacker)) {
var { type, isSerpent, minAttackValue, maxAttackValue, growth } =
attacker.weapon;
if (isSerpent) {
minAttackValue = Math.max(0, attacker.minAttackValueRandom - growth);
maxAttackValue = Math.max(
minAttackValue,
attacker.maxAttackValueRandom - growth
);
}
minWeaponAttackValue = minAttackValue + growth;
maxWeaponAttackValue = maxAttackValue + growth;
minAttackValueSlash = Math.min(
attacker.minAttackValueSlash,
attacker.maxAttackValueSlash
);
maxAttackValueSlash = Math.max(
attacker.minAttackValueSlash,
attacker.maxAttackValueSlash
);
attackValueOther += attacker.attackValue;
if (isBow(type) && !isPolymorph(attacker)) {
attackValueOther += 25;
}
} else {
minAttackValue = attacker.minAttackValue;
maxAttackValue = attacker.maxAttackValue;
}
minAttackValue += attacker.minAttackValuePolymorph;
maxAttackValue += attacker.maxAttackValuePolymorph;
attackValueOther += attacker.statAttackValue;
attackValueOther += attacker.horseAttackValue;
var weaponInterval = maxAttackValue - minAttackValue + 1;
var slashInterval = maxAttackValueSlash - minAttackValueSlash + 1;
var totalCardinal = weaponInterval * slashInterval * 1_000_000;
var minInterval = Math.min(weaponInterval, slashInterval);
minAttackValue += minAttackValueSlash;
maxAttackValue += maxAttackValueSlash;
return {
minAttackValue: minAttackValue,
maxAttackValue: maxAttackValue,
attackValueOther: attackValueOther,
totalCardinal: totalCardinal,
weights: calcWeights(minAttackValue, maxAttackValue, minInterval),
possibleDamageCount: maxAttackValue - minAttackValue + 1,
weapon: {
minAttackValue: minWeaponAttackValue,
maxAttackValue: maxWeaponAttackValue,
interval: weaponInterval,
},
isPlayerVsPlayer: isPlayerVsPlayer,
};
}
function calcMagicAttackValue(attacker, isPlayerVsPlayer) {
var minMagicAttackValueSlash = 0;
var maxMagicAttackValueSlash = 0;
var minWeaponAttackValue = 0;
var maxWeaponAttackValue = 0;
var {
isSerpent,
minMagicAttackValue,
maxMagicAttackValue,
minAttackValue,
maxAttackValue,
growth,
} = attacker.weapon;
if (isSerpent) {
minMagicAttackValue = Math.max(0, attacker.minMagicAttackValueRandom);
maxMagicAttackValue = Math.max(
minMagicAttackValue,
attacker.maxMagicAttackValueRandom
);
minAttackValue = Math.max(0, attacker.minAttackValueRandom - growth);
maxAttackValue = Math.max(
minAttackValue,
attacker.maxAttackValueRandom - growth
);
} else {
minMagicAttackValue += growth;
maxMagicAttackValue += growth;
}
minWeaponAttackValue = minAttackValue + growth;
maxWeaponAttackValue = maxAttackValue + growth;
minMagicAttackValueSlash = Math.min(
attacker.minMagicAttackValueSlash,
attacker.maxMagicAttackValueSlash
);
maxMagicAttackValueSlash = Math.max(
attacker.minMagicAttackValueSlash,
attacker.maxMagicAttackValueSlash
);
var weaponInterval = maxMagicAttackValue - minMagicAttackValue + 1;
var slashInterval = maxMagicAttackValueSlash - minMagicAttackValueSlash + 1;
var totalCardinal = weaponInterval * slashInterval * 1_000_000;
var minInterval = Math.min(weaponInterval, slashInterval);
minMagicAttackValue += minMagicAttackValueSlash;
maxMagicAttackValue += maxMagicAttackValueSlash;
return {
minMagicAttackValue: minMagicAttackValue,
maxMagicAttackValue: maxMagicAttackValue,
magicAttackValueAugmentation: getMagicAttackValueAugmentation(
minMagicAttackValue,
maxMagicAttackValue,
attacker.magicAttackValue
),
totalCardinal: totalCardinal,
weights: calcWeights(minMagicAttackValue, maxMagicAttackValue, minInterval),
possibleDamageCount: maxMagicAttackValue - minMagicAttackValue + 1,
weapon: {
minAttackValue: minWeaponAttackValue,
maxAttackValue: maxWeaponAttackValue,
interval: maxWeaponAttackValue - minWeaponAttackValue + 1,
},
isPlayerVsPlayer: isPlayerVsPlayer,
};
}
function getPolymorphPower(polymorphPoint, polymorphPowerTable) {
return polymorphPowerTable[polymorphPoint];
}
function getSkillPower(skillPoint, skillPowerTable) {
return skillPowerTable[skillPoint];
}
function getMarriageBonusValue(character, marriageTable, itemName) {
var index;
var lovePoint = character.lovePoint;
if (lovePoint < 65) {
index = 0;
} else if (lovePoint < 80) {
index = 1;
} else if (lovePoint < 100) {
index = 2;
} else {
index = 3;
}
return marriageTable[itemName][index];
}
function calcDamageWithPrimaryBonuses(damage, bonusValues) {
damage = Math.floor((damage * bonusValues.attackValueCoeff) / 100);
damage += bonusValues.attackValueMarriage;
damage = Math.floor(
(damage * bonusValues.monsterResistanceMarriageCoeff) / 100
);
damage = Math.floor((damage * bonusValues.monsterResistanceCoeff) / 100);
damage += Math.floor((damage * bonusValues.typeBonusCoeff) / 100);
damage +=
Math.floor((damage * bonusValues.raceBonusCoeff) / 100) -
Math.floor((damage * bonusValues.raceResistanceCoeff) / 100);
damage += Math.floor((damage * bonusValues.stoneBonusCoeff) / 100);
damage += Math.floor((damage * bonusValues.monsterBonusCoeff) / 100);
var elementBonusCoeff = bonusValues.elementBonusCoeff;
damage +=
Math.trunc((damage * elementBonusCoeff[0]) / 10000) +
Math.trunc((damage * elementBonusCoeff[1]) / 10000) +
Math.trunc((damage * elementBonusCoeff[2]) / 10000) +
Math.trunc((damage * elementBonusCoeff[3]) / 10000) +
Math.trunc((damage * elementBonusCoeff[4]) / 10000) +
Math.trunc((damage * elementBonusCoeff[5]) / 10000);
damage = Math.floor(damage * bonusValues.damageMultiplier);
return damage;
}
function calcFinalDamage(
damage,
bonusValues,
damageType,
minPiercingDamage,
tempDamage
) {
if (damageType.isPiercingHit) {
damage += bonusValues.defenseBoost + Math.min(0, minPiercingDamage);
damage += Math.floor(
(tempDamage * bonusValues.extraPiercingHitCoeff) / 1000
);
}
damage = Math.floor((damage * bonusValues.averageDamageCoeff) / 100);
damage = Math.floor(
(damage * bonusValues.averageDamageResistanceCoeff) / 100
);
damage = Math.floor((damage * bonusValues.skillDamageCoeff) / 100);
damage = Math.floor((damage * bonusValues.skillDamageResistanceCoeff) / 100);
damage = Math.floor((damage * bonusValues.rankBonusCoeff) / 100);
if (bonusValues.useDarkProtection) {
var { darkProtectionPoint, darkProtectionSp } = bonusValues;
var damageReduction = Math.floor(damage / 3);
var spAbsorption = Math.floor(
(damageReduction * darkProtectionPoint) / 100
);
if (spAbsorption <= darkProtectionSp) {
damage -= damageReduction;
} else {
damage -= Math.floor((darkProtectionSp * 100) / darkProtectionPoint);
}
}
damage = Math.max(0, damage + bonusValues.defensePercent);
damage += Math.min(
300,
Math.floor((damage * bonusValues.damageBonusCoeff) / 100)
);
damage = Math.floor((damage * bonusValues.empireMalusCoeff) / 10);
damage = Math.floor((damage * bonusValues.sungMaStrBonusCoeff) / 10000);
damage -= Math.floor(damage * bonusValues.sungmaStrMalusCoeff);
damage = Math.floor((damage * bonusValues.whiteDragonElixirCoeff) / 100);
damage = Math.floor((damage * bonusValues.steelDragonElixirCoeff) / 100);
return damage;
}
function saveFinalDamage(
damage,
bonusValues,
damageType,
weapon,
minPiercingDamage,
damageWithPrimaryBonuses,
damageWeighted,
weight
) {
damage = Math.floor(damage * bonusValues.magicResistanceCoeff);
damage = Math.trunc((damage * bonusValues.weaponDefenseCoeff) / 100);
damage = Math.floor((damage * bonusValues.tigerStrengthCoeff) / 100);
damage = Math.floor((damage * bonusValues.berserkBonusCoeff) / 100);
damage = Math.floor((damage * bonusValues.fearBonusCoeff) / 100);
damage = Math.floor((damage * bonusValues.blessingBonusCoeff) / 100);
const isCriticalHit = damageType.isCriticalHit;
if (isCriticalHit && bonusValues.isPlayerVsPlayer) {
for (
let weaponAttackValue = weapon.minAttackValue;
weaponAttackValue <= weapon.maxAttackValue;
weaponAttackValue++
) {
const criticalDamage = damage + 2 * weaponAttackValue;
const finalDamage = calcFinalDamage(
criticalDamage,
bonusValues,
damageType,
minPiercingDamage,
damageWithPrimaryBonuses
);
addKeyValue(damageWeighted, finalDamage, weight / weapon.interval);
}
} else {
if (isCriticalHit) {
damage *= 2;
}
damage = calcFinalDamage(
damage,
bonusValues,
damageType,
minPiercingDamage,
damageWithPrimaryBonuses
);
addKeyValue(damageWeighted, damage, weight);
}
}
function saveFinalSkillDamage(
damage,
bonusValues,
damageType,
weapon,
minPiercingDamage,
damageWeighted,
weight,
savedCriticalDamage
) {
damage = Math.floor(damage * bonusValues.magicResistanceCoeff);
damage = Math.trunc((damage * bonusValues.weaponDefenseCoeff) / 100);
damage -= bonusValues.defense;
damage = floorMultiplication(damage, bonusValues.skillWardCoeff);
damage = floorMultiplication(damage, bonusValues.skillBonusCoeff);
const tempDamage = Math.floor(
(damage * bonusValues.skillBonusByBonusCoeff) / 100
);
damage = Math.floor(
(tempDamage * bonusValues.magicAttackValueCoeff) / 100 + 0.5
);
damage = Math.floor((damage * bonusValues.tigerStrengthCoeff) / 100);
const isCriticalHit = damageType.isCriticalHit;
if (isCriticalHit && bonusValues.isPlayerVsPlayer) {
const { minAttackValue, maxAttackValue, interval } = weapon;
const criticalWeight = weight / interval;
for (
let weaponAttackValue = minAttackValue;
weaponAttackValue <= maxAttackValue;
weaponAttackValue++
) {
const criticalDamage = damage + 2 * weaponAttackValue;
if (
savedCriticalDamage &&
savedCriticalDamage.hasOwnProperty(criticalDamage) &&
minPiercingDamage >= 0
) {
const savedDamage = savedCriticalDamage[criticalDamage];
damageWeighted[savedDamage] += criticalWeight;
continue;
}
const finalDamage = calcFinalDamage(
criticalDamage,
bonusValues,
damageType,
minPiercingDamage,
tempDamage
);
addKeyValue(damageWeighted, finalDamage, criticalWeight);
if (savedCriticalDamage) {
savedCriticalDamage[criticalDamage] = finalDamage;
}
}
} else {
if (isCriticalHit) {
damage *= 2;
}
damage = calcFinalDamage(
damage,
bonusValues,
damageType,
minPiercingDamage,
tempDamage
);
addKeyValue(damageWeighted, damage, weight);
return damage;
}
}
function computePolymorphPoint(attacker, victim, polymorphPowerTable) {
attacker.polymorphDex = attacker.dex;
victim.polymorphDex = victim.dex;
attacker.minAttackValuePolymorph = 0;
attacker.maxAttackValuePolymorph = 0;
if (isPC(attacker) && isPolymorph(attacker)) {
var polymorphPowerPct =
getPolymorphPower(attacker.polymorphPoint, polymorphPowerTable) / 100;
var polymorphMonster = createMonster(attacker.polymorphMonster, null, true);
var polymorphStr = floorMultiplication(
polymorphPowerPct,
polymorphMonster.str
