< Accueil < Guides < Bonus
Bracelets
| Force contre :
|
| Mystiques
|
+2%, +4%, +6%, +10%, +20%
|
| Demi-humains
|
+1%, +2%, +3%, 5%, +10%
|
| Orcs
|
+2%, +4%, +6%, +10%, +20%
|
| Mal
|
+2%, +4%, +6%, +10%, +20%
|
| Animaux
|
+2%, +4%, +6%, +10%, +20%
|
| Mort-vivants
|
+2%, +4%, +6%, +10%, +20%
|
|
| Défense contre :
|
| Magie
|
2%, 4%, 6%, 10%, 15%
|
| Foudre
|
2%, 4%, 6%, 10%, 15%
|
| Vent
|
2%, 4%, 6%, 10%, 15%
|
| Feu
|
2%, 4%, 6%, 10%, 15%
|
|
| Autre :
|
| Coup perçant
|
1%, 2%, 3%, 5%, 10%
|
| Dommages drainés et ajoutés aux PV
|
1%, 2%, 3%, 5%, 10%
|
| Chance de drain de PM
|
1%, 2%, 3%, 5%, 10%
|
| PV max.
|
+500, +1000, +1500, +2000
|
| PM max.
|
+10, +20, +30, +50, +80
|
| Double objets
|
2%, 4%, 6%, 8%, 20%
|
|
Collier
|
|
| Défense contre :
|
| Épée
|
2%, 4%, 6%, 10%, 15%
|
| Épée à deux mains
|
2%, 4%, 6%, 10%, 15%
|
| Dague
|
2%, 4%, 6%, 10%, 15%
|
| Gong
|
2%, 4%, 6%, 10%, 15%
|
| Éventail
|
2%, 4%, 6%, 10%, 15%
|
| Flèches
|
2%, 4%, 6%, 10%, 15%
|
|
| Autre :
|
| Assommer
|
1%, 2%, 3%, 5%, 8%
|
| Coup perçant
|
1%, 2%, 3%, 5%, 10%
|
| Coup critique
|
+1%, +2%, +3%, +5%, +10%
|
| Dommages drainés et ajoutés aux PM
|
1%, 2%, 3%, 5%, 10%
|
| Chance de drain de PM
|
1%, 2%, 3%, 5%, 10%
|
| PV max.
|
+500, +1000, +1500, +2000
|
| PM max.
|
+10, +20, +30, +50, +80
|
| Régénération des PV
|
+4%, +8%, +12%, +20%, +30%
|
| Régénération des PM
|
+4%, +8%, +12%, +20%, +30%
|
| Bonus EXP
|
2%, 4%, 6%, 8%, 20%
|
| Double Yangs
|
2%, 4%, 6%, 8%, 20%
|
|
Casques
Bonus possibles pour les casques
| Force contre :
|
| Mystiques
|
+2%, +4%, +6%, +10%, +20%
|
| Demi-humains
|
+1%, +2%, +3%, 5%, +10%
|
| Orcs
|
+2%, +4%, +6%, +10%, +20%
|
| Mal
|
+2%, +4%, +6%, +10%, +20%
|
| Animaux
|
+2%, +4%, +6%, +10%, +20%
|
| Mort-vivants
|
+2%, +4%, +6%, +10%, +20%
|
|
| Défense contre :
|
| Magie
|
2%, 4%, 6%, 10%, 15%
|
| Foudre
|
2%, 4%, 6%, 10%, 15%
|
| Vent
|
2%, 4%, 6%, 10%, 15%
|
| Feu
|
2%, 4%, 6%, 10%, 15%
|
|
| Autre :
|
| Empoisonner
|
1%, 2%, 3%, 5%, 8%
|
| Dommages drainés et ajoutés aux PM
|
1%, 2%, 3%, 5%, 10%
|
| Régénération des PV
|
+4%, +8%, +12%, +20%, +30%
|
| Régénération des PM
|
+4%, +8%, +12%, +20%, +30%
|
| Vitesse d'attaque
|
+1%, +2%, +3%, +5%, +8%
|
| Eviter flèches
|
2%, 4%, 6%, 10%, 15%
|
|
Boucles d'oreilles
| Force contre :
|
| Mystiques
|
+2%, +4%, +6%, +10%, +20%
|
| Demi-humains
|
+1%, +2%, +3%, 5%, +10%
|
| Orcs
|
+2%, +4%, +6%, +10%, +20%
|
| Mal
|
+2%, +4%, +6%, +10%, +20%
|
| Animaux
|
+2%, +4%, +6%, +10%, +20%
|
| Mort-vivants
|
+2%, +4%, +6%, +10%, +20%
|
|
| Défense contre :
|
| Épée
|
2%, 4%, 6%, 10%, 15%
|
| Épée à deux mains
|
2%, 4%, 6%, 10%, 15%
|
| Dague
|
2%, 4%, 6%, 10%, 15%
|
| Gong
|
2%, 4%, 6%, 10%, 15%
|
| Éventail
|
2%, 4%, 6%, 10%, 15%
|
| Flèches
|
2%, 4%, 6%, 10%, 15%
|
|
| Autre :
|
| Chance de drain de PM
|
1%, 2%, 3%, 5%, 10%
|
| Résistance poison
|
1%, 2%, 3%, 4%, 5%
|
| Double objets
|
2%, 4%, 6%, 8%, 20%
|
| Vit. de déplt
|
2%, 4%, 6%, 10%, 20%
|
|
Armures
Bonus possibles pour les armures
|
|
| Défense contre :
|
| Épée
|
2%, 4%, 6%, 10%, 15%
|
| Épée à deux mains
|
2%, 4%, 6%, 10%, 15%
|
| Dague
|
2%, 4%, 6%, 10%, 15%
|
| Gong
|
2%, 4%, 6%, 10%, 15%
|
| Éventail
|
2%, 4%, 6%, 10%, 15%
|
| Flèches
|
2%, 4%, 6%, 10%, 15%
|
| Magie
|
2%, 4%, 6%, 10%, 15%
|
| Foudre
|
2%, 4%, 6%, 10%, 15%
|
| Vent
|
2%, 4%, 6%, 10%, 15%
|
| Feu
|
2%, 4%, 6%, 10%, 15%
|
|
| Autre :
|
| Renvoyer coup au c-à-c
|
1%, 2%, 3%, 6%, 10%
|
| Dommages drainés et ajoutés aux PV
|
1%, 2%, 3%, 5%, 10%
|
| Dommages drainés et ajoutés aux PM
|
1%, 2%, 3%, 5%, 10%
|
| PV max.
