< Accueil < Guides < Bonus
Bracelets
Force contre :
|
Mystiques
|
+2%, +4%, +6%, +10%, +20%
|
Demi-humains
|
+1%, +2%, +3%, 5%, +10%
|
Orcs
|
+2%, +4%, +6%, +10%, +20%
|
Mal
|
+2%, +4%, +6%, +10%, +20%
|
Animaux
|
+2%, +4%, +6%, +10%, +20%
|
Mort-vivants
|
+2%, +4%, +6%, +10%, +20%
|
|
Défense contre :
|
Magie
|
2%, 4%, 6%, 10%, 15%
|
Foudre
|
2%, 4%, 6%, 10%, 15%
|
Vent
|
2%, 4%, 6%, 10%, 15%
|
Feu
|
2%, 4%, 6%, 10%, 15%
|
|
Autre :
|
Coup perçant
|
1%, 2%, 3%, 5%, 10%
|
Dommages drainés et ajoutés aux PV
|
1%, 2%, 3%, 5%, 10%
|
Chance de drain de PM
|
1%, 2%, 3%, 5%, 10%
|
PV max.
|
+500, +1000, +1500, +2000
|
PM max.
|
+10, +20, +30, +50, +80
|
Double objets
|
2%, 4%, 6%, 8%, 20%
|
|
Collier
|
Défense contre :
|
Épée
|
2%, 4%, 6%, 10%, 15%
|
Épée à deux mains
|
2%, 4%, 6%, 10%, 15%
|
Dague
|
2%, 4%, 6%, 10%, 15%
|
Gong
|
2%, 4%, 6%, 10%, 15%
|
Éventail
|
2%, 4%, 6%, 10%, 15%
|
Flèches
|
2%, 4%, 6%, 10%, 15%
|
|
Autre :
|
Assommer
|
1%, 2%, 3%, 5%, 8%
|
Coup perçant
|
1%, 2%, 3%, 5%, 10%
|
Coup critique
|
+1%, +2%, +3%, +5%, +10%
|
Dommages drainés et ajoutés aux PM
|
1%, 2%, 3%, 5%, 10%
|
Chance de drain de PM
|
1%, 2%, 3%, 5%, 10%
|
PV max.
|
+500, +1000, +1500, +2000
|
PM max.
|
+10, +20, +30, +50, +80
|
Régénération des PV
|
+4%, +8%, +12%, +20%, +30%
|
Régénération des PM
|
+4%, +8%, +12%, +20%, +30%
|
Bonus EXP
|
2%, 4%, 6%, 8%, 20%
|
Double Yangs
|
2%, 4%, 6%, 8%, 20%
|
|
Casques
Bonus possibles pour les casques
Force contre :
|
Mystiques
|
+2%, +4%, +6%, +10%, +20%
|
Demi-humains
|
+1%, +2%, +3%, 5%, +10%
|
Orcs
|
+2%, +4%, +6%, +10%, +20%
|
Mal
|
+2%, +4%, +6%, +10%, +20%
|
Animaux
|
+2%, +4%, +6%, +10%, +20%
|
Mort-vivants
|
+2%, +4%, +6%, +10%, +20%
|
|
Défense contre :
|
Magie
|
2%, 4%, 6%, 10%, 15%
|
Foudre
|
2%, 4%, 6%, 10%, 15%
|
Vent
|
2%, 4%, 6%, 10%, 15%
|
Feu
|
2%, 4%, 6%, 10%, 15%
|
|
Autre :
|
Empoisonner
|
1%, 2%, 3%, 5%, 8%
|
Saignement
|
1%, 2%, 3%, 5%, 8%
|
Dommages drainés et ajoutés aux PM
|
1%, 2%, 3%, 5%, 10%
|
Régénération des PV
|
+4%, +8%, +12%, +20%, +30%
|
Régénération des PM
|
+4%, +8%, +12%, +20%, +30%
|
Vitesse d'attaque
|
+1%, +2%, +3%, +5%, +8%
|
Eviter flèches
|
2%, 4%, 6%, 10%, 15%
|
|
Boucles d'oreilles
Force contre :
|
Mystiques
|
+2%, +4%, +6%, +10%, +20%
|
Demi-humains
|
+1%, +2%, +3%, 5%, +10%
|
Orcs
|
+2%, +4%, +6%, +10%, +20%
|
Mal
|
+2%, +4%, +6%, +10%, +20%
|
Animaux
|
+2%, +4%, +6%, +10%, +20%
|
Mort-vivants
|
+2%, +4%, +6%, +10%, +20%
|
|
Défense contre :
|
Épée
|
2%, 4%, 6%, 10%, 15%
|
Épée à deux mains
|
2%, 4%, 6%, 10%, 15%
|
Dague
|
2%, 4%, 6%, 10%, 15%
|
Gong
|
2%, 4%, 6%, 10%, 15%
|
Éventail
|
2%, 4%, 6%, 10%, 15%
|
Flèches
|
2%, 4%, 6%, 10%, 15%
|
|
Autre :
|
Chance de drain de PM
|
1%, 2%, 3%, 5%, 10%
|
Résistance poison
|
1%, 2%, 3%, 4%, 5%
|
Résistance saignement
|
1%, 2%, 3%, 4%, 5%
|
Double objets
|
2%, 4%, 6%, 8%, 20%
|
Vit. de déplt
|
2%, 4%, 6%, 10%, 20%
|
|
Armures
Bonus possibles pour les armures
|
Défense contre :
|
Épée
|
2%, 4%, 6%, 10%, 15%
|
Épée à deux mains
|
2%, 4%, 6%, 10%, 15%
|
Dague
|
2%, 4%, 6%, 10%, 15%
|
Gong
|
2%, 4%, 6%, 10%, 15%
|
Éventail
|
2%, 4%, 6%, 10%, 15%
|
Flèches
|
2%, 4%, 6%, 10%, 15%
|
Magie
|
2%, 4%, 6%, 10%, 15%
|
Foudre
|
2%, 4%, 6%, 10%, 15%
|
Vent
|
2%, 4%, 6%, 10%, 15%
|
Feu
|
2%, 4%, 6%, 10%, 15%
|
|
Autre :
|
Renvoyer coup au c-à-c
|
1%, 2%, 3%, 6%, 10%
|
Dommages drainés et ajoutés aux PV
|
1%, 2%, 3%, 5%, 10%
|
Dommages drainés et ajoutés aux PM
|
1%, 2%, 3%, 5%, 10%
|
PV max.