);
attacker.polymorphDex += floorMultiplication(
polymorphPowerPct,
polymorphMonster.dex
);
attacker.minAttackValuePolymorph = floorMultiplication(
polymorphPowerPct,
polymorphMonster.minAttackValue
);
attacker.maxAttackValuePolymorph = floorMultiplication(
polymorphPowerPct,
polymorphMonster.maxAttackValue
);
if (!attacker.weapon) {
attacker.maxAttackValuePolymorph += 1;
}
attacker.attackValue = 0;
if (isMagicClass(attacker)) {
attacker.statAttackValue = 2 * (polymorphStr + attacker.int);
} else {
attacker.statAttackValue = 2 * (polymorphStr + attacker.str);
}
}
}
function computeHorse(attacker) {
attacker.horseAttackValue = 0;
if (isPC(attacker) && isRiding(attacker) && !isPolymorph(attacker)) {
var horseConstant = 30;
if (attacker.class === "weaponary") {
horseConstant = 60;
}
attacker.horseAttackValue = floorMultiplication(
2 * attacker.level + attacker.statAttackValue,
attacker.horsePoint / horseConstant
);
}
}
function getRankBonus(attacker) {
if (!isChecked(attacker.lowRank)) {
return 0;
}
switch (attacker.rank) {
case "aggressive":
return 1;
case "fraudulent":
return 2;
case "malicious":
return 3;
case "cruel":
return 5;
}
return 0;
}
function calcElementCoeffPvP(elementBonus, mapping, attacker, victim) {
var minElementMalus = 0;
var maxDifference = 0;
var savedElementDifferences = [];
var elementBonusIndex = 0;
for (var index = 0; index < elementBonus.length; index++) {
if (!attacker[mapping.elementBonus[index]]) {
continue;
}
var elementDifference =
attacker[mapping.elementBonus[index]] -
victim[mapping.elementResistance[index]];
if (elementDifference >= 0) {
elementBonus[elementBonusIndex] = 10 * elementDifference;
minElementMalus -= elementDifference;
maxDifference = Math.max(maxDifference, elementDifference);
elementBonusIndex++;
} else {
savedElementDifferences.push(elementDifference);
}
}
if (!savedElementDifferences.length) {
return;
}
minElementMalus += maxDifference;
savedElementDifferences.sort(compareNumbers);
for (var index = 0; index < savedElementDifferences.length; index++) {
var elementDifference = savedElementDifferences[index];
elementBonus[elementBonusIndex + index] =
10 * Math.max(minElementMalus, elementDifference);
minElementMalus = Math.min(
0,
Math.max(minElementMalus, minElementMalus - elementDifference)
);
}
}
function calcCriticalHitChance(criticalHitPercentage) {
if (criticalHitPercentage <= 9) {
return Math.floor((criticalHitPercentage + 5) / 5);
}
return Math.floor((criticalHitPercentage + 5) / 6);
}
function calcCriticalSkillChance(criticalHitPercentage) {
if (criticalHitPercentage === 0) {
return 0;
} else if (criticalHitPercentage <= 9) {
return Math.floor((criticalHitPercentage + 7) / 3);
}
return Math.floor((criticalHitPercentage + 5) / 3);
}
function calcPiercingSkillChance(piercingHitPercentage) {
if (piercingHitPercentage <= 9) {
return Math.floor(piercingHitPercentage / 2);
}
return 5 + Math.floor((piercingHitPercentage - 10) / 4);
}
function magicResistanceToCoeff(magicResistance) {
if (magicResistance) {
return 2000 / (6 * magicResistance + 1000) - 1;
}
return 1;
}
function createBattleValues(attacker, victim, battle, skillType) {
var {
mapping,
constants: { polymorphPowerTable, skillPowerTable, marriageTable },
} = battle;
var calcAttackValues;
var missPercentage = 0;
var attackValueMeleeMagic = 0;
var attackValueMarriage = 0;
var monsterResistanceMarriage = 0;
var monsterResistance = 0;
var typeBonus = 0;
var raceBonus = 0;
var raceResistance = 0;
var stoneBonus = 0;
var monsterBonus = 0;
var elementBonus = [0, 0, 0, 0, 0, 0]; // fire, ice, lightning, earth, darkness, wind, order doesn't matter
var defenseMarriage = 0;
var damageMultiplier = 1;
var useDamage = 1;
var defense = victim.defense;
var defenseBoost = defense;
var magicResistance = 0;
var weaponDefense = 0;
var tigerStrength = 0;
var berserkBonus = 0;
var blessingBonus = 0;
var fearBonus = 0;
var magicAttackValueMeleeMagic = 0;
var criticalHitPercentage = attacker.criticalHit;
var isPlayerVsPlayer = false;
var piercingHitPercentage = attacker.piercingHit;
var extraPiercingHitPercentage = Math.max(0, piercingHitPercentage - 100);
var averageDamage = 0;
var averageDamageResistance = 0;
var skillDamage = 0;
var skillDamageResistance = 0;
var rankBonus = 0;
var useDarkProtection = false;
var darkProtectionPoint = 0;
var defensePercent = 0;
var damageBonus = 0;
var empireMalus = 0;
var sungMaStrBonus = 0;
var sungmaStrMalus = 0;
var whiteDragonElixir = 0;
var steelDragonElixir = 0;
attacker.statAttackValue = calcStatAttackValue(attacker);
computePolymorphPoint(attacker, victim, polymorphPowerTable);
computeHorse(attacker);
if (isPC(attacker)) {
if (weaponData.hasOwnProperty(attacker.weapon)) {
attacker.weapon = createWeapon(attacker.weapon);
} else {
attacker.weapon = createWeapon(0);
}
attacker.weapon.getValues(attacker.weaponUpgrade);
attackValueMeleeMagic =
attacker.attackValuePercent + Math.min(100, attacker.attackMeleeMagic);
var weaponType = attacker.weapon.type;
if (skillType && attacker.class === "archery") {
if (weaponType !== 2) {
useDamage = 0;
weaponType = 2;
}
defense = 0;
}
var weaponDefenseName = mapping.defenseWeapon[weaponType];
var weaponDefenseBreakName = mapping.breakWeapon[weaponType];
if (victim.hasOwnProperty(weaponDefenseName)) {
weaponDefense = victim[weaponDefenseName];
}
if (isChecked(attacker.whiteDragonElixir)) {
whiteDragonElixir = 10;
}
if (isPC(victim)) {
isPlayerVsPlayer = true;
if (!skillType) {
if (weaponType === 2 && !isPolymorph(attacker)) {
missPercentage = victim.arrowBlock;
} else {
missPercentage = victim.meleeBlock;
}
missPercentage +=
victim.meleeArrowBlock -
(missPercentage * victim.meleeArrowBlock) / 100;
criticalHitPercentage = calcCriticalHitChance(criticalHitPercentage);
berserkBonus = calcBerserkBonus(skillPowerTable, victim);
blessingBonus = calcBlessingBonus(skillPowerTable, victim);
fearBonus = calcFearBonus(skillPowerTable, victim);
averageDamageResistance = victim.averageDamageResistance;
}
typeBonus = Math.max(1, attacker.humanBonus - victim.humanResistance);
raceBonus = attacker[mapping.raceBonus[victim.race]];
raceResistance = victim[mapping.raceResistance[attacker.race]];
calcElementCoeffPvP(elementBonus, mapping, attacker, victim);
if (weaponType !== 2 && attacker.hasOwnProperty(weaponDefenseBreakName)) {
weaponDefense -= attacker[weaponDefenseBreakName];
}
} else {
if (isChecked(attacker.isMarried)) {
if (isChecked(attacker.loveNecklace)) {
attackValueMarriage = getMarriageBonusValue(
attacker,
marriageTable,
"loveNecklace"
);
}
if (isChecked(attacker.loveEarrings)) {
criticalHitPercentage += getMarriageBonusValue(
attacker,
marriageTable,
"loveEarrings"
);
}
if (isChecked(attacker.harmonyEarrings)) {
piercingHitPercentage += getMarriageBonusValue(
attacker,
marriageTable,
"harmonyEarrings"
);
}
}
if (isChecked(attacker.tigerStrength)) {
tigerStrength = 40;
}
for (var index = 0; index < elementBonus.length; index++) {
var elementBonusName = mapping.elementBonus[index];
var elementResistanceName = mapping.elementResistance[index];
if (attacker[elementBonusName] && victim[elementBonusName]) {
elementBonus[index] =
50 * (attacker[elementBonusName] - victim[elementResistanceName]);
} else {
elementBonus[index] = 5 * attacker[elementBonusName];
}
}
var victimType = victim.type;
if (victimType !== -1) {
typeBonus = attacker[mapping.typeFlag[victimType]];
}
monsterBonus = attacker.monsterBonus;
if (isStone(victim)) {
stoneBonus = attacker.stoneBonus;
}
if (isBoss(victim)) {
if (skillType) {
skillDamage += attacker.skillBossDamage;
} else {
averageDamage += attacker.bossDamage;
}
}
if (isChecked(attacker.onYohara)) {
var sungmaStrDifference = attacker.sungmaStr - attacker.sungmaStrMalus;
if (sungmaStrDifference >= 0) {
sungMaStrBonus = sungmaStrDifference;
} else {
sungmaStrMalus = 0.5;
}
}
}
if (skillType) {
skillDamage += attacker.skillDamage;
} else {
averageDamage += attacker.averageDamage;
}
rankBonus = getRankBonus(attacker);
damageBonus = attacker.damageBonus;
if (isChecked(attacker.empireMalus)) {
empireMalus = 1;
}
} else {
if (isPC(victim)) {
if (isChecked(victim.isMarried)) {
if (isChecked(victim.harmonyBracelet)) {
monsterResistanceMarriage = getMarriageBonusValue(
victim,
marriageTable,
"harmonyBracelet"
);
}
if (isChecked(victim.harmonyNecklace) && !skillType) {
defenseMarriage = getMarriageBonusValue(
victim,
marriageTable,
"harmonyNecklace"
);
}
}
monsterResistance = victim.monsterResistance;
for (var index = 0; index < elementBonus.length; index++) {
var elementBonusName = mapping.elementBonus[index];
var elementResistanceName = mapping.elementResistance[index];
if (attacker[elementBonusName]) {
elementBonus[index] =
80 * (attacker[elementBonusName] - victim[elementResistanceName]);
}
}
if (!skillType) {
if (isMeleeAttacker(attacker)) {
missPercentage = victim.meleeBlock;
averageDamageResistance = victim.averageDamageResistance;
berserkBonus = calcBerserkBonus(skillPowerTable, victim);
blessingBonus = calcBlessingBonus(skillPowerTable, victim);
fearBonus = calcFearBonus(skillPowerTable, victim);
} else if (isRangeAttacker(attacker)) {
missPercentage = victim.arrowBlock;
weaponDefense = victim.arrowDefense;
averageDamageResistance = victim.averageDamageResistance;
berserkBonus = calcBerserkBonus(skillPowerTable, victim);
blessingBonus = calcBlessingBonus(skillPowerTable, victim);
fearBonus = calcFearBonus(skillPowerTable, victim);
} else if (isMagicAttacker(attacker)) {
missPercentage = victim.arrowBlock;
skillDamageResistance = victim.skillDamageResistance;
magicResistance = victim.magicResistance;
}
missPercentage +=
victim.meleeArrowBlock -
(missPercentage * victim.meleeArrowBlock) / 100;
}
}
typeBonus = 1;
damageMultiplier = attacker.damageMultiplier;
}
if (skillType) {
criticalHitPercentage = calcCriticalSkillChance(criticalHitPercentage);
piercingHitPercentage = calcPiercingSkillChance(piercingHitPercentage);
}
if (isPC(victim)) {
if (!skillType && isChecked(victim.biologist70)) {
defenseBoost = Math.floor((defenseBoost * 110) / 100);
}
criticalHitPercentage = Math.max(
0,
criticalHitPercentage - victim.criticalHitResistance
);
piercingHitPercentage = Math.max(
0,
piercingHitPercentage - victim.piercingHitResistance
);
if (skillType) {
skillDamageResistance = victim.skillDamageResistance;
}
if (
victim.useDarkProtection &&