|
+500, +1000, +1500, +2000
|
| PM max.
|
+10, +20, +30, +50, +80
|
| Valeur d'attaque
|
+5, +10, +15, +30, +50
|
| Vitesse du sort
|
+2%, +4%, +6%, +10%, +20%
|
|
Boucliers
| Force contre :
|
| Mystiques
|
+2%, +4%, +6%, +10%, +20%
|
| Demi-humains
|
+1%, +2%, +3%, 5%, +10%
|
| Orcs
|
+2%, +4%, +6%, +10%, +20%
|
| Mal
|
+2%, +4%, +6%, +10%, +20%
|
| Animaux
|
+2%, +4%, +6%, +10%, +20%
|
| Mort-vivants
|
+2%, +4%, +6%, +10%, +20%
|
|
|
| Autre :
|
| Bloquer coup au c-à-c
|
2%, 4%, 6%, 10%, 15%
|
| Renvoyer coup au c-à-c
|
1%, 2%, 3%, 6%, 10%
|
| Bonus EXP
|
2%, 4%, 6%, 8%, 20%
|
| Double Yangs
|
2%, 4%, 6%, 8%, 20%
|
| Intelligence
|
+2, +4, +6, +8, +12
|
| Force
|
+2, +4, +6, +8, +12
|
| Dextérité
|
+2, +4, +6, +8, +12
|
| Vitalité
|
+2, +4, +6, +8, +12
|
|
Chaussures
|
|
| Défense contre :
|
| Épée
|
2%, 4%, 6%, 10%, 15%
|
| Épée à deux mains
|
2%, 4%, 6%, 10%, 15%
|
| Dague
|
2%, 4%, 6%, 10%, 15%
|
| Gong
|
2%, 4%, 6%, 10%, 15%
|
| Éventail
|
2%, 4%, 6%, 10%, 15%
|
| Flèches
|
2%, 4%, 6%, 10%, 15%
|
|
| Autre :
|
| Coup critique
|
+1%, +2%, +3%, +5%, +10%
|
| Assommer
|
1%, 2%, 3%, 5%, 8%
|
| Ralentir
|
1%, 2%, 3%, 5%, 8%
|
| PV max.
|
+500, +1000, +1500, +2000
|
| PM max.
|
+10, +20, +30, +50, +80
|
| Vitesse d'attaque
|
+1%, +2%, +3%, +5%, +8%
|
| Bonus EXP
|
2%, 4%, 6%, 8%, 20%
|
| Double Yangs
|
2%, 4%, 6%, 8%, 20%
|
| Éviter flèches
|
2%, 4%, 6%, 10%, 15%
|
|
Armes
Bonus possibles pour les armes
| Force contre :
|
| Mystiques
|
+2%, +4%, +6%, +10%, +20%
|
| Demi-humains
|
+1%, +2%, +3%, 5%, +10%
|
| Orcs
|
+2%, +4%, +6%, +10%, +20%
|
| Mal
|
+2%, +4%, +6%, +10%, +20%
|
| Animaux
|
+2%, +4%, +6%, +10%, +20%
|
| Mort-vivants
|
+2%, +4%, +6%, +10%, +20%
|
|
|
| Autre :
|
| Coup perçant
|
1%, 2%, 3%, 5%, 10%
|
| Coup critique
|
+1%, +2%, +3%, +5%, +10%
|
| Empoisonner
|
1%, 2%, 3%, 5%, 8%
|
| Assommer
|
1%, 2%, 3%, 5%, 8%
|
| Ralentir
|
1%, 2%, 3%, 5%, 8%
|
| Vitesse du sort
|
+2%, +4%, +6%, +10%, +20%
|
| Intelligence
|
+2, +4, +6, +8, +12
|
| Force
|
+2, +4, +6, +8, +12
|
| Dextérité
|
+2, +4, +6, +8, +12
|
| Vitalité
|
+2, +4, +6, +8, +12
|
|
Autre
Bonus de base des pièces d'équipement
< Accueil < Guides < Bonus