|
+500, +1000, +1500, +2000
|
PM max.
|
+10, +20, +30, +50, +80
|
Valeur d'attaque
|
+5, +10, +15, +30, +50
|
Vitesse du sort
|
+2%, +4%, +6%, +10%, +20%
|
|
Boucliers
Force contre :
|
Mystiques
|
+2%, +4%, +6%, +10%, +20%
|
Demi-humains
|
+1%, +2%, +3%, 5%, +10%
|
Orcs
|
+2%, +4%, +6%, +10%, +20%
|
Mal
|
+2%, +4%, +6%, +10%, +20%
|
Animaux
|
+2%, +4%, +6%, +10%, +20%
|
Mort-vivants
|
+2%, +4%, +6%, +10%, +20%
|
|
|
Autre :
|
Bloquer coup au c-à-c
|
2%, 4%, 6%, 10%, 15%
|
Renvoyer coup au c-à-c
|
1%, 2%, 3%, 6%, 10%
|
Bonus EXP
|
2%, 4%, 6%, 8%, 20%
|
Double Yangs
|
2%, 4%, 6%, 8%, 20%
|
Intelligence
|
+2, +4, +6, +8, +12
|
Force
|
+2, +4, +6, +8, +12
|
Dextérité
|
+2, +4, +6, +8, +12
|
Vitalité
|
+2, +4, +6, +8, +12
|
|
Chaussures
|
Défense contre :
|
Épée
|
2%, 4%, 6%, 10%, 15%
|
Épée à deux mains
|
2%, 4%, 6%, 10%, 15%
|
Dague
|
2%, 4%, 6%, 10%, 15%
|
Gong
|
2%, 4%, 6%, 10%, 15%
|
Éventail
|
2%, 4%, 6%, 10%, 15%
|
Flèches
|
2%, 4%, 6%, 10%, 15%
|
|
Autre :
|
Coup critique
|
+1%, +2%, +3%, +5%, +10%
|
Assommer
|
1%, 2%, 3%, 5%, 8%
|
Ralentir
|
1%, 2%, 3%, 5%, 8%
|
PV max.
|
+500, +1000, +1500, +2000
|
PM max.
|
+10, +20, +30, +50, +80
|
Vitesse d'attaque
|
+1%, +2%, +3%, +5%, +8%
|
Bonus EXP
|
2%, 4%, 6%, 8%, 20%
|
Double Yangs
|
2%, 4%, 6%, 8%, 20%
|
Éviter flèches
|
2%, 4%, 6%, 10%, 15%
|
|
Armes
Bonus possibles pour les armes
Force contre :
|
Mystiques
|
+2%, +4%, +6%, +10%, +20%
|
Demi-humains
|
+1%, +2%, +3%, 5%, +10%
|
Orcs
|
+2%, +4%, +6%, +10%, +20%
|
Mal
|
+2%, +4%, +6%, +10%, +20%
|
Animaux
|
+2%, +4%, +6%, +10%, +20%
|
Mort-vivants
|
+2%, +4%, +6%, +10%, +20%
|
|
|
Autre :
|
Coup perçant
|
1%, 2%, 3%, 5%, 10%
|
Coup critique
|
+1%, +2%, +3%, +5%, +10%
|
Empoisonner
|
1%, 2%, 3%, 5%, 8%
|
Assommer
|
1%, 2%, 3%, 5%, 8%
|
Ralentir
|
1%, 2%, 3%, 5%, 8%
|
Vitesse du sort
|
+2%, +4%, +6%, +10%, +20%
|
Intelligence
|
+2, +4, +6, +8, +12
|
Force
|
+2, +4, +6, +8, +12
|
Dextérité
|
+2, +4, +6, +8, +12
|
Vitalité
|
+2, +4, +6, +8, +12
|
|
Autre
Bonus de base des pièces d'équipement
< Accueil < Guides < Bonus