victim.class === "black_magic" &&
victim.skillDarkProtection
) {
useDarkProtection = true;
darkProtectionPoint = calcDarkProtectionPoint(skillPowerTable, victim);
}
if (isMagicClass(victim)) {
defensePercent = (-2 * victim.magicDefense * victim.defensePercent) / 100;
} else {
defensePercent = (-2 * defenseBoost * victim.defensePercent) / 100;
}
if (isChecked(victim.steelDragonElixir)) {
steelDragonElixir = 10;
}
}
if (skillType === "magic") {
attackValueMeleeMagic = 0;
magicAttackValueMeleeMagic =
attacker.attackMagic + Math.min(100, attacker.attackMeleeMagic);
attackValueMarriage = 0;
defense = 0;
if (isDispell(attacker, 6)) {
typeBonus = 0;
raceBonus = 0;
raceResistance = 0;
stoneBonus = 0;
monsterBonus = 0;
for (var index = 0; index < elementBonus.length; index++) {
elementBonus[index] = 0;
}
} else {
magicResistance = victim.magicResistance;
}
weaponDefense = 0;
calcAttackValues = calcMagicAttackValue;
} else {
calcAttackValues = calcSecondaryAttackValue;
}
missPercentage = Math.min(100, missPercentage);
var bonusValues = {
missPercentage: missPercentage,
weaponBonusCoeff: 1,
attackValueCoeff: 100 + attackValueMeleeMagic,
attackValueMarriage: attackValueMarriage,
monsterResistanceMarriageCoeff: 100 - monsterResistanceMarriage,
monsterResistanceCoeff: 100 - monsterResistance,
typeBonusCoeff: typeBonus,
raceBonusCoeff: raceBonus,
raceResistanceCoeff: raceResistance,
stoneBonusCoeff: stoneBonus,
monsterBonusCoeff: monsterBonus,
elementBonusCoeff: elementBonus,
damageMultiplier: damageMultiplier,
useDamage: useDamage,
defense: defense,
defenseBoost: defenseBoost,
defenseMarriage: defenseMarriage,
tigerStrengthCoeff: 100 + tigerStrength,
magicResistanceCoeff: magicResistanceToCoeff(magicResistance),
weaponDefenseCoeff: 100 - weaponDefense,
berserkBonusCoeff: 100 + berserkBonus,
blessingBonusCoeff: 100 - blessingBonus,
fearBonusCoeff: 100 - fearBonus,
magicAttackValueCoeff: 100 + magicAttackValueMeleeMagic,
isPlayerVsPlayer: isPlayerVsPlayer,
extraPiercingHitCoeff: 5 * extraPiercingHitPercentage,
averageDamageCoeff: 100 + averageDamage,
averageDamageResistanceCoeff: 100 - Math.min(99, averageDamageResistance),
skillDamageCoeff: 100 + skillDamage,
skillDamageResistanceCoeff: 100 - Math.min(99, skillDamageResistance),
useDarkProtection: useDarkProtection,
darkProtectionPoint: darkProtectionPoint,
darkProtectionSp: victim.darkProtectionSp,
rankBonusCoeff: 100 + rankBonus,
defensePercent: Math.floor(defensePercent),
damageBonusCoeff: Math.min(20, damageBonus),
empireMalusCoeff: 10 - empireMalus,
sungMaStrBonusCoeff: 10000 + sungMaStrBonus,
sungmaStrMalusCoeff: sungmaStrMalus,
whiteDragonElixirCoeff: 100 + whiteDragonElixir,
steelDragonElixirCoeff: 100 - steelDragonElixir,
};
criticalHitPercentage = Math.min(criticalHitPercentage, 100);
piercingHitPercentage = Math.min(piercingHitPercentage, 100);
var damageTypeCombinaison = [
{
isCriticalHit: false,
isPiercingHit: false,
weight:
(100 - criticalHitPercentage) *
(100 - piercingHitPercentage) *
(100 - missPercentage),
name: "normalHit",
},
{
isCriticalHit: true,
isPiercingHit: false,
weight:
criticalHitPercentage *
(100 - piercingHitPercentage) *
(100 - missPercentage),
name: "criticalHit",
},
{
isCriticalHit: false,
isPiercingHit: true,
weight:
(100 - criticalHitPercentage) *
piercingHitPercentage *
(100 - missPercentage),
name: "piercingHit",
},
{
isCriticalHit: true,
isPiercingHit: true,
weight:
criticalHitPercentage * piercingHitPercentage * (100 - missPercentage),
name: "criticalPiercingHit",
},
];
return {
attacker: attacker,
victim: victim,
attackFactor: calcAttackFactor(attacker, victim),
mainAttackValue: calcMainAttackValue(attacker),
attackValues: calcAttackValues(attacker, isPlayerVsPlayer),
bonusValues: bonusValues,
damageTypeCombinaison: damageTypeCombinaison,
};
}
function updateBattleValues(battleValues, skillFormula, skillInfo) {
var weaponBonus = 0;
var skillWard = 0;
var skillBonus = 0;
var skillBonusByBonus = 0;
var { attacker: attacker, bonusValues: bonusValues } = battleValues;
var {
range: [minVariation, maxVariation],
} = skillInfo;
var variationLength = maxVariation - minVariation + 1;
if (skillInfo.hasOwnProperty("weaponBonus")) {
var [weaponType, weaponBonusValue] = skillInfo.weaponBonus;
if (weaponType === attacker.weapon.type) {
weaponBonus = weaponBonusValue;
}
}
if (skillInfo.skillBonus) {
skillBonus = skillInfo.skillBonus;
}
if (skillInfo.skillWard) {
skillWard = skillInfo.skillWard;
}
if (skillInfo.skillBonusByBonus) {
skillBonusByBonus = skillInfo.skillBonusByBonus;
}
if (skillInfo.removeWeaponReduction) {
bonusValues.weaponDefenseCoeff = 100;
}
bonusValues.weaponBonusCoeff = 100 + weaponBonus;
bonusValues.skillWardCoeff = 1 - skillWard / 100;
bonusValues.skillBonusCoeff = 1 + skillBonus / 100;
bonusValues.skillBonusByBonusCoeff = 100 + skillBonusByBonus;
battleValues.skillFormula = skillFormula;
battleValues.skillRange = skillInfo.range;
battleValues.attackValues.totalCardinal *= variationLength;
battleValues.attackValues.possibleDamageCount *= variationLength;
}
function calcWeights(minValue, maxValue, minInterval) {
var firstWeightLimit = minValue + minInterval - 1;
var lastWeightsLimit = maxValue - minInterval + 1;
var weights = [];
for (var value = minValue; value < firstWeightLimit; value++) {
weights.push(value - minValue + 1);
}
for (var value = firstWeightLimit; value <= lastWeightsLimit; value++) {
weights.push(minInterval);
}
for (var value = lastWeightsLimit + 1; value <= maxValue; value++) {
weights.push(maxValue - value + 1);
}
return weights;
}
function calcBerserkBonus(skillPowerTable, victim) {
if (!isChecked(victim.useBerserk) || victim.class !== "body") {
return 0;
}
var skillPower = getSkillPower(victim.skillBerserk, skillPowerTable);
if (!skillPower) {
return 0;
}
var berserkBonus = Math.floor(skillPower * 25);
return berserkBonus;
}
function calcBlessingBonus(skillPowerTable, victim) {
if (!isChecked(victim.isBlessed)) {
return 0;
}
var int = victim.intBlessing;
var dex = victim.dexBlessing;
var skillPower = getSkillPower(victim.skillBlessing, skillPowerTable);
if (!skillPower) {
return 0;
}
var blessingBonus = floorMultiplication(
((int * 0.3 + 5) * (2 * skillPower + 0.5) + 0.3 * dex) / (skillPower + 2.3),
1
);
if (victim.class === "dragon" && isChecked(victim.blessingOnself)) {
blessingBonus = floorMultiplication(blessingBonus, 1.1);
}
return blessingBonus;
}
function calcFearBonus(skillPowerTable, victim) {
if (!isChecked(victim.useFear) || victim.class !== "weaponary") {
return 0;
}
var skillPower = getSkillPower(victim.skillFear, skillPowerTable);
if (!skillPower) {
return 0;
}
var fearBonus = 5 + Math.floor(skillPower * 20);
return fearBonus;
}
function calcDarkProtectionPoint(skillPowerTable, victim) {
var skillPower = getSkillPower(victim.skillDarkProtection, skillPowerTable);
return floorMultiplication(100 - victim.int * 0.84 * skillPower, 1);
}
function getSkillFormula(battle, skillId, battleValues, removeSkillVariation) {
var { attacker, victim, attackFactor } = battleValues;
var skillPowerTable = battle.constants.skillPowerTable;
var skillFormula;
var skillInfo = { range: [0, 0] };
var { class: attackerClass, level: lv, vit, str, int, dex } = attacker;
if (skillId <= 9) {
var skillPower = getSkillPower(
attacker["attackSkill" + skillId],
skillPowerTable
);
var improvedBySkillBonus = false;
var improvedByBonus = false;
if (attackerClass === "body") {
switch (skillId) {
// Triple lacération
case 1:
skillFormula = function (atk) {
return floorMultiplication(
1.1 * atk + (0.5 * atk + 1.5 * str) * skillPower,
1
);
};
improvedByBonus = true;
break;
// Moulinet à l'épée
case 2:
skillFormula = function (atk) {
return floorMultiplication(
3 * atk + (0.8 * atk + 5 * str + 3 * dex + vit) * skillPower,
1
);
};
improvedByBonus = true;
improvedBySkillBonus = true;
break;
// Accélération
case 5:
skillFormula = function (atk) {
return floorMultiplication(
2 * atk + (atk + dex * 3 + str * 7 + vit) * skillPower,
1
);
};
improvedByBonus = true;
break;
// Volonté de vivre
case 6:
skillFormula = function (atk) {
return floorMultiplication(
(3 * atk + (atk + 1.5 * str) * skillPower) * 1.07,
1
);
};
break;
// Tremblement de terre
case 9:
skillFormula = function (atk, variation) {
return floorMultiplication(
3 * atk +
(0.9 * atk + variation + 5 * str + 3 * dex + lv) * skillPower,
1
);
};
skillInfo.range = [1, 1000];
break;
}
} else if (attackerClass === "mental") {
switch (skillId) {
// Attaque de l'esprit
case 1:
skillFormula = function (atk) {
return floorMultiplication(
2.3 * atk + (4 * atk + 4 * str + vit) * skillPower,
1
);
};
improvedByBonus = true;
improvedBySkillBonus = true;
break;
// Attaque de la paume
case 2:
skillFormula = function (atk) {
return floorMultiplication(
2.3 * atk + (3 * atk + 4 * str + 3 * vit) * skillPower,
1
);
};
improvedByBonus = true;
break;
// Charge
case 3:
skillFormula = function (atk) {
return floorMultiplication(
2 * atk + (2 * atk + 2 * dex + 2 * vit + 4 * str) * skillPower,
1
);
};
break;
// Coup d'épée
case 5:
skillFormula = function (atk) {
return floorMultiplication(
2 * atk + (atk + 3 * dex + 5 * str + vit) * skillPower,
1
);
};
improvedByBonus = true;
break;
// Orbe de l'épée
case 6:
skillFormula = function (atk) {
return floorMultiplication(
(2 * atk + (2 * atk + 2 * dex + 2 * vit + 4 * str) * skillPower) *
1.1,
1
);
};
break;
// Tremblement de terre
case 9:
skillFormula = function (atk, variation) {
return floorMultiplication(
3 * atk +
(0.9 * atk + variation + 5 * str + 3 * dex + lv) * skillPower,
1
);
};
skillInfo.range = [1, 1000];
break;
}
} else if (attackerClass === "blade_fight") {
switch (skillId) {
// Embuscade
case 1:
skillFormula = function (atk, variation) {
return floorMultiplication(
atk + (1.2 * atk + variation + 4 * dex + 4 * str) * skillPower,
1
);
};
skillInfo.weaponBonus = [1, 50];
skillInfo.range = [500, 700];
improvedByBonus = true;
improvedBySkillBonus = true;
break;
// Attaque rapide
case 2:
skillFormula = function (atk, variation) {
return floorMultiplication(
atk + (1.6 * atk + variation + 7 * dex + 7 * str) * skillPower,
1
);
};
skillInfo.weaponBonus = [1, 35];
skillInfo.range = [200, 300];
improvedByBonus = true;
break;
// Dague filante
case 3:
skillFormula = function (atk) {
return floorMultiplication(
2 * atk + (0.5 * atk + 9 * dex + 7 * str) * skillPower,
1
);
};
improvedByBonus = true;
break;
// Brume empoisonnée
case 5:
skillFormula = function (atk) {
return floorMultiplication(
2 * lv + (atk + 3 * str + 18 * dex) * skillPower,
1
);
};
improvedByBonus = true;
break;
// Poison insidieux
case 6:
skillFormula = function (atk) {
return floorMultiplication(
(2 * lv + (atk + 3 * str + 18 * dex) * skillPower) * 1.1,
1
);
};
break;
// Étoiles brillantes
case 9:
skillFormula = function (atk, variation) {
return floorMultiplication(
atk + (1.7 * atk + variation + 6 * dex + 5 * lv) * skillPower,
1
);
};
skillInfo.range = [1, 1000];
break;
}
} else if (attackerClass === "archery") {
switch (skillId) {
// Tir à répétition
// case 1:
// skillFormula = function (atk) {
// return floorMultiplication(
// atk + 0.2 * atk * Math.floor(2 + 6 * skillPower) + (0.8 * atk + 8 * dex * attackFactor + 2 * int) * skillPower,
// 1
// );
// };
// improvedByBonus = true;
// break;
// Pluie de flèches
case 2:
skillFormula = function (atk) {
return floorMultiplication(
atk + (1.7 * atk + 5 * dex + str) * skillPower,
1
);
};
improvedByBonus = true;
break;
// Flèche de feu
case 3:
skillFormula = function (atk, variation) {
return floorMultiplication(
1.5 * atk + (2.6 * atk + 0.9 * int + variation) * skillPower,
1
);
};
skillInfo.range = [100, 300];
improvedByBonus = true;
improvedBySkillBonus = true;
break;
// Foulée de plume
case 4:
skillFormula = function (atk) {
return floorMultiplication(
(3 * dex + 200 + 2 * str + 2 * int) * skillPower,
1
);
};
skillInfo.removeWeaponReduction = true;
break;
// Flèche empoisonnée
case 5:
skillFormula = function (atk, variation) {
return floorMultiplication(
atk +
(1.4 * atk + variation + 7 * dex + 4 * str + 4 * int) *
skillPower,
1
);
};
skillInfo.range = [100, 200];
improvedByBonus = true;
break;
// Coup étincelant
case 6:
skillFormula = function (atk, variation) {
return floorMultiplication(
(atk +
(1.2 * atk + variation + 6 * dex + 3 * str + 3 * int) *
skillPower) *
1.2,
1
);
};
skillInfo.range = [100, 200];
improvedByBonus = true;
break;
// Tir tempête
case 9:
skillFormula = function (atk, variation) {
return floorMultiplication(
1.9 * atk + (2.6 * atk + variation) * skillPower,
1
);
};
skillInfo.range = [1, 1000];
break;
}
} else if (attackerClass === "weaponary") {
switch (skillId) {
// Toucher brûlant
case 1:
skillFormula = function (atk) {
return floorMultiplication(
atk +
2 * lv +
2 * int +
(2 * atk + 4 * str + 14 * int) * skillPower,
1
);
};
improvedByBonus = true;
improvedBySkillBonus = true;
break;
// Tourbillon du dragon
case 2:
skillFormula = function (atk) {
return floorMultiplication(
1.1 * atk +
2 * lv +
2 * int +
(1.5 * atk + str + 12 * int) * skillPower,
1
);
};
improvedByBonus = true;
break;
// Contre-sort
case 6:
skillFormula = function (mav, variation) {
return floorMultiplication(
40 +
5 * lv +
2 * int +
(10 * int + 7 * mav + variation) * attackFactor * skillPower,
1
);
};
skillInfo.range = [50, 100];
break;
// Coup démoniaque
case 9:
skillFormula = function (atk, variation) {
return floorMultiplication(
1.9 * atk + (2.6 * atk + variation) * skillPower,
1
);
};
skillInfo.range = [1, 1000];
break;
}
} else if (attackerClass === "black_magic") {
switch (skillId) {
// Attaque des ténèbres
case 1:
skillFormula = function (mav, variation) {
return floorMultiplication(
40 +
5 * lv +
2 * int +
(13 * int + 6 * mav + variation) * attackFactor * skillPower,
1
);
};
skillInfo.range = [50, 100];
improvedByBonus = true;
improvedBySkillBonus = true;
break;
// Attaque de flammes
// case 2:
// skillFormula = function (mav, variation) {
// return floorMultiplication(
// 5 * lv + 2 * int + (7 * int + 8 * mav + 4 * str + 2 * vit + variation) * skillPower,
// 1
// );
// };
// skillInfo.range = [180, 100];
// improvedByBonus = true;
// break;
// Esprit de flammes
case 3:
skillFormula = function (mav, variation) {
return floorMultiplication(
30 +
2 * lv +
2 * int +
(7 * int + 6 * mav + variation) * attackFactor * skillPower,
1
);
};
skillInfo.range = [200, 500];
break;
// Frappe de l'esprit
// case 5:
// skillFormula = function (mav, variation) {
// return floorMultiplication(
// 40 + 2 * lv + 2 * int + (2 * vit + 2 * dex + 13 * int + 6 * mav + variation) * attackFactor * skillPower,
// 1
// );
// };
// skillInfo.range = [180, 200];
// break;
// Orbe des ténèbres
case 6:
skillFormula = function (mav) {
return floorMultiplication(
120 +
6 * lv +
(5 * vit + 5 * dex + 29 * int + 9 * mav) *
attackFactor *
skillPower,
1
);
};
improvedByBonus = true;
break;
// Vague mortelle
case 9:
skillFormula = function (mav, variation) {
return floorMultiplication(
120 +
6 * lv +
(5 * vit + 5 * dex + 30 * int + variation + 9 * mav) *
attackFactor *
skillPower,
1
);
};
skillInfo.range = [1, 1000];
break;
}
} else if (attackerClass === "dragon") {
switch (skillId) {
// Talisman volant
case 1:
skillFormula = function (mav) {
return floorMultiplication(
70 +
5 * lv +
(18 * int + 7 * str + 5 * mav + 50) * attackFactor * skillPower,
1
);
};
skillInfo.weaponBonus = [4, 10];
improvedByBonus = true;
break;
// Dragon chassant
case 2:
skillFormula = function (mav) {
return floorMultiplication(
60 +
5 * lv +
(16 * int + 6 * dex + 6 * mav + 120) *
attackFactor *
skillPower,
1
);
};
skillInfo.weaponBonus = [4, 10];
improvedByBonus = true;
improvedBySkillBonus = true;
break;
// Rugissement du dragon
case 3:
skillFormula = function (mav) {
return floorMultiplication(
70 +
3 * lv +
(20 * int + 3 * str + 10 * mav + 100) *
attackFactor *
skillPower,
1
);
};
skillInfo.weaponBonus = [4, 10];
improvedByBonus = true;
break;
// Météore
case 9:
skillFormula = function (mav, variation) {
return floorMultiplication(
120 +
6 * lv +
(5 * vit + 5 * dex + 30 * int + variation + 9 * mav) *
attackFactor *
skillPower,
1
);
};
skillInfo.range = [1, 1000];
break;
}
} else if (attackerClass === "heal") {
switch (skillId) {
// Jet de foudre
case 1:
skillFormula = function (mav, variation) {
return floorMultiplication(
60 +
5 * lv +
(8 * int + 2 * dex + 8 * mav + variation) *
attackFactor *
skillPower,
1
);
};
skillInfo.weaponBonus = [6, 10];
skillInfo.range = [5 * int, 15 * int];
improvedByBonus = true;
break;
// Invocation de foudre
case 2:
skillFormula = function (mav, variation) {
return floorMultiplication(
40 +
4 * lv +
(13 * int + 2 * str + 10 * mav + variation) *
attackFactor *
skillPower,
1
);
};
skillInfo.weaponBonus = [6, 10];
skillInfo.range = [5 * int, 16 * int];
improvedByBonus = true;
improvedBySkillBonus = true;
break;
// Griffe de foudre
case 3:
skillFormula = function (mav, variation) {
return floorMultiplication(
50 +
5 * lv +
(8 * int + 2 * str + 8 * mav + variation) *
attackFactor *
skillPower,
1
);
};
skillInfo.range = [1, 800];
improvedByBonus = true;
break;
}
} else if (attackerClass === "lycan") {
switch (skillId) {
// Déchiqueter
// case 1:
// skillFormula = function (atk) {
// return floorMultiplication(
// 1.1 * atk + (0.3 * atk + 1.5 * str) * skillPower,
// 1
// );
// };
// skillInfo.weaponBonus = [5, 54];
// improvedByBonus = true;
// break;
// Souffle de loup
case 2:
skillFormula = function (atk) {
return floorMultiplication(
2 * atk + (atk + 3 * dex + 5 * str + vit) * skillPower,
1
);
};
skillInfo.weaponBonus = [5, 35];
improvedByBonus = true;
improvedBySkillBonus = true;
break;
// Bond de loup
case 3:
skillFormula = function (atk) {
return floorMultiplication(
atk + (1.6 * atk + 200 + 7 * dex + 7 * str) * skillPower,
1
);
};
skillInfo.weaponBonus = [5, 35];
improvedByBonus = true;
break;
// Griffe de loup
case 4:
skillFormula = function (atk) {
return floorMultiplication(
3 * atk + (0.8 * atk + 6 * str + 2 * dex + vit) * skillPower,
1
);
};
improvedByBonus = true;
break;
// Tempête cinglante
case 9:
skillFormula = function (atk, variation) {
return floorMultiplication(
1.8 * atk +
(atk + 6 * dex + variation + 3 * str + lv) * skillPower,
1
);
};
skillInfo.range = [1, 1000];
break;
}
}
if (improvedBySkillBonus) {
skillInfo.skillBonus =
16 * getSkillPower(attacker.skillBonus, skillPowerTable);
var skillWardChoice = victim.skillWardChoice;
if (skillWardChoice && skillWardChoice === attackerClass) {
skillInfo.skillWard =
24 * getSkillPower(victim.skillWard, skillPowerTable);
}
}
if (improvedByBonus) {
skillInfo.skillBonusByBonus = attacker["skillBonus" + skillId];
}
if (removeSkillVariation) {
var averageVariation = (skillInfo.range[0] + skillInfo.range[0]) / 2;
skillInfo.range = [averageVariation, averageVariation];
}
} else {
var skillPower = getSkillPower(
attacker["horseSkill" + skillId],
skillPowerTable
);
switch (skillId) {
// Combat équestre
case 137:
skillFormula = function (atk) {
return floorMultiplication(atk + 2 * atk * skillPower, 1);
};
break;
// Charge à cheval
case 138:
skillFormula = function (atk) {
return floorMultiplication(
2.4 * (200 + 1.5 * lv) + 600 * skillPower,
1
);
};
break;
// Vague de Pouvoir
case 139:
skillFormula = function (atk) {
return floorMultiplication(
2 * (200 + 1.5 * lv) + 600 * skillPower,
1
);
};
break;
// Grêle de flèches
case 140:
skillFormula = function (atk) {
return floorMultiplication(atk + 2 * atk * skillPower, 1);
};
break;
}
}
updateBattleValues(battleValues, skillFormula, skillInfo);
}
function calcMagicAttackValueAugmentation(
magicAttackValueWeapon,
magicAttackValueBonus
) {
if (magicAttackValueBonus) {
return Math.max(
1,
0.0025056 *
magicAttackValueBonus ** 0.602338 *
magicAttackValueWeapon ** 1.20476
);
}
return 0;
}
function getMagicAttackValueAugmentation(
minMagicAttackValue,
maxMagicAttackValue,
magicAttackValueBonus
) {
var magicAttackValueAugmentation = [];
for (
var magicAttackValue = minMagicAttackValue;
magicAttackValue <= maxMagicAttackValue;
magicAttackValue++
) {
magicAttackValueAugmentation.push(
calcMagicAttackValueAugmentation(magicAttackValue, magicAttackValueBonus)
);
}
return magicAttackValueAugmentation;
}
function calcPhysicalDamage(battleValues) {
var {
attackFactor,
mainAttackValue,
attackValues: {
minAttackValue,
maxAttackValue,
attackValueOther,
weights,
weapon,
},
bonusValues,
damageTypeCombinaison,
} = battleValues;
var damageWeightedByType = {};
if (bonusValues.missPercentage) {
damageWeightedByType.miss = bonusValues.missPercentage / 100;
}
for (var damageType of damageTypeCombinaison) {
if (!damageType.weight) {
continue;
}
var damageWeighted = {};
damageWeightedByType[damageType.name] = damageWeighted;
for (
var attackValue = minAttackValue;
attackValue <= maxAttackValue;
attackValue++
) {
var weight = weights[attackValue - minAttackValue] * damageType.weight;
var secondaryAttackValue = 2 * attackValue + attackValueOther;
var rawDamage =
mainAttackValue +
floorMultiplication(attackFactor, secondaryAttackValue);
var damageWithPrimaryBonuses = calcDamageWithPrimaryBonuses(
rawDamage,
bonusValues
);
var minPiercingDamage =
damageWithPrimaryBonuses -
bonusValues.defenseBoost -
bonusValues.defenseMarriage;
if (minPiercingDamage <= 2) {
for (var damage = 1; damage <= 5; damage++) {
saveFinalDamage(
damage,
bonusValues,
damageType,
weapon,
minPiercingDamage,
damageWithPrimaryBonuses,
damageWeighted,
weight / 5
);
}
} else {
saveFinalDamage(
minPiercingDamage,
bonusValues,
damageType,
weapon,
minPiercingDamage,
damageWithPrimaryBonuses,
damageWeighted,
weight
);
}
}
}
return damageWeightedByType;
}
function calcPhysicalSkillDamage(battleValues) {
var {
attackFactor,
mainAttackValue,
attackValues: {
minAttackValue,
maxAttackValue,
attackValueOther,
weights,
weapon,
},
bonusValues,
damageTypeCombinaison,
skillFormula,
skillRange: [minVariation, maxVariation],
} = battleValues;
var damageWeightedByType = {};
for (var damageType of damageTypeCombinaison) {
if (!damageType.weight) {
continue;
}
var damageWeighted = {};
var savedDamage = {};
var savedCriticalDamage = {};
damageWeightedByType[damageType.name] = damageWeighted;
for (
var attackValue = minAttackValue;
attackValue <= maxAttackValue;
attackValue++
) {
var weight = weights[attackValue - minAttackValue] * damageType.weight;
var secondaryAttackValue = 2 * attackValue + attackValueOther;
var rawDamage =
mainAttackValue +
floorMultiplication(attackFactor, secondaryAttackValue);
var damageWithPrimaryBonuses = calcDamageWithPrimaryBonuses(
rawDamage,
bonusValues
);
for (
var variation = minVariation;
variation <= maxVariation;
variation++
) {
if (damageWithPrimaryBonuses <= 2) {
for (var damage = 1; damage <= 5; damage++) {
var damageWithFormula = skillFormula(
damage * bonusValues.useDamage,
variation
);
damageWithFormula = Math.floor(
(damageWithFormula * bonusValues.weaponBonusCoeff) / 100
);
saveFinalSkillDamage(
damageWithFormula,
bonusValues,
damageType,
weapon,
damageWithPrimaryBonuses,
damageWeighted,
weight
);
}
} else {
var damageWithFormula = skillFormula(
damageWithPrimaryBonuses * bonusValues.useDamage,
variation
);
if (savedDamage.hasOwnProperty(damageWithFormula)) {
var finalDamage = savedDamage[damageWithFormula];
damageWeighted[finalDamage] += weight;
continue;
}
var finalDamage = Math.floor(
(damageWithFormula * bonusValues.weaponBonusCoeff) / 100
);
finalDamage = saveFinalSkillDamage(
finalDamage,
bonusValues,
damageType,
weapon,
damageWithPrimaryBonuses,
damageWeighted,
weight,
savedCriticalDamage
);
if (finalDamage) {
savedDamage[damageWithFormula] = finalDamage;
}
}
}
}
}
return damageWeightedByType;
}
function calcMagicSkillDamage(battleValues) {
var {
attackValues: {
minMagicAttackValue,
maxMagicAttackValue,
magicAttackValueAugmentation,
weights,
weapon,
},
bonusValues,
damageTypeCombinaison,
skillFormula,
skillRange: [minVariation, maxVariation],
} = battleValues;
var damageWeightedByType = {};
for (var damageType of damageTypeCombinaison) {
if (!damageType.weight) {
continue;
}
var damageWeighted = {};
var savedDamage = {};
var savedCriticalDamage = {};
damageWeightedByType[damageType.name] = damageWeighted;
for (
var magicAttackValue = minMagicAttackValue;
magicAttackValue <= maxMagicAttackValue;
magicAttackValue++
) {
var index = magicAttackValue - minMagicAttackValue;
var weight = weights[index] * damageType.weight;
for (
var variation = minVariation;
variation <= maxVariation;
variation++
) {
var rawDamage = skillFormula(
magicAttackValue + magicAttackValueAugmentation[index],
variation
);
if (savedDamage.hasOwnProperty(rawDamage)) {
var finalDamage = savedDamage[rawDamage];
damageWeighted[finalDamage] += weight;
continue;
}
var damageWithPrimaryBonuses = Math.floor(
(rawDamage * bonusValues.weaponBonusCoeff) / 100
);
damageWithPrimaryBonuses = calcDamageWithPrimaryBonuses(
damageWithPrimaryBonuses,
bonusValues
);
if (damageWithPrimaryBonuses <= 2) {
for (var damage = 1; damage <= 5; damage++) {
saveFinalSkillDamage(
damage,
bonusValues,
damageType,
weapon,
damageWithPrimaryBonuses,
damageWeighted,
weight
);
}
} else {
var finalDamage = saveFinalSkillDamage(
damageWithPrimaryBonuses,
bonusValues,
damageType,
weapon,
damageWithPrimaryBonuses,
damageWeighted,
weight,
savedCriticalDamage
);
if (finalDamage) {
savedDamage[rawDamage] = finalDamage;
}
}
}
}
}
return damageWeightedByType;
}
function calcDamage(
attacker,
victim,
attackType,
battle,
removeSkillVariation
) {
var damageCalculator, skillId, skillType;
if (attackType === "physical") {
damageCalculator = calcPhysicalDamage;
} else if (attackType.startsWith("attackSkill")) {
skillId = Number(attackType.split("attackSkill")[1]);
if (isMagicClass(attacker) || isDispell(attacker, skillId)) {
skillType = "magic";
damageCalculator = calcMagicSkillDamage;
} else {
skillType = "physical";
damageCalculator = calcPhysicalSkillDamage;
}
} else if (attackType.startsWith("horseSkill")) {
skillType = "physical";
skillId = Number(attackType.split("horseSkill")[1]);
damageCalculator = calcPhysicalSkillDamage;
}
var battleValues = createBattleValues(attacker, victim, battle, skillType);
if (skillId) {
getSkillFormula(battle, skillId, battleValues, removeSkillVariation);
}
return {
damageWeightedByType: damageCalculator(battleValues),
attackValues: battleValues.attackValues,
skillType: skillType,
};
}
function damageWithoutVariation(
attacker,
victim,
attackType,
battle,
characters
) {
var startDamageTime = performance.now();
var { damageWeightedByType, attackValues, skillType } = calcDamage(
attacker,
victim,
attackType,
battle
);
var endDamageTime = performance.now();
displayResults(
attackValues,
damageWeightedByType,
battle,
attacker.name,
victim.name
);
var endDisplayTime = performance.now();
displayFightInfo(
attackValues.possibleDamageCount,
endDamageTime - startDamageTime,
endDisplayTime - endDamageTime,
battle
);
addPotentialErrorInformation(
battle.errorInformation,
attacker,
victim,
skillType,
characters
);
hideElement(battle.bonusVariationResultContainer);
showElement(battle.fightResultTitle);
showElement(battle.fightResultContainer);
}
function damageWithVariation(
attacker,
victim,
attackType,
battle,
entity,
entityVariation
) {
var startTime = performance.now();
var damageByBonus = [];
var augmentationByBonus = [];
var {
bonusVariationMinValue: minVariation,
bonusVariationMaxValue: maxVariation,
} = entity;
var step = Math.ceil((maxVariation - minVariation + 1) / 500);
var simulationCount = 0;
var simulationTime;
var firstDamage = 1;
for (
var bonusValue = minVariation;
bonusValue <= maxVariation;
bonusValue += step
) {
entity[entityVariation] = bonusValue;
var { damageWeightedByType, totalCardinal } = calcDamage(
copyObject(attacker),
copyObject(victim),
attackType,
battle,
true
);
var meanDamage = calcMeanDamage(damageWeightedByType, totalCardinal);
if (bonusValue === minVariation) {
firstDamage = Math.max(meanDamage, 1e-3);
}
damageByBonus.push({ x: bonusValue, y: meanDamage });
augmentationByBonus.push({
x: bonusValue,
y: meanDamage / firstDamage - 1,
});
simulationCount++;
}
var endTime = performance.now();
battle.damageByBonus = damageByBonus.concat(entityVariation);
addToBonusVariationChart(
damageByBonus,
augmentationByBonus,
entity.bonusVariationName,
battle.bonusVariationChart
);
simulationCount = battle.numberFormats.default.format(simulationCount);
simulationTime = battle.numberFormats.second.format(
(endTime - startTime) / 1000
);
battle.simulationCounter.textContent = simulationCount;
battle.simulationTime.textContent = simulationTime;
hideElement(battle.fightResultContainer);
showElement(battle.fightResultTitle);
showElement(battle.bonusVariationResultContainer);
if (
isChecked(attacker.useBonusVariation) &&
isChecked(victim.useBonusVariation)
) {
showElement(battle.errorInformation["attacker-victim-variation"]);
} else {
hideElement(battle.errorInformation["attacker-victim-variation"]);
}
}
function changeMonsterValues(monster, instance, attacker) {
switch (instance) {
case "SungMahiTower":
var sungMahiFloor = 1;
var sungMahiStep = 1;
var rawDefense = 120;
if (isPC(attacker)) {
sungMahiFloor = attacker.sungMahiFloor;
sungMahiStep = attacker.sungMahiStep;
}
if (monster.rank === 5) {
monster.level = 121;
monster.dex = 75;
rawDefense += 1;
} else if (monster.rank === 6) {
monster.level = 123;
monster.dex = 75;
rawDefense += 1;
} else {
monster.level = 120;
monster.dex = 68;
}
monster.vit = 100;
monster.rawDefense = rawDefense + (sungMahiStep - 1) * 6;
monster.fistDefense = 0;
monster.swordDefense = 0;
monster.twoHandedSwordDefense = 0;
monster.daggerDefense = 0;
monster.bellDefense = 0;
monster.fanDefense = 0;
monster.arrowDefense = 0;
monster.clawDefense = 0;
monster.magicResistance = 0;
monster.fireResistance = -20;
}
// Alastor
if (monster.vnum === 6790) {
monster.iceResistance = 0;
monster.iceBonus = 0;
monster.lightningResistance = -10;
monster.lightningBonus = 65;
}
}
function createWeapon(vnum) {
var weapon = copyObject(weaponData[vnum]);
var serpentVnums = [360, 380, 1210, 2230, 3250, 5200, 6150, 7330];
var weaponValues = weapon[1];
var isSerpent = isValueInArray(Number(vnum), serpentVnums);
var isSpecial = Array.isArray(weaponValues[0]);
var isMagic;
if (isSpecial) {
isMagic = weaponValues[0][1] > 0;
} else {
isMagic = weaponValues[1] > 0;
}
return {
type: weapon[0],
maxUpgrade: weapon[2].length - 1,
isSerpent: isSerpent,
isMagic: isMagic,
getValues: function (upgrade) {
var currentWeaponValues = weaponValues;
if (upgrade === undefined) {
// rare bug when weaponUpgrade is deleted
console.warn("WeaponUpgrade is missing.");
upgrade = this.maxUpgrade;
}
upgrade = Math.min(upgrade, this.maxUpgrade);
if (isSpecial) {
currentWeaponValues = weaponValues[upgrade];
}
this.minAttackValue = currentWeaponValues[2];
this.maxAttackValue = currentWeaponValues[3];
this.minMagicAttackValue = currentWeaponValues[0];
this.maxMagicAttackValue = currentWeaponValues[1];
this.growth = weapon[2][upgrade];
},
};
}
function createMonster(monsterVnum, attacker, polymorphMonster) {
var monsterAttributes = monsterData[monsterVnum];
var monster = {
vnum: Number(monsterVnum),
name: monsterAttributes[36],
rank: monsterAttributes[0],
race: monsterAttributes[1],
attack: monsterAttributes[2],
level: monsterAttributes[3],
type: monsterAttributes[4],
str: monsterAttributes[5],
dex: monsterAttributes[6],
vit: monsterAttributes[7],
int: monsterAttributes[8],
minAttackValue: monsterAttributes[9],
maxAttackValue: monsterAttributes[10],
rawDefense: monsterAttributes[11],
criticalHit: monsterAttributes[12],
piercingHit: monsterAttributes[13],
fistDefense: monsterAttributes[14],
swordDefense: monsterAttributes[15],
twoHandedSwordDefense: monsterAttributes[16],
daggerDefense: monsterAttributes[17],
bellDefense: monsterAttributes[18],
fanDefense: monsterAttributes[19],
arrowDefense: monsterAttributes[20],
clawDefense: monsterAttributes[21],
fireResistance: monsterAttributes[22],
lightningResistance: monsterAttributes[23],
magicResistance: monsterAttributes[24],
windResistance: monsterAttributes[25],
lightningBonus: monsterAttributes[26],
fireBonus: monsterAttributes[27],
iceBonus: monsterAttributes[28],
windBonus: monsterAttributes[29],
earthBonus: monsterAttributes[30],
darknessBonus: monsterAttributes[31],
darknessResistance: monsterAttributes[32],
iceResistance: monsterAttributes[33],
earthResistance: monsterAttributes[34],
damageMultiplier: monsterAttributes[35],
};
// monster.instance = 0;
// if (attacker && monster.instance === 0) {
// changeMonsterValues(monster, "SungMahiTower", attacker);
// }
if (!polymorphMonster) {
changeMonsterValues(monster);
}
monster.defense = monster.rawDefense + monster.level + monster.vit;
return monster;
}
function addPotentialErrorInformation(
errorInformation,
attacker,
victim,
skillType,
characters
) {
for (var error of Object.values(errorInformation)) {
hideElement(error);
}
if (isPC(attacker)) {
if (isRiding(attacker)) {
if (attacker.horsePoint === 0) {
showElement(errorInformation["horse-level"]);
}
showElement(errorInformation["horse-stat"]);
}
if (isPolymorph(attacker)) {
if (attacker.polymorphPoint === 0) {
showElement(errorInformation["polymorph-level"]);
}
if (
(attacker.polymorphPoint <= 39 && attacker.attackValuePercent <= 199) ||
(attacker.polymorphPoint === 40 && attacker.attackValuePercent <= 299)
) {
showElement(errorInformation["polymorph-bonus"]);
}
}
if (skillType === "magic") {
if (attacker.magicAttackValue) {
showElement(errorInformation["magic-attack-value-bonus"]);
}
if (victim.magicResistance) {
showElement(errorInformation["magic-resistance"]);
}
}
} else {
showElement(errorInformation["monster-attacker"]);
if (isMagicAttacker(attacker) && victim.magicResistance) {
showElement(errorInformation["magic-resistance"]);
}
}
if (isPC(victim)) {
if (isRiding(victim)) {
showElement(errorInformation["horse-stat"]);
}
if (isPolymorph(victim)) {
if (attacker.polymorphPoint === 0) {
showElement(errorInformation["polymorph-level"]);
}
showElement(errorInformation["polymorph-defense"]);
}
}
if (characters.unsavedChanges) {
showElement(errorInformation["save"]);
}
}
function reduceChartPointsListener(battle) {
var {
reduceChartPointsContainer,
reduceChartPoints,
numberFormats: { second: numberFormat },
displayTime,
} = battle;
reduceChartPoints.addEventListener("change", function () {
reduceChartPoints.disabled = true;
var startDisplayTime = performance.now();
var scatterDataByType = battle.scatterDataByType;
var {
chart,
maxPoints,
chart: {
data: { datasets },
},
} = battle.damageChart;
var addAnimations = false;
for (var index = 0; index < datasets.length; index++) {
var dataset = datasets[index];
var scatterData = scatterDataByType[dataset.name];
if (dataset.canBeReduced && reduceChartPoints.checked) {
dataset.data = aggregateDamage(scatterData, maxPoints);
addAnimations = true;
} else {
dataset.data = scatterData;
}
}
handleChartAnimations(chart, addAnimations);
chart.update();
displayTime.textContent = numberFormat.format(
(performance.now() - startDisplayTime) / 1000
);
setTimeout(function () {
reduceChartPoints.disabled = false;
}, 1000);
});
reduceChartPointsContainer.addEventListener("pointerup", function (event) {
if (event.pointerType === "mouse") {
if (event.target.closest("label")) {
return;
}
reduceChartPoints.click();
}
});
}
function downloadRawDataListener(battle) {
var { downLoadRawData, downLoadRawDataVariation } = battle;
var fileType = "text/csv;charset=utf-8;";
downLoadRawData.addEventListener("click", function () {
var damageWeightedByType = battle.damageWeightedByType;
var filename = "raw_damage.csv";
var csvContent = "damage,probabilities,damageType\n";
for (var damageType in damageWeightedByType) {
var damageWeighted = damageWeightedByType[damageType];
for (var damage in damageWeighted) {
csvContent +=
damage + "," + damageWeighted[damage] + "," + damageType + "\n";
}
}
downloadData(csvContent, fileType, filename);
});
downLoadRawDataVariation.addEventListener("click", function () {
var damageByBonus = battle.damageByBonus;
var damageByBonusLength = damageByBonus.length;
var filename = "damage_variation.csv";
if (!damageByBonusLength) {
return;
}
var csvContent =
damageByBonus[damageByBonusLength - 1] + ",averageDamage\n";
for (var index = 0; index < damageByBonusLength - 1; index++) {
var row = damageByBonus[index];
csvContent += row.x + "," + row.y + "\n";
}
downloadData(csvContent, fileType, filename);
});
}
function displayResults(
attackValues,
damageWeightedByType,
battle,
attackerName,
victimName
) {
var [meanDamage, minDamage, maxDamage, scatterDataByType, uniqueDamageCount] =
prepareDamageData(damageWeightedByType, attackValues);
addToDamageChart(
scatterDataByType,
battle.damageChart,
battle.reduceChartPoints.checked
);
updateDamageChartDescription(
battle.uniqueDamageCounters,
uniqueDamageCount,
battle.numberFormats.default
);
displayFightResults(
battle,
attackerName,
victimName,
meanDamage,
minDamage,
maxDamage
);
battle.damageWeightedByType = damageWeightedByType;
battle.scatterDataByType = scatterDataByType;
}
function displayFightResults(
battle,
attackerName,
victimName,
meanDamage,
minDamage,
maxDamage
) {
var {
tableResultFight,
tableResultHistory,
savedFights,
numberFormats: { default: numberFormat },
deleteFightTemplate,
} = battle;
hideElement(tableResultHistory.rows[1]);
var valuesToDisplay = [
attackerName,
victimName,
battle.battleChoice.attackType.selectedText,
meanDamage,
minDamage,
maxDamage,
];
savedFights.push(valuesToDisplay);
updateSavedFights(savedFights);
editTableResultRow(tableResultFight.rows[1], valuesToDisplay, numberFormat);
addRowToTableResultHistory(
tableResultHistory,
valuesToDisplay,
deleteFightTemplate,
numberFormat
);
}
function displayFightInfo(
possibleDamageCount,
damageTimeDuration,
displayTimeDuration,
battle
) {
var container = battle.possibleDamageCounter.parentElement;
if (possibleDamageCount <= 1) {
hideElement(container);
return;
} else {
showElement(container);
}
var { numberFormats, possibleDamageCounter, damageTime, displayTime } =
battle;
possibleDamageCount = numberFormats.default.format(possibleDamageCount);
damageTimeDuration = numberFormats.second.format(damageTimeDuration / 1000);
displayTimeDuration = numberFormats.second.format(displayTimeDuration / 1000);
possibleDamageCounter.textContent = possibleDamageCount;
damageTime.textContent = damageTimeDuration;
displayTime.textContent = displayTimeDuration;
}
function parseTypeAndName(data) {
var [type, nameOrVnum] = splitFirst(data, "-");
return {
type: type,
nameOrVnum: nameOrVnum,
isCharacter: type === "character",
};
}
function isCharacterSelected(characterName, selected) {
if (!selected) {
return false;
}
var { nameOrVnum, isCharacter } = parseTypeAndName(selected);
return nameOrVnum === characterName && isCharacter;
}
function useBonusVariationMode(character, variation) {
return (
isChecked(character.useBonusVariation) &&
character.hasOwnProperty(variation) &&
character.bonusVariationMinValue < character.bonusVariationMaxValue
);
}
function createBattle(characters, battle) {
var battleChoice = battle.battleChoice;
var battleForm = battleChoice.form;
var lastInvalidTime = 0;
battleForm.addEventListener("change", handleBattleFormChange);
battleForm.addEventListener("invalid", handleBattleFormInvalid, true);
battleForm.addEventListener("submit", handleBattleFormSubmit);
function handleBattleFormChange(event) {
var target = event.target;
var { name: targetName, value: targetValue, type: targetType } = target;
if (targetType !== "radio") {
return;
}
if (targetName === "attackType") {
battleChoice.attackType.selectedText =
target.previousElementSibling.dataset.o;
} else {
updateBattleChoiceButton(battleChoice, targetName, targetValue);
if (targetName === "attacker") {
filterAttackTypeSelection(characters, battleChoice, targetValue);
}
}
}
function handleBattleFormInvalid(event) {
var currentTime = Date.now();
if (currentTime - lastInvalidTime < 100) {
return;
}
lastInvalidTime = currentTime;
var target = event.target;
var modal = target.closest(".modal");
if (!modal) {
return;
}
var dataModal = modal.dataset.modal;
if (!dataModal) {
return;
}
var category = dataModal.split("-")[0];
if (isValueInArray(category, battleChoice.categories)) {
battleChoice[category].button.click();
}
}
function handleBattleFormSubmit(event) {
event.preventDefault();
// auto save
if (characters.unsavedChanges) {
characters.saveButton.click();
}
var battleInfo = new FormData(event.target);
var attackerData = battleInfo.get("attacker");
var attackType = battleInfo.get("attackType");
var victimData = battleInfo.get("victim");
var attackerVariation;
var victimVariation;
if (!attackerData && !attackType && !victimData) {
return;
}
var { nameOrVnum: attackerNameOrVnum, isCharacter: attackerIsPlayer } =
parseTypeAndName(attackerData);
var { nameOrVnum: victimNameOrVnum, isCharacter: victimIsPlayer } =
parseTypeAndName(victimData);
if (attackerIsPlayer) {
var attacker = copyObject(characters.savedCharacters[attackerNameOrVnum]);
attackerVariation = attacker.bonusVariation;
} else {
var attacker = createMonster(attackerNameOrVnum);
}
if (victimIsPlayer) {
var victim = copyObject(characters.savedCharacters[victimNameOrVnum]);
victimVariation = victim.bonusVariation;
} else {
var victim = createMonster(victimNameOrVnum, attacker);
}
if (useBonusVariationMode(attacker, attackerVariation)) {
damageWithVariation(
attacker,
victim,
attackType,
battle,
attacker,
attackerVariation
);
} else if (useBonusVariationMode(victim, victimVariation)) {
damageWithVariation(
attacker,
victim,
attackType,
battle,
victim,
victimVariation
);
} else {
damageWithoutVariation(attacker, victim, attackType, battle, characters);
}
}
}
function createMapping() {
var mapping = {
typeFlag: [
"animalBonus", // 0
"humanBonus", // 1
"orcBonus", // 2
"mysticBonus", // 3
"undeadBonus", // 4
"insectBonus", // 5
"desertBonus", // 6
"devilBonus", // 7
],
raceBonus: {
warrior: "warriorBonus",
sura: "suraBonus",
ninja: "ninjaBonus",
shaman: "shamanBonus",
lycan: "lycanBonus",
},
raceResistance: {
warrior: "warriorResistance",
sura: "suraResistance",
ninja: "ninjaResistance",
shaman: "shamanResistance",
lycan: "lycanResistance",
},
defenseWeapon: [
"swordDefense", // 0
"daggerDefense", // 1
"arrowDefense", // 2
"twoHandedSwordDefense", // 3
"bellDefense", // 4
"clawDefense", // 5
"fanDefense", // 6
"swordDefense", // 7
"fistDefense", // 8
],
breakWeapon: [
"breakSwordDefense", // 0
"breakDaggerDefense", // 1
"breakArrowDefense", // 2
"breakTwoHandedSwordDefense", // 3
"breakBellDefense", // 4
"breakClawDefense", // 5
"breakFanDefense", // 6
"breakSwordDefense", // 7
],
elementBonus: [
"fireBonus", // 0
"iceBonus", // 1
"windBonus", // 2
"lightningBonus", // 3
"earthBonus", // 4
"darknessBonus", // 5
],
elementResistance: [
"fireResistance", // 0
"iceResistance", // 1
"windResistance", // 2
"lightningResistance", // 3
"earthResistance", // 4
"darknessResistance", // 5
],
};
return mapping;
}
function createConstants() {
var constants = {
polymorphPowerTable: [
10, 11, 11, 12, 13, 13, 14, 15, 16, 17, 18, 19, 20, 22, 23, 24, 26, 27,
29, 31, 33, 35, 37, 39, 41, 44, 46, 49, 52, 55, 59, 62, 66, 70, 74, 79,
84, 89, 94, 100, 0,
],
skillPowerTable: [
0, 0.05, 0.06, 0.08, 0.1, 0.12, 0.14, 0.16, 0.18, 0.2, 0.22, 0.24, 0.26,
0.28, 0.3, 0.32, 0.34, 0.36, 0.38, 0.4, 0.5, 0.52, 0.54, 0.56, 0.58, 0.6,
0.63, 0.66, 0.69, 0.72, 0.82, 0.85, 0.88, 0.91, 0.94, 0.98, 1.02, 1.06,
1.1, 1.15, 1.25,
],
marriageTable: {
harmonyEarrings: [4, 5, 6, 8],
loveEarrings: [4, 5, 6, 8],
harmonyBracelet: [4, 5, 6, 8],
loveNecklace: [20, 25, 30, 40],
harmonyNecklace: [12, 16, 20, 30],
},
allowedWeaponsPerRace: {
warrior: [0, 3, 8],
ninja: [0, 1, 2, 8],
sura: [0, 7, 8],
shaman: [4, 6, 8],
lycan: [5, 8],
},
translation: {
fr: {
damage: "Dégâts",
percentage: "Pourcentage",
miss: "Miss",
normalHit: "Coup classique",
criticalHit: "Coup critique",
piercingHit: "Coup perçant",
criticalPiercingHit: "Coup critique perçant",
damageRepartition: "Distribution des dégâts",
averageDamage: "Dégâts moyens",
damageAugmentation: "Augmentation des dégâts",
bonusVariationTitle: [
"Évolution des dégâts moyens",
"par rapport à la valeur d'un bonus",
],
},
en: {
damage: "Damage",
percentage: "Percentage",
miss: "Miss",
normalHit: "Normal Hit",
criticalHit: "Critical Hit",
piercingHit: "Piercing Hit",
criticalPiercingHit: "Critical Piercing Hit",
damageRepartition: "Damage Repartition",
averageDamage: "Average Damage",
damageAugmentation: "Damage Augmentation",
bonusVariationTitle: [
"Evolution of Average Damage",
"Relative to a Bonus Value",
],
},
tr: {
damage: "Hasar",
percentage: "Yüzde",
miss: "Miss Vuruş",
normalHit: "Düz Vuruş",
criticalHit: "Kritik Vuruş",
piercingHit: "Delici Vuruş",
criticalPiercingHit: "Kritikli Delici Vuruş",
damageRepartition: "Hasar Dağılımı",
averageDamage: "Ortalama Hasar",
damageAugmentation: "Ortalama Hasar Artışı",
bonusVariationTitle: [
"Bir bonusun değerine kıyasla",
"Ortalama Hasar Çizelgesi",
],
},
ro: {
damage: "Daune",
percentage: "Procent",
miss: "Miss",
normalHit: "Lovitura normala",
criticalHit: "Lovitura critica",
piercingHit: "Lovitura patrunzatoare",
criticalPiercingHit: "Lovitura critica si patrunzatoare",
damageRepartition: "Distribuția daunelor",
averageDamage: "Media damageului",
damageAugmentation: "Damage imbunatatit",
bonusVariationTitle: [
"Evolutia mediei damageului",
"relativ la o valoare bonus",
],
},
de: {
damage: "Schäden",
percentage: "Prozentsatz",
miss: "Verfehlen",
normalHit: "Normaler Treffer",
criticalHit: "Kritischer Treffer",
piercingHit: "Durchdringender Treffer",
criticalPiercingHit: "Kritischer durchdringender Treffer",
damageRepartition: "Schadensverteilung",
averageDamage: "Durchschnittlicher Schaden",
damageAugmentation: "Schadenserhöhung",
bonusVariationTitle: [
"Entwicklung des durchschnittlichen Schadens",
"im Verhältnis zu einem Bonus",
],
},
pt: {
damage: "Dano",
percentage: "Percentagem",
miss: "Miss",
normalHit: "Dano normal",
criticalHit: "Dano crítico",
piercingHit: "Dano perfurante",
criticalPiercingHit: "Dano crítico perfurante",
damageRepartition: "Repartição de dano",
averageDamage: "Dano médio",
damageAugmentation: "Aumento de dano",
bonusVariationTitle: ["Evolução do dano médio", "relativo a um bónus"],
},
// es: {
// damage: "Daño",
// percentage: "Porcentaje",
// miss: "Miss",
// normalHit: "Daño normal",
// criticalHit: "Daño crítico",
// piercingHit: "Daño perforante",
// criticalPiercingHit: "Daño crítico perforante",
// damageRepartition: "Repartición de daños",
// averageDamage: "Daño medio",
// damageAugmentation: "Aumento de daño",
// bonusVariationTitle: ["Evolución del daño medio", "Relativo a una bonificación"]
// },
},
};
return constants;
}
function initResultTableHistory(battle) {
var {
tableResultHistory,
savedFights,
deleteFightTemplate,
numberFormats: { default: numberFormat },
} = battle;
var startIndex = 3;
if (savedFights.length) {
hideElement(tableResultHistory.rows[1]);
for (var savedFight of savedFights) {
addRowToTableResultHistory(
tableResultHistory,
savedFight,
deleteFightTemplate,
numberFormat
);
}
}
tableResultHistory.addEventListener("click", function (event) {
var deleteButton = event.target.closest(".svg-icon-delete");
if (deleteButton) {
var row = deleteButton.closest("tr");
if (row) {
savedFights.splice(row.rowIndex - startIndex, 1);
updateSavedFights(savedFights);
row.remove();
if (tableResultHistory.rows.length === startIndex) {
showElement(tableResultHistory.rows[1]);
}
}
}
});
}
function initDamageChart(battle) {
var { translation, reduceChartPointsContainer, reduceChartPoints } = battle;
var percentFormat = battle.numberFormats.percent;
var customPlugins = {
id: "customPlugins",
afterDraw(chart) {
var missPercentage = chart.data.missPercentage;
if (!missPercentage) {
return;
}
var {
ctx,
chartArea: { top, right },
} = chart;
ctx.save();
var text =
translation.miss + " : " + percentFormat.format(missPercentage);
var padding = 4;
var fontSize = 14;
ctx.font = fontSize + "px Helvetica Neue";
var textWidth = ctx.measureText(text).width;
var xPosition = right - textWidth - 5;
var yPosition = top + 5;
ctx.fillStyle = "rgba(255, 0, 0, 0.2)";
ctx.fillRect(
xPosition - padding,
yPosition - padding,
textWidth + 2 * padding,
fontSize + 2 * padding
);
ctx.strokeStyle = "red";
ctx.strokeRect(
xPosition - padding,
yPosition - padding,
textWidth + 2 * padding,
fontSize + 2 * padding
);
ctx.fillStyle = "#666";
ctx.textBaseline = "top";
ctx.fillText(text, xPosition, yPosition + 1);
ctx.restore();
},
};
Chart.register(customPlugins);
var ctx = battle.plotDamage.getContext("2d");
var maxLabelsInTooltip = 10;
var nullLabelText = " ...";
var chart = new Chart(ctx, {
type: "scatter",
data: {
missPercentage: 0,
datasets: [],
},
options: {
responsive: true,
maintainAspectRatio: false,
plugins: {
legend: {
display: true,
onHover: function (e) {
e.native.target.style.cursor = "pointer";
},
onLeave: function (e) {
e.native.target.style.cursor = "default";
},
onClick: function (e, legendItem, legend) {
var currentIndex = legendItem.datasetIndex;
var ci = legend.chart;
var isCurrentDatasetVisible = ci.isDatasetVisible(currentIndex);
var datasets = ci.data.datasets;
var hideReducePoints = true;
var isReducePointsChecked = reduceChartPoints.checked;
datasets[currentIndex].hidden = isCurrentDatasetVisible;
legendItem.hidden = isCurrentDatasetVisible;
for (var index in datasets) {
if (ci.isDatasetVisible(index) && datasets[index].canBeReduced) {
showElement(reduceChartPointsContainer);
hideReducePoints = false;
break;
}
}
if (hideReducePoints) {
hideElement(reduceChartPointsContainer);
handleChartAnimations(ci, true);
} else {
handleChartAnimations(ci, isReducePointsChecked);
}
ci.update();
},
},
title: {
display: true,
text: translation.damageRepartition,
font: {
size: 20,
},
},
tooltip: {
callbacks: {
label: function (context) {
if (context.label === null) {
return nullLabelText;
}
var xValue = battle.numberFormats.default.format(
context.parsed.x
);
var yValue = battle.numberFormats.percent.format(
context.parsed.y
);
var label =
" " +
context.dataset.label +
" : (" +
xValue +
", " +
yValue +
")";
return label;
},
beforeBody: function (tooltipItems) {
if (tooltipItems.length > maxLabelsInTooltip + 1) {
tooltipItems.splice(maxLabelsInTooltip + 1);
tooltipItems[maxLabelsInTooltip].label = null;
}
},
},
caretPadding: 10,
},
},
scales: {
x: {
type: "linear",
position: "bottom",
title: {
display: true,
text: translation.damage,
font: {
size: 16,
},
},
ticks: {
callback: function (value) {
return Number.isInteger(value) ? value : "";
},
},
},
y: {
title: {
display: true,
text: translation.percentage,
font: {
size: 16,
},
},
ticks: {
format: {
style: "percent",
},
},
},
},
elements: {
point: {
borderWidth: 1,
radius: 3,
hitRadius: 3,
hoverRadius: 6,
hoverBorderWidth: 2,
},
},
},
});
var datasetsStyle = [
{
name: "normalHit",
canBeReduced: false,
label: translation.normalHit,
backgroundColor: "rgba(75, 192, 192, 0.2)",
borderColor: "rgba(75, 192, 192, 1)",
},
{
name: "piercingHit",
canBeReduced: false,
label: translation.piercingHit,
backgroundColor: "rgba(192, 192, 75, 0.2)",
borderColor: "rgba(192, 192, 75, 1)",
},
{
name: "criticalHit",
canBeReduced: false,
label: translation.criticalHit,
backgroundColor: "rgba(192, 75, 192, 0.2)",
borderColor: "rgba(192, 75, 192, 1)",
},
{
name: "criticalPiercingHit",
canBeReduced: false,
label: translation.criticalPiercingHit,
backgroundColor: "rgba(75, 75, 192, 0.2)",
borderColor: "rgba(75, 75, 192, 1)",
},
];
battle.damageChart = {
chart: chart,
datasetsStyle: datasetsStyle,
maxPoints: 500,
reduceChartPointsContainer: reduceChartPointsContainer,
};
}
function initBonusVariationChart(battle) {
var translation = battle.translation;
var ctx = battle.plotBonusVariation.getContext("2d");
var chart = new Chart(ctx, {
type: "line",
data: {
datasets: [
{
label: translation.averageDamage,
backgroundColor: "rgba(75, 192, 192, 0.2)",
borderColor: "rgba(75, 192, 192, 1)",
fill: true,
},
{
label: translation.damageAugmentation,
backgroundColor: "rgba(192, 192, 75, 0.2)",
borderColor: "rgba(192, 192, 75, 1)",
hidden: true,
yTicksFormat: { style: "percent" },
fill: true,
},
],
},
options: {
responsive: true,
maintainAspectRatio: false,
plugins: {
legend: {
display: true,
onHover: function (e) {
e.native.target.style.cursor = "pointer";
},
onLeave: function (e) {
e.native.target.style.cursor = "default";
},
onClick: function (e, legendItem, legend) {
var currentIndex = legendItem.datasetIndex;
var ci = legend.chart;
var datasets = ci.data.datasets;
var isCurrentDatasetVisible = ci.isDatasetVisible(currentIndex);
var yAxis = ci.options.scales.y;
var otherIndex = currentIndex === 0 ? 1 : 0;
var visibleDataset = isCurrentDatasetVisible
? datasets[otherIndex]
: datasets[currentIndex];
datasets[currentIndex].hidden = isCurrentDatasetVisible;
datasets[otherIndex].hidden = !isCurrentDatasetVisible;
yAxis.title.text = visibleDataset.label;
yAxis.ticks.format = visibleDataset.yTicksFormat;
ci.update();
},
},
title: {
display: true,
text: translation.bonusVariationTitle,
font: {
size: 18,
},
},
tooltip: {
caretPadding: 10,
},
},
scales: {
x: {
type: "linear",
position: "bottom",
title: {
display: true,
text: "Bonus",
font: {
size: 16,
},
},
ticks: {
callback: function (value) {
if (Number.isInteger(value)) {
return Number(value);
}
},
},
},
y: {
title: {
display: true,
text: translation.averageDamage,
font: {
size: 16,
},
},
},
},
elements: {
point: {
borderWidth: 1,
radius: 3,
hitRadius: 3,
hoverRadius: 6,
hoverBorderWidth: 2,
},
},
},
});
battle.bonusVariationChart = chart;
}
function filterAttackTypeSelection(characters, battleChoice, targetValue) {
var { nameOrVnum: attackerNameOrVnum, isCharacter: isAttackerPlayer } =
parseTypeAndName(targetValue);
if (isAttackerPlayer) {
var attacker = characters.savedCharacters[attackerNameOrVnum];
filterAttackTypeSelectionCharacter(attacker, battleChoice.attackType);
} else {
filterAttackTypeSelectionMonster(battleChoice.attackType);
}
}
function getTranslation(translation) {
var userLanguage = navigator.language;
var langToUse = "en";
for (var lang in translation) {
if (userLanguage.startsWith(lang)) {
langToUse = lang;
break;
}
}
return translation[langToUse];
}
function addBattleData(battle) {
var errorElements = document.querySelectorAll("[data-error]");
var { elements: attackTypeElements, container: attackTypeContainer } =
battle.battleChoice.attackType;
var attackTypeChilds = attackTypeContainer.children;
for (var index = 0; index < errorElements.length; index++) {
var errorElement = errorElements[index];
battle.errorInformation[errorElement.dataset.error] = errorElement;
}
for (var index = 1; index < attackTypeChilds.length - 1; index++) {
var attackTypeChild = attackTypeChilds[index];
var input = attackTypeChild.querySelector("input");
attackTypeElements.push({
container: attackTypeChild,
input: input,
inputClass: input.dataset.class,
inputValue: input.value,
});
}
}
function createDamageCalculatorInformation(chartSource) {
var characters = {
unsavedChanges: false,
savedCharacters: {},
currentCharacter: null,
savedMonsters: getSavedMonsters(),
monsterElements: {},
characterCreation: document.getElementById("character-creation"),
addNewCharacterButton: document.getElementById("add-new-character"),
dropZone: document.getElementById("character-drop-zone"),
characterInput: document.getElementById("character-input"),
newCharacterTemplate: document.getElementById("new-character-template")
.children[0],
charactersContainer: document.getElementById("characters-container"),
monsterButtonTemplates: document.getElementById("monster-button-templates"),
monsterTemplate: document.getElementById("new-monster-template")
.children[0],
monstersContainer: document.getElementById("monsters-container"),
monsteriFrame: document.getElementById("monster-iframe"),
stoneiFrame: document.getElementById("stone-iframe"),
saveButton: document.getElementById("save-character"),
weaponCategory: document.getElementById("weapon-category"),
weaponDisplay: document.getElementById("weapon-display"),
randomAttackValue: document.getElementById("random-attack-value"),
randomMagicAttackValue: document.getElementById(
"random-magic-attack-value"
),
toggleSiblings: {},
polymorphDisplay: document.getElementById("polymorph-display"),
bonusVariation: {
tabButton: document.getElementById("Variation"),
checkbox: document.getElementById("use-bonus-variation"),
input: document.getElementById("bonus-variation"),
inputName: document.getElementById("bonus-variation-name"),
container: document.getElementById("bonus-variation-creation"),
minValue: document.getElementById("bonus-variation-min-value"),
maxValue: document.getElementById("bonus-variation-max-value"),
disabledText: document.getElementById("bonus-variation-disabled"),
selectedText: document.getElementById("bonus-variation-selected"),
displaySpan: document.getElementById("bonus-variation-display"),
},
skillElementsToFilter: document.querySelectorAll(
"#skill-container [data-class]"
),
};
for (var [pseudo, character] of Object.entries(getSavedCharacters())) {
characters.savedCharacters[pseudo] = character;
}
document.querySelectorAll(".toggle-sibling").forEach(function (element) {
var target = element.dataset.target;
var sibling = document.getElementById(target);
characters.toggleSiblings[element.name] = sibling;
});
var constants = createConstants();
var battle = {
savedFights: getSavedFights(),
battleChoice: {
resetAttackType: false,
form: document.getElementById("create-battle"),
template: document.getElementById("battle-selection-template")
.children[0],
raceToImage: {
warrior: "/images/0/0f/Bandeaurougehomme.png",
ninja: "/images/0/0e/Queuedechevalclair.png",
sura: "/images/3/37/Couperespectablerouge.png",
shaman: "/images/6/6a/Coupeeleganteclairfemme.png",
lycan: "/images/4/4e/Protectionfrontalerouge.png",
},
categories: ["attacker", "victim"],
attacker: {
character: {
count: 0,
container: document.getElementById("attacker-selection-characters"),
elements: {},
},
monster: {
count: 0,
container: document.getElementById("attacker-selection-monsters"),
elements: {},
},
button: document.getElementById("attacker-trigger"),
defaultButtonContent: document.getElementById(
"attacker-default-button-content"
),
buttonContent: document.getElementById("attacker-button-content"),
container: document.getElementById("attacker-selection"),
selected: null,
},
victim: {
character: {
count: 0,
container: document.getElementById("victim-selection-characters"),
elements: {},
},
monster: {
count: 0,
container: document.getElementById("victim-selection-monsters"),
elements: {},
},
stone: {
count: 0,
container: document.getElementById("victim-selection-stones"),
elements: {},
},
button: document.getElementById("victim-trigger"),
defaultButtonContent: document.getElementById(
"victim-default-button-content"
),
buttonContent: document.getElementById("victim-button-content"),
selected: null,
},
attackType: {
container: document.getElementById("attack-type-selection"),
elements: [],
defaultInput: document.getElementById("physical-attack"),
selectedText: "",
},
},
damageWeightedByType: {},
scatterDataByType: {},
damageByBonus: [],
tableResultFight: document.getElementById("result-table-fight"),
tableResultHistory: document.getElementById("result-table-history"),
deleteFightTemplate: document.getElementById("delete-fight-template")
.children[0],
errorInformation: {},
fightResultTitle: document.getElementById("fight-result-title"),
fightResultContainer: document.getElementById("fight-result-container"),
downLoadRawData: document.getElementById("download-raw-data"),
downLoadRawDataVariation: document.getElementById(
"download-raw-data-variation"
),
bonusVariationResultContainer: document.getElementById(
"bonus-variation-result-container"
),
reduceChartPointsContainer: document.getElementById(
"reduce-chart-points-container"
),
reduceChartPoints: document.getElementById("reduce-chart-points"),
plotDamage: document.getElementById("plot-damage"),
plotBonusVariation: document.getElementById("plot-bonus-variation"),
uniqueDamageCounters: document.querySelectorAll(".unique-damage-counter"),
possibleDamageCounter: document.getElementById("possible-damage-counter"),
damageTime: document.getElementById("damage-time"),
displayTime: document.getElementById("display-time"),
simulationCounter: document.getElementById("simulation-counter"),
simulationTime: document.getElementById("simulation-time"),
numberFormats: {
default: new Intl.NumberFormat(undefined, {
minimumFractionDigits: 0,
maximumFractionDigits: 1,
}),
percent: new Intl.NumberFormat(undefined, {
style: "percent",
maximumFractionDigits: 3,
}),
second: new Intl.NumberFormat(undefined, {
style: "unit",
unit: "second",
unitDisplay: "long",
maximumFractionDigits: 3,
}),
},
mapping: createMapping(),
constants: constants,
translation: getTranslation(constants.translation),
};
addBattleData(battle);
initResultTableHistory(battle);
addScript(chartSource, function () {
initDamageChart(battle);
initBonusVariationChart(battle);
});
reduceChartPointsListener(battle);
downloadRawDataListener(battle);
return [characters, battle];
}
function loadStyle(src) {
var link = document.createElement("link");
link.href = src;
link.rel = "stylesheet";
document.head.appendChild(link);
}
(function () {
var javascriptSource =
"/index.php?title=Utilisateur:Ankhseram/Calculator.js&action=raw&ctype=text/javascript";
var cssSource =
"/index.php?title=Utilisateur:Ankhseram/Style.css&action=raw&ctype=text/css";
var chartSource = "https://cdn.jsdelivr.net/npm/chart.js";
loadStyle(cssSource);
function main() {
var [characters, battle] = createDamageCalculatorInformation(chartSource);
characterManagement(characters, battle);
monsterManagement(characters, battle);
updateBattleChoice(characters, battle.battleChoice);
createBattle(characters, battle);
}
addScript(javascriptSource, main);
})();